one of each

By Wiredin, in X-Wing Squad Lists

I'm having an issue trying to decide what to fly for the next little bit. My goal is to always have 3 squads in my game day box...preferably one from each faction. My local meta is pretty diverse, you have a couple of people who play pure meta, but most are always trying out different combos of different things.

Imperials:

Colonel Vessery (35)
Veteran Instincts (1)
Tractor Beam (1)
TIE/D (0)

"Echo" (30)
Veteran Instincts (1)
Fire-Control System (2)
Agent Kallus (2)
Advanced Cloaking Device (4)

Nu Squadron Pilot (18)
Harpoon Missiles (4)
Long-Range Scanners (0)
Os-1 Arsenal Loadout (2)

Total: 100

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This is my imperial list I've decided on for the next little bit. I don't have a lot of experience with Defenders, I don't have a MKII engine upgrade...but I do love flying Echo and the Nu has become a cool filler. If I don't get tabled, I'll be happy. The goal, tractor beam the enemy onto a rock, have Echo slap them real hard. Fear the poons.

Scum:

Guri (30)
Intensity (2)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)

Palob Godalhi (20)
Attanni Mindlink (1)
Twin Laser Turret (6)
Dengar (3)
Moldy Crow (3)

Total: 99

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I have no experience flying scum. But this looks really fun.

Rebel option 1:

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)

Jan Ors (25)
Adaptability (0)
Twin Laser Turret (6)
Nien Nunb (1)

Wedge Antilles (29)
Expertise (4)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Total: 99

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I know, it is a bit different, but has actually be very effective for me. Norra still hits like a ton of bricks, looses out on regen, but moves a lot faster. Wedge usually gets focused down quickly, but survives longer than he reasonably should.

Rebel option 2:

Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Fenn Rau (Sheathipede) (20)
Adaptability (0)

Norra Wexley (29)
Adaptability (0)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)

Total: 100

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yes I really like this Norra build. It has become one of my favorite builds for her. This time with the added punch of Corran and the control of Fenn.

Empire is a Phantom list. I've flown them a little, but not too much, so I don't really have much to add. PS 8 tractor Vess to open up for PS 8 Echo is cool.

//

I feel like I'd rather get Push the Limit into the Scum list somewhere. I love PTL Guri, but perhaps PTL Fenn Rau, and move the 2nd Attanni over to Guri. Guri and Palob both have means to cheat extra tokens from position, so both would have a chance to... no, that doesn't work in this context. Palob doesn't really care about his pilot ability with the way he's built, since he mostly is going to just focus and use Dengar's dice mods. To put Attanni on Guri and Palob and have it make sense would mean, I think, for Palob to be built around the option of taking other actions. Like if he had Dorsal/Blaster/Synced Turret and Vectored Thrusters. But since you'd need to know where your opponents will land, and both are PS 5, an Intelligence Agent might need to replace Dengar, and no, it just seems like another list altogether. I don't even know if Attanni Guri would really be worthwhile anyhow. So I just did this whole thing all by myself there.

I still kinda think PTL Guri might be worthwhile in the list, though. A large part of what I love about Guri is the potential of combining boost and that crazy bank barrel roll. White moves and the bank-roll are still going to be good, but I've just got nerves that Guri might have issues getting to range 1 reliably to get a free focus for flipping Intensity. I really should play it; I didn't like the thought of Intensity on /x7 Defenders until I played it.

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That's certainly an affordable Norra. Rebels don't always have a lot of options for hitters in the low-30s point range. Support ships and defensive pieces? Sure. Hitters? Not so much.

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In the spirit of the post, I'll add the "one of each" already packed in my ready-to-go game box (missed last night due to a cold).

- Kylo Ren with PTL/AdvS/AdvO/Title/Autothrusters , and a Patrol Leader VT-49 with Gunner, Darth Vader, and Courier Droid

- Guri (PTL, Autothrusters, SV.Mk.II), Dalan Oberos (Deadeye, Concussion Missiles, Overclocked R4, Guidance Chips, Contraband Cybernetics), and either Thweek or Prince Xizor (both have SV.Mk.II, Autothrusters, Virago, FCS, but Xizor has PTL, while Thweek has Glitterstim)

- Norra (PTL, R2-D2, Bistan, title), Wedge (VI, FAA, IA), Jess Pava (M9-G8, Pattern Analyzer, IA)

Edited by theBitterFig

Regarding Empire, I'm gonna echo Mr. Fig: Phantoms are, well, hard. I would personally rather kit out Vessery better and fit a cheaper 3rd ship in, but I applaud your dedication to Echo.

For the Scum, I would get PTL on Fenn, hands down. I also like PTL on Guri, but I could see VI, or many others. I'm just not a fan of Intensity on anyone not Poe. Maybe you have to downgrade Palob, that's not the worst. A generic HWK with the same loadout seems fun, and frankly, very strong for the points.

Now Rebels. I'm automatically going to say I like the 1st list more, as I think Corran is far too big of an investment for what he offers, especially considering how light he forces you to run his friends. The first list itself is very light, but rather intriguing. Target priority is hard, and everyone can hit f a i r l y well.

I'm confused. I thought that the Flight Assist Astromech locked you into firing out of your Primary Arc only, which is bad for Norra. Am I incorrect there?

I like the scum build, but i might say Palob is built a smidge heavy. He's clearly PE#1 in that list in terms of points to take off the board quickly. That being said, he's lovely to fly. I'd drop the title, slide to an ion cannon, and toss in vectored thrusters. Put the savings into drugs for guri.

