9 minutes ago, Biophysical said:I think you're correct, here, but to have a reasonable chance at success, it really helps if you have at least one solid passive mod to push damage through. Between HSCP and Fenn's ability, you'll have multiple ships doing suboptimal damage. A reliable damage source can swing things your way in a real way. This becomes less necessary, I think, as you gain more ships in your squad.
Yes, but the caveat is that this is true of the meta generally today - you either need reliable ways to get multiple tokens on a single ship, every round, or passive mods, or both, in order to survive. This isn't the only list, by a LONG shot, the kills your ability to use tokens.