I played the Daqan
on this one -- I posted my list below, it's another variation of Karithorne. I've been working on tweaking my list a bit. I like to run with
Rune Golem
s to do some blocking / intercepting. I recently equipped
Kari
with
Heartseeker
after @TallTonyB smacked me with his
Kari
doing the same thing. She's good to park behind some terrain and put the pressure on units. I still really like
Wind Rune
on the
Oathsworn Cavalry
4x1. It allows you to get some effective turning (I could barely fit around that terrain on the left side in this video, and it allowed me to turn enough after moving straight to threaten a real charge in the subsequent rounds). I slow played that so I didn't run into the death trap Waiqar had set up with his heavy hitting
Maro
I think one of my most useful (and totally accidental) plays was early on when my first
Rune Golem
moved out in front of the archers to catch the 2x2 group of
Flesh Rippers
. I turned him 45 degrees at the end with a reform and unbeknownst to me at the time, screwed his approach as they have no turning movement when they can't equip
Dead Sprint.
So after being turned 45 degrees his
Flesh Rippers
had to go the 'long way' to catch my archers.
Here was my list:
Oathsworn Cavalry [34] 2x2
Wind Rune [6]
Raven Tabards [2]
Rank Discipline [4]
Total Unit Cost: 46
Lord Hawthorne [34] 1x1
Might of Daqan [4]
Total Unit Cost: 38
Kari Wraithstalker [32] 1x1
Heartseeker [10]
Total Unit Cost: 42
Rune Golems [17] 1x1
Total Unit Cost: 17
Rune Golems [17] 1x1
Total Unit Cost: 17
Deepwood Archers [30] 2x2
Dispatch Runner [7]
Tempered Steel [3]
Total Unit Cost: 40
I didn't use Dispatch Runner at all this match, I may drop it for some other useful upgrades. Though part of that was just me forgetting to use it, as I had just added it to my list.
Edited by Glucose98