Haven't ever used Screed or Raiders with much success...figured I'd give 'em a try again.
The basic idea is old skool. Raider gives cover and harasses any squadrons we encounter, and when it gets the chance it uses a Gunnery Team'd volley of Disp. Cap. long-range blues. At least one gets turned to crit (Screed) to trigger Overload Pulse, setting things up for an Avenger strike. Goz is there just for Bomber CC. Quasar to serve as carrier so ISD and others don't have to bother with squadron activation -- Boosted Comms to give it some distance from the fight, and Flight Controllers to make the Defenders a bit meaner if they do get entangled.
Debated more squads (less potent variety) but scared of encountering an Ace squad list. Also considered dropping Quasar and Goz Bomber CC and going with Rogues e.g. Decimators/Morna, or even another ship e.g. Gladiator, which we know Screed likes. ![]()
In our area, initiative bids are not very high so a 5 pt bid may get me first play 50% of the time. Seems like 1st player would be desirable. But, tried to choose objectives that would work well for me as 2nd player.
Thoughts? Thanks guys!
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Screed Patrol Fleet with Defender Support
Author: Arctura
Faction: Galactic Empire
Points: 395/400
Commander: Admiral Screed
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- XX-9 Turbolasers ( 5 points)
= 163 total ship cost
Raider-II Class Corvette (48 points)
- Impetuous ( 4 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Overload Pulse ( 8 points)
= 73 total ship cost
Quasar Fire I-class Cruiser-Carrier (54 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 64 total ship cost
Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost
4 TIE Defender Bombers (64 points)
Edited by Arctura