Which is your favorites starter ship and why?

By DangerShine Designs, in Star Wars: Edge of the Empire RPG

As the title says - 3 PC’s are starting a new campaign (your typical “gypsies, tramps and thieves” types meets the A-Team) and none of us are interested in the Yt-1300 and all have different ideas but I’m very curious as to which ships you and your groups all love and; more importantly, why?

Thanks in advance!

Wayfarer-Class Medium Transport is great for larger groups or for a band of smugglers with its large cargo space.

For a smaller group like yours, the Loronar E-9 Explorer Scout is good.

If you're a more militaristic group, the Gat-12 Skipray Blastboat.

Wayfarer, more room for fun onboard.

Biggest thing is what you want to do with your ship.

Your party is fairly small so there are a lot of great ships for their size.

I personally love a number of ships that our parties don't have... And some we do.

One of the best for a small ship / party is a hwk-290 or even better is the 1000.

Lots of hard points for versatility and great speed / handling. Not so much room for cargo or visitors and no space for a workshop or training...

As for larger ships... c-roc, maurader class corvette, minstrel class, and an interceptor 4...

Great for lots of room for cargo or small 'landing / escape craft', good weapons and survivability and most other stats are decent as well.

Tbh there are lots of great ships filling their particular role... what you really need to ask yourelf is what do we need from our ship

So what does your group want to do with their ship or ships? Want a group of fighters and a mothership for running the trade routes? A long range explorer ship? Are you going to run afoul of imperials or pirates? Fight or flee?

Heh.

I nearly always give my groups a beat-up old G9 rigger as their first proper (ie. owned by them) ship.

My current group got to buy one at a severely discounted price because it didn't have any weapons on it.
So now they're slowly re-arming it.
Currently they have a very old and rusty light laser cannon on it that malfunctions a lot and gives them an added black die on any roll for using it :)

IMHO, giving the players a **** first ship builds character :P

Ghtroc 720, always and forever. Huge cargo space, small crew, roomy passenger compartments, and armor 5. For a group of trouble causing, galaxy wandering PCs, it's just about perfect.

I'm fond of the Suwantek TL-1200, but it might not fit every group's story.

I was fond of the Poe/Finn ship at start, as they just had such good onscreen chemistry with each other, and I found myself genuinely grinning with their banter. But now I find myself liking the Finn/Rose ship, though I think it's moving a bit faster than might be natural, but it's movies, and they tend to fast forward romances.......though a 3-ship of all of them would be most amusing in my mind.....

....oh, you meant another kind of ship. Nvm.

2 hours ago, KungFuFerret said:

I was fond of the Poe/Finn ship at start, as they just had such good onscreen chemistry with each other, and I found myself genuinely grinning with their banter. But now I find myself liking the Finn/Rose ship, though I think it's moving a bit faster than might be natural, but it's movies, and they tend to fast forward romances.......though a 3-ship of all of them would be most amusing in my mind.....

....oh, you meant another kind of ship. Nvm.

Poe/Finn ship all the way. I mean, did you see how confused Finn looked when Rose kissed him? Clearly not into it.

yt 1200

Edited by Vestij Jai Galaar
1 hour ago, Underachiever599 said:

Poe/Finn ship all the way. I mean, did you see how confused Finn looked when Rose kissed him? Clearly not into it.

Yeah, but as someone who has been made aware of someone having a thing for them, and it coming out of nowhere, I can relate. It doesn't mean he didn't have feelings for her, just sort of a mental "Oh wait, things are going that way? Oh, huh, ok have to rethink things now....oh crap she's bleeding out!" :D

That and my wife is named Rose, and is half-Korean, so seeing an Asian woman named Rose in Star Wars, with a very similar, and dorky personality to my wife, just fills me with giggles. So I kind of want her to get the guy simply because I find the actress/character personally amusing/enjoyable.

But yeah, I still have a ticket for the Poe/Finn ship to sail :D

And I apologize for derailing the thread, not my intent, just couldn't resist the joke there. Return to your discussions of metal thingies that fly around!

Edited by KungFuFerret
4 minutes ago, KungFuFerret said:

Yeah, but as someone who has been made aware of someone having a thing for them, and it coming out of nowhere, I can relate. It doesn't mean he didn't have feelings for her, just sort of a mental "Oh wait, things are going that way? Oh, huh, ok have to rethink things now....oh crap she's bleeding out!" :D

That and my wife is named Rose, and is half-Korean, so seeing an Asian woman named Rose in Star Wars, with a very similar, and dorky personality to my wife, just fills me with giggles. So I kind of want her to get the guy simply because I find the actress/character personally amusing/enjoyable.

