The Elephant in the Room: how do you beat Kanan Fenn?

By GreenDragoon, in X-Wing

15 hours ago, Celestial Lizards said:

Sort of.

Can someone explain all of the interactions?

Generally the list is something like,

Kanan on the Ghost with TLT, Rey, Maul, Sensor Jammer and title.

Ezra in Phantom I with title docked on the Ghost.

Fenn Rau in Sheathipide.

At this point you have 11ish points to spend on other upgrades, but the core of the interactions are here.

Kanan banks focus with Rey for the first few turns. Fenn Rau can coordinate him each turn so he has both focus and evade action each turn. He can then pull off Rey to have 2 focus tokens on the important turns.

This lets him attack with a TLT. First shot he can stress himself with Maul to get rerolls if needed. Then he has focus if needed. Second TLT shot if he didn't use Maul he can if wanted. Again he still has focus. If either attack hits, the stress goes away. Repeat with end of turn attack. Having 2 focus much of the time he can also trigger his pilot ability to make the attack roll one less dice unless at range 3.

Kanan's pilot ability is also stupid when combined with Fenn Rau's pilot ability. You can't spend focus or target locks AND you roll one less attack dice. Oh, and Sensor Jammer turns one of the attacker's Hits into a focus result. *sad trombone*

And for extra funzies, you could give Fenn Rau M9-G8 and Weapons Engineer too for even more denial of enemy attacks.

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The whole build is great!

I find it to be incredibly dull to play, and play against. Particularly against opponents that don't know how to beat it.

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So, how do we beat it?

You remove Fenn asap.

20 hours ago, SEApocalypse said:

He rolls one extra green for the tactical jammer.

Fenn Rau in a Fang will might btw only get one damage into Kanan if the VCX had time to stock up tokens on Rey, so that the actions are free to take evades. You end up with four naked dice against one evade and the sensor jammer. That's on average one damage without the jammer, and only .4 damage with the usual sensor jammer config. So you better have something that actually can do more damage. ;-)

Besides, the range 1 shot from the ghost is doing 2 damage to Fenn if hotcop did strip his focus token and the 4 TLT-rolls are doing just as good. So you could get in with Fenn Rau basically for two turns before losing him.
Fenn Rau does not seem to be the answer.

Now Dash at the other hand can deal still reliable damage and avoid at least some of the TLT shots.

All good points, but a reasonably competent Fenn player will always either bump the Ghost (and take Fenn's piddly shot), or maneuver outside Kanan's arc at R1. It's incredibly easy to do with a PTl Fenn (my personal preference), and manageable with Mindlink.

Ideally, the 3 Nu + Quickdraw list would nuke Kanan before he could blink, but he'd just rush range 1 and that'd be it.

18 hours ago, hawk32 said:

4 jumpmaster scouts with trickshot and courier droid.

I think you forgot guidance chips. ;)

Use 3 Rho squadron harpoons guidance chips and Jonus. 1st attack is with 3 harpoons on kanan and if all he is doing is banking focus you mitigate them pretty quickly sitting at range 3. Jonus and chips allows you to keep the TL for after the harpoon shots. After that even just 2 dice attacks can only be slowed down so much. Fenn wants nothing to do with the harpoons either so he will not be all that engaging, since you can easily alpha him off the board. If you do go after fenn 1st, then you just sit for a turn or 2 slamming and rearming to take on kanan. At that point even if all you have left is 1 gunboat, your MOV is crap but you win.

Ran into this list yesterday, was able to beat it through focus fire on Fenn. Fenn hates Asajj. Boba with LRS and cruise missiles can get his 5 die attack reduced to a four but when he bumped into the ghost with a 4 forward just glitt for mods. Recon with Boba when he doesn't bump, save the glit for when he does. Asajj does her thing. The expert handling on Boba, while unconventional, probably won me two games alone in positioning. The double tractor beam possibilities also help melt Fenn quick. My buddy had some below average dice both games, but I still like my list.

Just set Boba to the inside of Asajj in a corner on set-up. LRS round 1, then barrel roll behind the Shadow caster rd 2. Asajj then feints the lead and flanks while Boba comes in for a feisty joust, preferring to bump a blocker and glitt the LRS on his real target (Miranda, for example.)

Asajj Ventress (37)
Veteran Instincts (1)
Latts Razzi (2)
Glitterstim (2)
Glitterstim (2)
Countermeasures (3)
Shadow Caster (3)

Boba Fett (Scum) (39)
Expert Handling (2)
Tractor Beam (1)
Recon Specialist (3)
Cruise Missiles (3)
Glitterstim (2)
Long-Range Scanners (0)
Slave I (0)

Total: 100

View in Yet Another Squad Builder

Do I humor myself and buy the ships necessary for this build?

5 minutes ago, Celestial Lizards said:

Do I humor myself and buy the ships necessary for this build?

