Now that everything is done and dusted and in place... Here we go on Nose Punch 4.0.
I've been testing this ever since the leaks with a lot of success... Even against the Ackbar DoomPickle and the Rieekan Aces builds... Not always to Victory, but to minor losses at times, and more importantly, learning experiences ...
So here it is... Ready to hit the Hothgary Regional at Myth Games on Saturday.
[ EMPIRE FLEET (399 points)
1 • Interdictor Suppression Refit - Admiral Motti - Taskmaster Grint - Projection Experts - Targeting Scrambler - G7-X Grav Well Projector - Interdictor (135)
2 • Interdictor Suppression Refit - Captain Brunson - Grav Shift Reroute - G7-X Grav Well Projector - Ion Cannon Batteries (104)
3 • Quasar Fire I-class Cruiser-Carrier - Flight Commander - Squall (60)
4 • Gar Saxon Mandalorian Gauntlet Fighter (23)
5 • Mandalorian Gauntlet Fighter (20)
6 • Major Rhymer TIE Bomber Squadron (16)
7 • JumpMaster 5000 (12)
8 • Black Squadron TIE Fighter Squadron (9)
9 • Colonel Jendon Lambda-class Shuttle (20)
10 • Objectives - Station Assault - Contested Outpost - Navigational Hazards (0)
Nose Punch is all about Naked aggression .
Right from the start, my objective is to rip objectives away from you...
With my first activation, I'm aggressively hitting forward and laying Raid tokens on you...
Then as you try to gather speed and nav up,I'm across the board and into you...
Because the Gauntlets are Spends to activate, even the vaunted defenses of Lando and Admonition don't stop them laying the tokens on... Because I have 2 Gauntlets and Jendon, I'm planning to overwhelm even the most prolific comsnetter, and be forcing them to discard dials to delete the raids - or at least start spreading them over a fleet if its a mixed combat fleet....
It doesn't really care about 1st or 2nd... It does equally well in both cases.
I am excited.
Everything is being painted right now to be ready to go.