12 hours ago, RampancyTW said:Are we just pretending that RAC doesn't have a wingman here or what?
RAC takes 3 damage a turn the first couple of rounds, Kanan should be taking 4 from RAC + Wingman
If Kanan uses PS11 boost to get arc, he's lacking the evade or the focus and takes more damage from RAC.
You're right, if RAC/Ace plays like a complete moron and Kanan/Fenn plays well, Kanan/Fenn will win. That's how games are supposed to work.
RAC's wingman is going to lose all offensive modifiers to Fenn, either with an ctual HotCop shot or his ability. Thus immaterial until either Kanan or Fenn is dead.
RAC's going to be taking a nearly fully modded primary (Maul+Ezra, Rey + Maul), 3.5-4.5 damage for R2-R1 respectively. Unless the ace has also managed to make R1 on Kanan (a gross error on the Kanan player's part) then the escort is going to be taking a TLT shot.
The simple fact is that the Kanan/Fenn build is designed to beat 2 ship lists. RAC/Palp?kylo is the single 2 ship list that really stands a chance due to all the tokenless modifiers, but the fact remains that one list can mitigate damage and the other can't. It's not about players skill.
9 hours ago, JasonCole said:“Quickdraw” (36)
Special Forces TIE (29), Veteran Instincts (1), Fire-Control System (2), Harpoon Missiles (4), Special Ops Training (0), Guidance Chips (0)Rear Admiral Chiraneau (62)
VT-49 Decimator (46), Veteran Instincts (1), Emperor Palpatine (8), Kylo Ren (3), Engine Upgrade (4)RAC has kylo assign damaged cockpit to Fenn, QD harpoons, palps a crit, has chips and reroll, so it *should be* 3-4 damage on Fenn with a crit included, Fenn can't dodge the crit, so he gets the PS0 crit assigned in the first exchange. This removes the ghost's boost at PS11. RAC or QD are gonna get a little pounded this round, but that's the price to pay to get Fenn's coordinate reduced in efficiency. After that, it's easier to deal with the Ghost. Not easy, but easier.
You could almost kill Fenn outright in the first exchange, or very nearly. THe Harpoon's only going to be firing 3 dice because of Kanan, so you're looking at 2 crits plus whatever you happen to roll naturally, so you've only got a 5% chance of missing entirely there, but your expected damage is only 1.6 if Fenn has a focus token. RAC does a similar amount of damage, assuming a R2 shot modded only by his ability. Fenn does some piddly damage to RAC, and the ghost does 4-6 damage to QD with primary and TLT fire.
QD gets a revenge shot, which is going to do about 1 damage at R2, leaving Fenn on either 1 hull or dead. It's immaterial either way, because next turn QD is going to die and RAC'll take more damage, and Kanan will only lose his shields. You're the looking at a 10-12 health RAC versus a 10 health double-tap Ghost with full mods at every round.
If RAC can then stay inside R2 each round while still getting an action he's got a chance, but otherwise Kanan's going to easily win the damage race.
Also keep in mind that Kanan can easily block RAC's move and, ithout Dauntless, the whole list goes down pretty much that turn since you can't Kylo anything, and only have a poor shot on Fenn (probably at R3).