A single Phantom II is a great ship to have. Ap-5, Ezra and Fenn are all very useful and inexpensive pilots to drop into a squad. In addition you get Maul and Courier droid crew and Chopper and Flight Assist Astromech as droids. It's a high useful expansion.

The Ghost is also an incredibly useful expansion, but at $50 it's not cheap. Lothal Rebel is a great 40 point brawler, going up to Kanan pilot you are into high level meta competitive grade stuff. The crew are great, the ship is incredible versatile and it opens up a lot of other lists types between them.

11 minutes ago, Celestial Lizards said:

Do I humor myself and buy the ships necessary for this build?

Nah dude. Treat yourself and buy another Decimator :)

51 minutes ago, Boom Owl said:

Nah dude. Treat yourself and buy another Decimator :)

Why? Do you have a good double Deci list?

17 minutes ago, Celestial Lizards said:

Why? Do you have a good double Deci list?

I hear Engine Upgrade, VI, and Intel Agent are good?

Rear Admiral Chiraneau — VT-49 Decimator 46
Veteran Instincts 1
Intelligence Agent 1
Engine Upgrade 4
Ship Total: 52
Captain Oicunn — VT-49 Decimator 42
Veteran Instincts 1
Intelligence Agent 1
Engine Upgrade 4
Ship Total: 48
Just now, Boom Owl said:

I hear Engine Upgrade, VI, and Intel Agent are good?

Rear Admiral Chiraneau — VT-49 Decimator 46
Veteran Instincts 1
Intelligence Agent 1
Engine Upgrade 4
Ship Total: 52
Captain Oicunn — VT-49 Decimator 42
Veteran Instincts 1
Intelligence Agent 1
Engine Upgrade 4
Ship Total: 48

Maybe this:

"Scattergun" 100/100

Commander Kenkirk — VT-49 Decimator 44
Ruthlessness 3
Ysanne Isard 4
Ship Total: 51
Rear Admiral Chiraneau — VT-49 Decimator 46
Ruthlessness 3
Ship Total: 49

26065598_550810445283214_765697277653155

Seriously though, treat it like Kanan/Biggs. Take Fenn out asap if you dont have the firepower to bypass him, or you will find yourself 9 rounds in with just shields gone from Kanan and you are on 1 ship left.

Regen is very powerful against Kanan/Fenn - since they can't. If Kanan comes at you, you can dodge arcs and get into the blind spot. If he flies away from you, its easier for your regen ship to escape to safety and regen a couple rounds while he turns around.

Stress is really powerful because both ships rely on not having stress either for ability or actions.

See Nathan Eide vs Duncan Howard. Duncan has Nates Corran down to hull multiple times, and Nate just regens and comes back.

part 1: https://www.twitch.tv/videos/223339756?t=01h54m47s

part 2: https://www.twitch.tv/videos/223392665

part 3: https://www.twitch.tv/videos/223394524

If you dont have regen, or stress, then hopefully you have Autothrusters. And your goal should be Fenn first. Dont mess around with plinking Kanan. Fenn's destruction speeds up Kanan's death.

Kanan/Fenn is kind of like a boss fight in video games. Just some monstrosity that has an annoying pattern to figure out in order to get into some small blind spot.

10 hours ago, Astech said:

All good points, but a reasonably competent Fenn player will always either bump the Ghost (and take Fenn's piddly shot), or maneuver outside Kanan's arc at R1. It's incredibly easy to do with a PTl Fenn (my personal preference), and manageable with Mindlink.

Ideally, the 3 Nu + Quickdraw list would nuke Kanan before he could blink, but he'd just rush range 1 and that'd be it.

I think you forgot guidance chips. ;)

Fenn can land the R1 Side arc on the ghost no problem. Then the ghost boosts past you and Fenn eats a R1-R2 main gun shot from outside fenn's arc. Rebel fenn steals scum fenns token to boot.

9 minutes ago, Crimsonwarlock said:

Fenn can land the R1 Side arc on the ghost no problem. Then the ghost boosts past you and Fenn eats a R1-R2 main gun shot from outside fenn's arc. Rebel fenn steals scum fenns token to boot.

Rebel Fenn...burgling all yo agencies!

Is there a squad builder list for what you are talking about? I can't understand half of OP post.

Fyi: I hae 2 deci's I've run it a few times. Its NOT a good archetype and not worth buying unless you REALLY like Decimators. I do, and its still not worth it.

Only saving grace is I've painted mine very nicely.

Soooo...is there an argument to be made for R3 Astro on Fenn? His role is to provide PS11 coordinate, knock focus tokens off of targets, and lockdown offensive mods. AND not die. If you get some damage through with him, great. That's a bonus. But what about adding a bit more longevity to him with R3?