But yeah, I still have a ticket for the Poe/Finn ship to sail :D

And I apologize for derailing the thread, not my intent, just couldn't resist the joke there. Return to your discussions of metal thingies that fly around!

Fair enough!

Back the the matter at hand, I'm a fan of the Wayfarer. Though, my party started really unconventional, with an ARC-170 that had been heavily modified. All the advanced sensor equipment taking up so much space in the nose of the ship was stripped out for more cargo space for smuggling. However, I did end up giving the party a Wayfarer by the fourth game so they'd have a proper ship instead of just a single fighter to fly around in.

No. I want to go back to the Stormpilot ship discussion. I find it most amusing.

I was a fan of Poe/Finn/Rey. Now I went ahead and just added Rose to the mix, with Finn as the clear middle point of it all.

As a RAW starting ship (120,000 credits or less) the hwk-1000 is hard to beat, especially since it's practically impossible to buy a hwk-1000 in game.

On ‎1‎/‎31‎/‎2018 at 9:35 PM, GroggyGolem said:

Wayfarer-Class Medium Transport is great for larger groups or for a band of smugglers with its large cargo space.

For a smaller group like yours, the Loronar E-9 Explorer Scout is good.

If you're a more militaristic group, the Gat-12 Skipray Blastboat.

thank you very much!

On ‎1‎/‎31‎/‎2018 at 10:55 PM, Richardbuxton said:

Wayfarer, more room for fun onboard.

agreed, great choice.

On ‎2‎/‎1‎/‎2018 at 1:29 AM, jayc007 said:

One of the best for a small ship / party is a hwk-290 or even better is the 1000.

So what does your group want to do with their ship or ships? Want a group of fighters and a mothership for running the trade routes? A long range explorer ship? Are you going to run afoul of imperials or pirates? Fight or flee?

have been thinking of the HWK too.

the 3 of us are starting a new criminal syndicate after being left high and dry by our old boss who "found religion" and joined the Rebellion.

On ‎2‎/‎1‎/‎2018 at 3:49 AM, OddballE8 said:

I nearly always give my groups a beat-up old G9 rigger as their first proper (ie. owned by them) ship.

IMHO, giving the players a **** first ship builds character :P

This is actually where we currently are. We want to start with as little as possible so the wins feel worthwhile. We are talking about even starting with a Selonian Coneship (to keep the first adventures local) or a Vangaard Pathfinder Scout Ship that is broken down.

On ‎2‎/‎1‎/‎2018 at 7:39 AM, JRRP said:

Ghtroc 720, always and forever. Huge cargo space, small crew, roomy passenger compartments, and armor 5. For a group of trouble causing, galaxy wandering PCs, it's just about perfect.

We shall work towards that :)

On ‎2‎/‎1‎/‎2018 at 7:46 AM, themensch said:

I'm fond of the Suwantek TL-1200, but it might not fit every group's story.

What do you like about it and why do you think it might not work?

21 hours ago, Vestij Jai Galaar said:

yt 1200

A consideration!

11 hours ago, EliasWindrider said:

As a RAW starting ship (120,000 credits or less) the hwk-1000 is hard to beat, especially since it's practically impossible to buy a hwk-1000 in game.

Why is it hard to buy a HWK-1000 in game, the rarity?

As mentioned above, I think we are going to go with the crappiest and least useful ship possible and make getting an upgrade a priority.

Thanks for all the replies, truly love this community!

19 minutes ago, DangerShine Designs said:

Why is it hard to buy a HWK-1000 in game, the rarity?

The rarity reflects the lore, that they were a small project that never officially was released of like a few hundred models. So having one kinda puts a target on you, makes you stand out.

2 hours ago, GroggyGolem said:

The rarity reflects the lore, that they were a small project that never officially was released of like a few hundred models. So having one kinda puts a target on you, makes you stand out.

A hwk-1000 would be confused with a hwk-290 by most of the galaxy. But given that there are only a several hundred of them that's why they're virtually impossible to get as anything other than a starting ship.

I would describe a hwk-1000 as a silhouette 4 xwing minus the weapons that can haul 100 enc of cargo and move a number of people that is at least 4 (didn't look it up) with 5 hard points to do whatever you want with.

My personal philosophy is never get a ship with a base speed less than 4 so you can add high output ion turbines to get the speed to 5. That puts you on even footing with a tie fighter in terms of speed.

Don't TIE Fighters have a speed of 6 though?

