15 hours ago, Celestial Lizards said:Sort of.
Can someone explain all of the interactions?
Generally the list is something like,
Kanan on the Ghost with TLT, Rey, Maul, Sensor Jammer and title.
Ezra in Phantom I with title docked on the Ghost.
Fenn Rau in Sheathipide.
At this point you have 11ish points to spend on other upgrades, but the core of the interactions are here.
Kanan banks focus with Rey for the first few turns. Fenn Rau can coordinate him each turn so he has both focus and evade action each turn. He can then pull off Rey to have 2 focus tokens on the important turns.
This lets him attack with a TLT. First shot he can stress himself with Maul to get rerolls if needed. Then he has focus if needed. Second TLT shot if he didn't use Maul he can if wanted. Again he still has focus. If either attack hits, the stress goes away. Repeat with end of turn attack. Having 2 focus much of the time he can also trigger his pilot ability to make the attack roll one less dice unless at range 3.
Kanan's pilot ability is also stupid when combined with Fenn Rau's pilot ability. You can't spend focus or target locks AND you roll one less attack dice. Oh, and Sensor Jammer turns one of the attacker's Hits into a focus result. *sad trombone*
And for extra funzies, you could give Fenn Rau M9-G8 and Weapons Engineer too for even more denial of enemy attacks.
