Cannons big and small - critique please

By UnarmedCrayon, in X-Wing Squad Lists

Good morning, i haven't tried this list yet, but I'm considering it for a local quarterly tourny coming up. I love the firespray, but have only ever used it in scum lists. I love the gunboats ( x wing alliance fan), so i wanted to put them together. Obviously high PS will be an issue, but was hoping to have enough of an edge over wookies, other gunboats and such to have some fun. The idea is to strip locks and tokens with the jam cannons( and do 3 dice damage) ( put in range with a slam) and hit hard with the firespray. Please let me know what glaring holes i have left and did not notice. Thankyou.

Firespray-31: •Krassis Trelix (48)
Counter-Measures (3)
Heavy Laser Cannon (7)
Tactician (2)

Alpha-Class Star Wing: Rho Squadron Veteran (25)
XG-1 Assault Configuration (1)
Adaptability (+1) (0)
Jamming Beam (1)
Linked Battery (2)

Alpha-Class Star Wing: Rho Squadron Veteran (25)
XG-1 Assault Configuration (1)
Adaptability (+1) (0)
Jamming Beam (1)
Linked Battery (2)

Total: 98/100

44 minutes ago, UnarmedCrayon said:

Good morning, i haven't tried this list yet, but I'm considering it for a local quarterly tourny coming up. I love the firespray, but have only ever used it in scum lists. I love the gunboats ( x wing alliance fan), so i wanted to put them together. Obviously high PS will be an issue, but was hoping to have enough of an edge over wookies, other gunboats and such to have some fun. The idea is to strip locks and tokens with the jam cannons( and do 3 dice damage) ( put in range with a slam) and hit hard with the firespray. Please let me know what glaring holes i have left and did not notice. Thankyou.

Firespray-31: •Krassis Trelix (48)
Counter-Measures (3)
Heavy Laser Cannon (7)
Tactician (2)

Alpha-Class Star Wing: Rho Squadron Veteran (25)
XG-1 Assault Configuration (1)
Adaptability (+1) (0)
Jamming Beam (1)
Linked Battery (2)

Alpha-Class Star Wing: Rho Squadron Veteran (25)
XG-1 Assault Configuration (1)
Adaptability (+1) (0)
Jamming Beam (1)
Linked Battery (2)

Total: 98/100

Where is the ‘3 dice damage’ coming from? Jamming beam doesn’t deal any damage. My tired brain may just be misinterpreting your post, though.

Lol, well poop. There you have it. Re read the card, missed the cancel all results part. Makes sense now. I did have a feeling i was missing something, that was it. Thank you. Any suggestions on a better cannon set up? I would love to make the assualt title work.

9 minutes ago, UnarmedCrayon said:

Lol, well poop. There you have it. Re read the card, missed the cancel all results part. Makes sense now. I did have a feeling i was missing something, that was it. Thank you. Any suggestions on a better cannon set up? I would love to make the assualt title work.

Could try some stress control using Flechette Cannons, or try lowering agility w/Tractor Beam

Maybe one tractor and one ordinance? Hmmm.... btw figured out how i missed card info. Seems there is a typo in the startactics app, for the jam cannon.

Deadeye Rhos are usually around 26 points (so it'd fit if you just ditched the bid). If you wanted to get fancy, you could build them each with an Ion Pulse Missile and a Flechette Torpedo for 27 points each. A Scrambler Missile could replace the Ion Pulse Missile, but like the Jamming Beam, Scrambler Missile doesn't do any damage. You'd have Guidance Chips, though, so it ought to be a bit more likely to hit at Range 2-3. That'd offer a lot of control, but would cost Krassis either crew or Countermeasures, though.