Taking the Fish Farm to a Regionals - AAR Article

By Captain Weather, in Star Wars: Armada

Just now, comatose said:

Yeah, MC75 Ordnance to get APT and ER. The MC75 is a hard hitting ship, and I think you'll have to spam navigation if you want to set up double arcs consistently. Raddus gives you the advantage of setting up the perfect double arc, going whatever speed you want. With careful orientation, you can set up your double arc while only giving your opponent a single arc to target to be sure you get the most value from Aspiration. It's almost like the Rebels have their own version of Demolisher but with 9 hull. ;)

Up until I was describing your WC list to someone last night, I hadn't been excited about Raddus. But now after reading this and thinking it through yesterday......

Well, I've got plans, I'll say.

5 minutes ago, geek19 said:

Up until I was describing your WC list to someone last night, I hadn't been excited about Raddus. But now after reading this and thinking it through yesterday......

Well, I've got plans, I'll say.

Hey, I'll be upset if I see 5 variations of my WC list at Adepticon. ;) Aspiration is the piece to truly make this combo work, I just wish it had been spoiled in time for the WC.

Honestly though, Raddus takes practice. I have had 3 games with him where I got effectively tabled because I waited one turn too long to try to get my preferred drop, one of those last night when Admonition got cut to 1 hull and then rammed because I expected Admonition's ability and Lando to make it impossible for it to die at medium range. It might make more sense to put Raddus on the ETRC90 since it has no need to get into close range. That way if Admonition somehow dies, the MC75 isn't stuck in hyperspace.

11 hours ago, Captain Weather said:

Interesting, I used them for a little of Column A / little of Column B. They are surprisingly durable once you start just tossing a card away a turn.

I think AP vs ECM becomes a bit more moot in Wave 7. I think in Wave 7 you're taking EWS and RBDs just because it covers two of your main defensive weaknesses (squads and comparatively low hull).

The turbolaser and officer slot I think is definitely based on the way the meta is rolling and your personal preference, I could see the argument either way.

I think rushing against FL is the best option. The MC80 has to hang around the tokens a bit more in FL so the strategic jam isn't as good (still really effective though).

The downside of rushing is that it puts your only combat ship on harms way much sooner than I'm comfortable with.

You risk losing big, if you're unlucky.

It's safer to try and engage with the big one later in the game.

That way, if you lose, it will be a very minor loss.

Granted I mostly do Sloane ISD+X, but the principle is the same, I think.

2 hours ago, Space_Cowboy17 said:

Seams like most people agree that a flotilla not counting for tabling rule would be a nice add to the game right?

Most people I talk to feel this way.

Here is an idea, don't run lists that lean massively on flotilla activation padding. It is a widely hated part of our game, even among the people who play it. SO DONT. Fight with ships. Moderation is key in everything.

Here is an idea. Run it in tournaments until FFG has no choice but to make a rule change. While it wasn't people's purpose, that's how Rieekan got his errata. In the meantime, don't condescend to tell people how to play in a tournament when they are playing within the rules.

22 minutes ago, comatose said:

Here is an idea. Run it in tournaments until FFG has no choice but to make a rule change. While it wasn't people's purpose, that's how Rieekan got his errata. In the meantime, don't condescend to tell people how to play in a tournament when they are playing within the rules.

While I agree with the sentient, it was what was coming in wave 6, coupled with the consistent tournament win rate of Rieekan, Rhymer, Demo, multi-BCC... that got them nerfed.

It wouldn't matter a bit if 75% of the community just played 3 large ship, no squadron lists, as long as the top tournament scores were a good mix of other lists.

Fortunately we can all settle back and bask in the glory that is wave 7, until one of us can create the next "OP, unbeatable, unfair, unfun to play against" list!

Let's face it, wether openly or secretly, we all want to come up with the next "Clonisher", that turns the meta on it's ear! ;)

Edited by cynanbloodbane
Reasons
20 hours ago, Church14 said:

I would embrace this list wholeheartedly if it wasn’t for the fact that activation advantage and activation delay is the lowest skill method of playing that embraces a rules gap over actually learning to play the game well. It creates bad experiences for those in the receiving end and constricts list options. If you don’t believe me, show me the tournament anywhere where a 2 ship lists did well. Heck, even a three ship list.

I just won a store tourny with a 2 ship list. There was also a tw ship list at gencon that got second...

4 hours ago, chr335 said:

Hmm so this is the closest i could come to an imperial equivalent.

Admiral Darth Vader

Isd2 Vader, Brunson, renenforced blast doors, leading shots, xi7, relentless

Gonzanti admiral Titus comms net

Gonzanti director isard, slicer tools, suppressor

Gonzanti jamming field

3x lambda shuttles

Dengar, marek stele, tie defender, ig88

Objectives advanced gunnery, fire lanes, and sensor net

391/400

If you fit a quasar in there with squall it becomes ridiculous how many times you can move tokens

3 minutes ago, themightyhedgehog said:

If you fit a quasar in there with squall it becomes ridiculous how many times you can move tokens

True but you lose the activation pad

4 hours ago, WGNF911 said:

My concern with lists like this is they will tend to dominate the competitive scene which makes those less fun for me (e.g. Rieekan). They also push Imp lists out of the tournament scenes so they become Reb love fests. I speak anecdotally as I haven’t seen the lists and I know there are folks like me who will only fly Imps soooo I’m just throwing my opinion out there. It’s a master-crafted list and Yor is a stand-up player who is highly skilled. I think it’ll be the next Rieekan.

Haha it's not quite that bad yet! I just saw on the OP's blog that at last June's World Championships 6 out of the top 8 lists were Reikan 2+3! I had no idea it was so prevalent!

I don't think fish farms are anywhere near that level of domination. Maybe flotillas in general, but not farmy fleets.

I really don't see this build as a hindrance to the game. It is a totally different way to play. It avoids fighting while playing to the specific mission. It isn't impossible to beat either. If you pick advanced gunnery and avoid side arcs well, you can win big by taking down the pickle. With all the upgrades its about a 200 pt ship, add on another 100 or so and you get 300 points. Usually that is enough to trade a couple small ships for.

1 hour ago, Doc58 said:

I really don't see this build as a hindrance to the game. It is a totally different way to play. It avoids fighting while playing to the specific mission. It isn't impossible to beat either. If you pick advanced gunnery and avoid side arcs well, you can win big by taking down the pickle. With all the upgrades its about a 200 pt ship, add on another 100 or so and you get 300 points. Usually that is enough to trade a couple small ships for.

Good luck staying out of the side arcs unless your running an MSU. WIth that many flotillas, you're going to have your big ship down before he has placed it.

10 minutes ago, ripper998 said:

Good luck staying out of the side arcs unless your running an MSU. WIth that many flotillas, you're going to have your big ship down before he has placed it.

It's 9 deployments. It's above average, but only slightly. I don't dispute that it's an extremely good deployment curve, though, given the disposability of the flots and the flexibility of squadron placement.

30 minutes ago, Ardaedhel said:

It's 9 deployments. It's above average, but only slightly. I don't dispute that it's an extremely good deployment curve, though, given the disposability of the flots and the flexibility of squadron placement.

I am thinking with imperial lists where everything costs a lot. Even with a 10 squad 4 activation Sloan list your only then matching it in deployments at 9.