2 hours ago, DangerShine Designs said:

What do you like about it and why do you think it might not work?

Well, it's big and slow for a freighter, which is both why I like it and why I think it might not work for some groups. This one became a favorite for me for my PCs to "borrow" to recover their stolen ship, which was of course tricked out and as fancy as any ship a 500+XP group might have. The Silhouette 5 issue it probably the only real show-stopper, and that's really only for groups that prefer to fly the spaceways in smaller craft....

2 hours ago, GroggyGolem said:

Don't TIE Fighters have a speed of 6 though?

Interceptors have speed 6

Regular tie LN has speed 5.

5 hours ago, GroggyGolem said:

Don't TIE Fighters have a speed of 6 though?

2 hours ago, EliasWindrider said:

Interceptors have speed 6

Regular tie LN has speed 5.

Elias is correct on this. The standard TIE/Ln is speed 5.

So if you are looking for cheap and a little crappy with potential for more look at the ad-1s modular fighter in special modifications.

25000 credits... all the upgrades included bring it to about 55000. As the base model it doesn' do hyperspace travel. It comes with no weapons or shields but 8 hard points. And if / when you get a bigger ship (sil5+) you can just put it in the hanger. And it can take up to 4 cargo pods at 50 encumberance each for up to 200 encumberance (or 24 pax when fully modded)

After you'e made a name for yourself the I'd go with an interceptor 4 or the minstrel class or the c-roc. Lots of cargo room decent weapons and lots of armour / hull = great ships for a crime syndicate for smuggling or pirating. The interceptor and c-roc are even rather affordable at 300 and 200... the ubirikkian minstrel... Not so much... 1.75 million... but it does come with a built in hanger and a number of ships if I recall.

I have an experienced group that I've been rotating GM'ing with for 3 years now. For the next campaign, I'm going to institute a collective Obligation called "Ship Debt" that will pool a portion of each PC's individual Obligation. The group can decide to take on more or less "Ship Debt" Obligation in choosing their ship from a few options. I kept it to ships under 140,000 and rarity 6 or less. They also have the ability to take on more "Ship Debt" Obligation to get a budget to purchase upgrades at a rate of +2 Obligation per 1,000 credits, up to 10,000. This is a budget, not actual credits, so they can't keep what's left over. To keep the game balance, the total starting Obligation, including all PCs and the Ship Debt, will be 60, so they will have to choose between themselves (XP and credits) and the ship.

Ship

Cost/Rarity

Obligation Value

Reference

Barloz-class Medium Freighter

70,000/5

-10

KtP:61

G9 Rigger Light Freighter

55,000/5

-10

F-CRB:263

Wander-Class Jump Freighter

65,000/6

-10

SS:59

YT-1000 Light Freighter

75,000/5

-10

EtU:64

ND-47 Stalwart Bulk Freighter

70,000/6

-5

KtP:62

Starlight-class Light Freighter

69,995/6

-5

FC:56

YT-1300 Light Freighter

100,000/4

-5

E-CRB:264

YT-1760 Small Transport

80,000/5

-5

FH:58

CorelliSpace Gymsnor-3 Light Freighter

80,000/6

0

FC:58

CorelliSpace Gymsnor-4 Light Freighter

95,000/6

0

FC:59

GX1 Short Hauler

85,000/6

0

FC:56

YG-4400

110,000/5

0

SoF:112

YT-1200 Light Freighter

90,000/5

0

FH:58

CEC WUD-500 Star Yacht

98,500/6

+5

FC:55

Wayfarer-Class Medium Freighter

120,000/5

+5

E-CRB:264

YT-1210 Light Freighter

120,000/5

+5

SoF:112

YT-2400 Light Freighter

130,000/5

+5

E-CRB:265

ZH-25 Questor Light Freighter

115,000/6

+5

F-CRB:265

HT-2200

140,000/5

+10

FH:56,F-CRB:264

SoroSuub Luxury 3000 Space Yacht

120,000/6

+10

E-CRB:262

YKL-37R Nova Courier

130,000/6

+10

FC:56

YV-666

132,000/6

+10

ND:62

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For me the VCX-100 qualifies as starter ship. It's cheap enough and with the ability to install a hangar super awesome for groups with several pilots.

On 2/1/2018 at 9:39 AM, JRRP said:

Ghtroc 720, always and forever. Huge cargo space, small crew, roomy passenger compartments, and armor 5. For a group of trouble causing, galaxy wandering PCs, it's just about perfect.

You forgo the best part about the Ghtroc... it looks like a giant space turtle. Its my favourite ship, and my go-to for any starting party.