8 hours ago, SCSkunk said:

I'm confused. I thought that the Flight Assist Astromech locked you into firing out of your Primary Arc only, which is bad for Norra. Am I incorrect there?

"you cannot attack ships outside of your firing arc"

the rear arc is still a firing arc. it's more for turrets.

Guri (30)
Intensity (2)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Palob Godalhi (20)
Trick Shot (0)
Twin Laser Turret (6)
Dengar (3)
Black Market Slicer Tools (1)
Vectored Thrusters (2)

Total: 100

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My changes to the scum build that I put in the box. Don't underestimate Guri, even though I haven't played scum a lot, I've got more reps in with intensity MKIII Guri than any other Scum ship and I've really liked it. Usually my Scum MVP and last ship on the board. Tanks a lot of damage once she starts dancing in R1.

vectored is probably a better call than Moldy Crow, especially with the TLT/Dengar. But Ion Canon is for sure intriguing and will be tried soon.

My imp list stayed as is. I really like flying Echo and it is a complete mind game to figure her out. But when you can position correctly... it's amazing. I am really worried about PS8 and her getting dusted quickly.

And then I did crazy thing with Rebels and put THREE lists in the bin. I will only fly one a night tho, or that's what I keep telling myself...

The Norra/Fenn/Jan list in the OP

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Hotshot Co-pilot (4)

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)

Total: 100

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Sub's out Poe for Corran. Really should be a bit more effective use of points giving me hotcop on Fenn. Pretty excited for this one actually.

And then there is this

Rey (45)
Expertise (4)
Finn (5)
C-3PO (3)
Engine Upgrade (4)
Millennium Falcon (1)

Norra Wexley (29)
Push the Limit (3)
Kyle Katarn (3)
R2 Astromech (1)
Vectored Thrusters (2)
Alliance Overhaul (0)

Total: 100

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yes no regen Norra.. I know I'm crazy. but the action efficiency is pretty good and I'm looking at Rey to be my end game with all of her tankiness.

For that Norra/Fenn/Poe list, I would use BB-8/Black One rather than R2-D2. One regen isn't gonna help you if you got shot by a few harpoons first firing round. Otherwise I dig it.

For Norra/Rey, I would switch 3PO for Kanan. I like Norra. Maybe consider FAA though?

50 minutes ago, Greebwahn said:

For that Norra/Fenn/Poe list, I would use BB-8/Black One rather than R2-D2. One regen isn't gonna help you if you got shot by a few harpoons first firing round. Otherwise I dig it.

For Norra/Rey, I would switch 3PO for Kanan. I like Norra. Maybe consider FAA though?

I love FFA on Norra personally, but the way I have it built for PTL/Kyle I want R2 there to help shred stress. 3PO because I'm using Evade title and the change up has been working. it's like a Fat Han, but with more testosterone.

Also I don't think I can use FFA if Norra is stressed... don't think it works the same as BB8 PTL Poe.

I don't mind the BB8/B1 choice however, that seems solid

Edited by Wiredin

4 games last night, went 2/2 and game 3 came down to the last shot.

Game 1: Poe Norra Fenn vs Rac/QD - Fenn PS killed Rac. I lost Norra eventually, but she pushed a lot of damage to get me the win.

Game 2: Palob Fenn Guri vs 4 ace ties - just a fun list vs a fun list. He set up a pretty nasty killbox, but Palob and Guri kept it under control. Got really scary there as Guri had 1 hull, Palob had 3 crits (stress on white moves, console fire, major hull breach) and lived for 4 turns (died on the last round from CF), and Fenn with 1 hull remianing vs 2 ties. Pulled it out in the end with some fun dancing

Game 3: Echo Vessery Nu vs QD BD OL - this was fun. I started the flank and pincer with Echo sneaking up around the sides. He chose to ignore her and go for the nu and defender. Defender had multiple R1 on OL and eventually got her, but not before he got focused down and blown up real good... Echo moved in, took down QD shields without return fire. Then, I miscalculated decloak put me in front of a rock, 2 forward in front, just to be in R1 of QD's side after QD slooped. BD completely out of range. Echo slapped QD hard and took him off the board. In trying to re-position I blanked out on defense of a QD and got down to 1 hull. I did the thing you should never do, but knowing my opponent wouldn't expect it, I decloaked 4k! but he just did a 1 forward because I had the whole world to work with and PS killed me. Man Echo is so much fun.

Game 4: rebel list vs QD BD OL - I got skooled. Omega Leader just WOULDNT DIE! Poe regened' a million shields, but OL took 4 R1 shots and rolled natties every time! The best... Norra through a rock at R3 to OL w/stealth - 6 defense dice natties. with opportunity shots I got shield of BD, and OL to 1 health. just couldn't seal the deal as I had blinders onto OL.

So I'm going to play with the rebel and imperial lists more. the Scum list... not as fun as I think it should be.

Yea i love echo but misjudgment on the decloak can hurt. I played echo in a list this past tues and misjudged a lil once. Echo with decoy, ps11 QD and epsilon ace.

Can switch out ps skill to make Echo 11 or 12 to get acd. I tried recon spec to make him more whisper like... not sold on it though may try rebel captive or tactician. Rc would come inn handy when the other 2 ships are down and its 1v1 or 1v2

decoy is an interesting way to bypass the PS arms race with Echo... I may try that too.

8 hours ago, Wiredin said:

decoy is an interesting way to bypass the PS arms race with Echo... I may try that too.

I thought it worked out fairly well. I played a little aggressive with QD and that didn't work out lol. But giving echo ps11 or 12 was nice. 1-2 focus and a cloak before his ps11 Vader and QD shot isnt to bad.