For my Star Wars campaign, I'm launching my players into somewhat of a retelling of Star Wars: Dark Forces. The players will find themselves up against General Rom Mohc as he works on building super soldiers for the Empire. With that in mind, here's what I'm needing help with:
First... I suck at code names. There were some really cool code names for different projects in Rogue One. Project Pax Aurora, Black Saber, Stardust, ect. Can someone help me come up with a cool, snappy code name for the Dark Trooper Project? It never had one in Legends, and just calling it the Dark Trooper Project sounds kinda lame, to be honest.
Second, mind looking over the stats I've come up with for the various Dark Troopers and telling me what you think?
Phase 0 :
Brawn 3, Agility 4, Intellect 2, Cunning 2, Willpower 2, Presence 1
Soak 5, Wound 15
Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged Heavy 3, Ranged Light 2, Resilience 2, Vigilance 2
Adversary 1, Tactical Direction
Equipment: ARC Caster (Ranged [Heavy], Damage 8, Crit 2, Range [Medium], Blast 6, Vicious 3, Slow-Firing 1), Jetpack, Phrik Body Armor (+2 Soak, Cortosis), Utility belt, Extra reloads
Phase 1 :
Brawn 4, Agility 3, Intellect 1, Cunning 1, Willpower 1, Presence 1
Soak 6, Wound 15, Defense Ranged 1/Melee 2
Melee 2, Perception 2, Vigilance 2
Adversary 1, Droid
Equipment: Phrik Vibrosword (Melee, Damage 6, Crit 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1, Cortosis), Phrik Personal Shield (Defensive 2, Cortosis), Phrik Armor Plating (+2 Soak, Cortosis)
Phase 2 :
Page 421 of Age of Rebellion, unchanged.
Phase 3, General Rom Mohc :
Brawn 4, Agility 5, Intellect 3, Cunning 3, Willpower 3, Presence 2
Soak 8, Wound 18, Strain 15, Defense 1
Brawl 3, Discipline 3, Gunnery 4, Knowledge (Core Worlds) 3, Knowledge (Outer Rim 2), Knowledge (Warfare) 4, Leadership 4, Perception 3, Ranged (Heavy) 3, Ranged (Light) 3, Vigilance 3
Adversary 3, Tactical Direction, Imperial Valor
Equipment: Missile Tube (Gunnery, Damage 20, Critical 2, Range [Extreme], Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6), Plasma shell assault cannon (Gunnery, Damage 10, Critical 2, Range [Long], Auto-fire, Breach 1, Concussive, Cumbersome 4, Inaccurate 1), Phrik Power Armor (+2 Soak, +1 Defense, Cortosis), Jetpack, internal comlink
I based the Phase Zero Dark Troopers (The version of Dark Trooper that appeared in Star Wars Battlefront II [2005]) on the Stormtrooper Sergeant, but bumped up the Agility and Ranged (Heavy) by one to signify that this was a former Clone Trooper. The ARC Caster, I statted out as not hitting quite as hard as the standard blaster rifle carried by most Stormtroopers, since I believe an uncharged shot dealt less damage in Battlefront II than a headshot from the standard trooper's weapon. I gave it Slow-Firing to signify how long it took to charge in Battlefront II, gave it Blast 6 to signify the player's ability to hit up to four enemies with a single shot in the game, and gave it a low crit rating and Vicious 3 to show just how deadly the weapon could be when fully charged. Oh, and I gave their armor the Cortosis quality (since it was supposedly made of Phrik, a lightsaber-resistant metal), as well as gave them a jetpack.
The Phase I Dark Troopers were pretty easy to stat out. It's a combat droid built around close quarters, and made from Phrik. Decent Brawn, a Phrik vibrosword and shield, and enough health and soak to survive a couple hits from a standard weapon. There's really not much special about them other than their resistance to the Pierce and Breach qualities.
Phase II Dark Troopers already appear in Age of Rebellion, and they're perfectly suitable adversaries. The missile tube alone is enough to take out most PCs with a single shot, which is why the Dark Troopers my party encountered a few sessions ago had already expended all their missiles before the encounter. The plasma shell assault cannons are also frighteningly powerful, with each shot being nearly as powerful as a fully upgraded Ilum crystal lightsaber, but less accurate.
The Phase III Dark Trooper uses the same equipment as the Phase II, but with the Cortosis quality to his armor now. For stats, I built him like I'd build an Inquisitor. One 5, one 4, three 3's, and a two. I gave him a bit less wound and strain than I'd give an Inquisitor, but that's because of the Cortosis quality and Imperial Valor talent. These should help keep him alive and pounding the party with his plasma shell assault cannon long enough to put them in some serious trouble.
So, what do you think? Are these good enough stats for the Dark Troopers? Should I adjust them some? Would you stat out the ARC Caster in a different way? I'm really curious on what, if anything, I should do differently with these stats. Thanks for your help in advance!