The one thing it hurts is his ability to hang with the ghost. It's much faster than him. Especially if he's stressed. That boost from flight assist astro helps keep him closer to the the ghost. Fenn on an island is a sad and dead Fenn.

25 minutes ago, Blail Blerg said:

Fyi: I hae 2 deci's I've run it a few times. Its NOT a good archetype and not worth buying unless you REALLY like Decimators. I do, and its still not worth it.

Only saving grace is I've painted mine very nicely.

I still want to try Double Upsilons.

48 minutes ago, Celestial Lizards said:

I still want to try Double Upsilons.

now THAT is Fun. With a capital F. Its only marginally good, like T2.

I recommend QD with a lot of upgrades, and PS2 and Major Stridan with Baffle.

--

Alternatively, Soontir + Stealth Device + Stridan Baffle and a PS2 is not bad for Kylo-like shenanigans.

I recommend 2 Upsilons for fun. But its only T2. If they get around your Upsilons, its a bad time, as to be expected.

the Kylo's shuttle title sometimes, helps, but not that much

20 minutes ago, Blail Blerg said:

now THAT is Fun. With a capital F. Its only marginally good, like T2.

I recommend QD with a lot of upgrades, and PS2 and Major Stridan with Baffle.

--

Alternatively, Soontir + Stealth Device + Stridan Baffle and a PS2 is not bad for Kylo-like shenanigans.

I recommend 2 Upsilons for fun. But its only T2. If they get around your Upsilons, its a bad time, as to be expected.

the Kylo's shuttle title sometimes, helps, but not that much

Ive had so much success with Recon Specialist, AS, Weapons Guidance, Pattern Analyzer/Sensor Cluster, Ops Specialist, and Engine Upgrade that I'm seriously thinking of commissioning a really nice paintjob on my Upsilon model

4 minutes ago, Celestial Lizards said:

Ive had so much success with Recon Specialist, AS, Weapons Guidance, Pattern Analyzer/Sensor Cluster, Ops Specialist, and Engine Upgrade that I'm seriously thinking of commissioning a really nice paintjob on my Upsilon model

Lol. What pilot. PS2? Sounds entertaining.

I put gold and silver highlights on my two Upsilons. In small amounts, like highlights, not covering. They attract a LOT of attention in the store.

Also cuz... 2 Upsilon list? Lol. Takes some guts.

1 hour ago, Blail Blerg said:

Lol. What pilot. PS2? Sounds entertaining.

I put gold and silver highlights on my two Upsilons. In small amounts, like highlights, not covering. They attract a LOT of attention in the store.

Also cuz... 2 Upsilon list? Lol. Takes some guts.

Usually I use Kylo. I've run it with Whisper on a 12-point bid. It was amazing.

The Upsilon in that configuration is so brutal against 1-2 agility ships. You're getting 4 hits in every shot. If you have Pattern Analyzer, you can keep things in arc pretty well and still get the two focus. It helps to have a couple of other ships around to cover your butt. I like using Interceptors, TIE Fighters/FOs, and RAC.

I have a great Upsilon-RAC build that was focused on getting those 4 hits as well as stressing out the enemy as much as possible. Never lost with it.
Hmm... I should use that more.

Edited by Celestial Lizards
8 hours ago, viedit said:

Soooo...is there an argument to be made for R3 Astro on Fenn? His role is to provide PS11 coordinate, knock focus tokens off of targets, and lockdown offensive mods. AND not die. If you get some damage through with him, great. That's a bonus. But what about adding a bit more longevity to him with R3?

The one thing it hurts is his ability to hang with the ghost. It's much faster than him. Especially if he's stressed. That boost from flight assist astro helps keep him closer to the the ghost. Fenn on an island is a sad and dead Fenn.

Someone I played on vassal the other day had R3 on their fenn. They weren't running kanan fenn though. It was kind of an interesting list of fenn, cassian, and some t70 x-wing...snap maybe?

But yea it worked nice. He rolled a focus pretty much every attack, and since his attacks were unmodified usually, it was an easy decision to cancel the focus to get the evade.

17 hours ago, Blail Blerg said:

Fyi: I hae 2 deci's I've run it a few times. Its NOT a good archetype and not worth buying unless you REALLY like Decimators. I do, and its still not worth it.

I REALLY like Decimators. So much so that I'm trying to make a similar craft to @ZealuxMyr's Decimator ( if I could find the right parts!)

But you say it's not worth it...

4 hours ago, Celestial Lizards said:

I REALLY like Decimators. So much so that I'm trying to make a similar craft to @ZealuxMyr's Decimator ( if I could find the right parts!)

But you say it's not worth it...

I mean that building a list with 2 Deci's isn't worth it. Its not good enough to run more than a few times as a joke list. I recommend against spending MSRP $40 for a 2nd decimator.

They're gorgeous models.