Hi everyone, I'm at the beginning of the game and I'd like to advise you how to equip these two ships (Interdictor-Quasar) to make them playable together
I accept any advice ![]()
Hi everyone, I'm at the beginning of the game and I'd like to advise you how to equip these two ships (Interdictor-Quasar) to make them playable together
I accept any advice ![]()
Quasar1, Flight Controllers, boosted comms are a good start and any of the titles are fine. Expanded hangar and the new Taskmaster Grint can boost its activations by another 2 fighters a turn but remember the ship is fragile and you may not want to sink too many points into it. Maybe just a veteran captain for a turn 2 alpha strike or to get you a nav later in the game to get you out of trouble.
Quasar2, Flight Controllers, boosted comms and Agent Kallus can be fun too with the red dice for long range Flak against squadrons. Some like to add in Ruthless strategies too but better to keep them cheap.
interdictor suppression with Interdictor title, disposable capacitors, grav shift and target scrambler. Adds some defence to nearby ships, can reach out at long range often on turn 2 with the DCaps. Grav shift moving obstacles is fantastic for missions like Dangerous Territory, contested Ourpost, Salvage run, fleet ambush and station assault.
Another build is called the Interdoctor. Again as above but with projection experts and Wulff/Grint onboard. It gets expensive but 8 repair points a turn and lending 2 shields to others nearby is great.
are these two ships synergistic? I thought about putting a very light victory (as I intend to own equipment) and several squadrons.
what do you think about it?