Help Me With The Dark Trooper Project?

By Underachiever599, in Star Wars: Age of Rebellion RPG

For my Star Wars campaign, I'm launching my players into somewhat of a retelling of Star Wars: Dark Forces. The players will find themselves up against General Rom Mohc as he works on building super soldiers for the Empire. With that in mind, here's what I'm needing help with:

First... I suck at code names. There were some really cool code names for different projects in Rogue One. Project Pax Aurora, Black Saber, Stardust, ect. Can someone help me come up with a cool, snappy code name for the Dark Trooper Project? It never had one in Legends, and just calling it the Dark Trooper Project sounds kinda lame, to be honest.

Second, mind looking over the stats I've come up with for the various Dark Troopers and telling me what you think?

Phase 0:

Brawn 3, Agility 4, Intellect 2, Cunning 2, Willpower 2, Presence 1

Soak 5, Wound 15

Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged Heavy 3, Ranged Light 2, Resilience 2, Vigilance 2

Adversary 1, Tactical Direction

Equipment: ARC Caster (Ranged [Heavy], Damage 10, Crit 2, Range [Medium], Blast 10, Vicious 3, Slow-Firing 1), Jetpack, Stormtrooper Armor (+2 Soak), Utility belt, Extra reloads

Edit: Changed Phrik Body Armor to standard Stormtrooper Armor (removed Cortosis quality). Upped the damage of the ARC Caster, particularly the damage done by its Blast (Blast damage now equals base damage, like the Flame Projector). This decision was made after replaying some Battlefront II and realizing just how deadly the ARC Caster is.

Phase 1:

Brawn 4, Agility 3, Intellect 1, Cunning 1, Willpower 1, Presence 1

Soak 5, Wound 15, Defense Ranged 2/Melee 1

Melee 3, Perception 2, Vigilance 2

Adversary 1, Droid

Equipment: Vibrosword (Melee, Damage 6, Crit 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1), Personal Shield (Deflection 2)

Edit: Raised Melee to 3, swapped Melee and Ranged defense, changed the Personal Shield to Deflection 2 instead of Defensive 2, removed Phrik Armor Plating (dropped Soak by 1, removed Cortosis quality)

Phase 2:

Page 421 of Age of Rebellion, unchanged.

Phase 3, General Rom Mohc:

Brawn 4, Agility 5, Intellect 3, Cunning 3, Willpower 3, Presence 2

Soak 8, Wound 18, Strain 15, Defense 1

Brawl 3, Discipline 3, Gunnery 4, Knowledge (Core Worlds) 3, Knowledge (Outer Rim 2), Knowledge (Warfare) 4, Leadership 4, Perception 3, Piloting (Planetary) 2, Ranged (Heavy) 3, Ranged (Light) 3, Vigilance 3

Adversary 3, Tactical Direction, Imperial Valor

Equipment: Missile Tube (Gunnery, Damage 20, Critical 2, Range [Extreme], Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6), Plasma shell assault cannon (Gunnery, Damage 10, Critical 2, Range [Long], Auto-fire, Breach 1, Concussive, Cumbersome 4, Inaccurate 1), Phrik Power Armor (+2 Soak, +1 Defense, Cortosis), Jetpack, internal comlink

Edit:

Phase 3, General Rom Mohc (Alternate):

Brawn 4, Agility 5, Intellect 3, Cunning 3, Willpower 3, Presence 2

Soak 12, Wound 24, Strain 23, Defense 1

Brawl 3, Discipline 3, Gunnery 4, Knowledge (Core Worlds) 3, Knowledge (Outer Rim 2), Knowledge (Warfare) 4, Leadership 4, Perception 3, Piloting (Planetary)2, Ranged (Heavy) 3, Ranged (Light) 3, Vigilance 3

Adversary 3, Tactical Direction

Equipment: Missile Tube (Gunnery, Damage 20, Critical 2, Range [Extreme], Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6), Plasma shell assault cannon (Gunnery, Damage 10, Critical 2, Range [Long], Auto-fire, Breach 1, Concussive, Cumbersome 4, Inaccurate 1), Phrik Power Armor (+2 Soak, +1 Defense, Cortosis), Jetpack, internal comlink

I based the Phase Zero Dark Troopers (The version of Dark Trooper that appeared in Star Wars Battlefront II [2005]) on the Stormtrooper Sergeant, but bumped up the Agility and Ranged (Heavy) by one to signify that this was a former Clone Trooper. The ARC Caster, I statted out as not hitting quite as hard as the standard blaster rifle carried by most Stormtroopers, since I believe an uncharged shot dealt less damage in Battlefront II than a headshot from the standard trooper's weapon. I gave it Slow-Firing to signify how long it took to charge in Battlefront II, gave it Blast 6 to signify the player's ability to hit up to four enemies with a single shot in the game, and gave it a low crit rating and Vicious 3 to show just how deadly the weapon could be when fully charged. Oh, and I gave their armor the Cortosis quality (since it was supposedly made of Phrik, a lightsaber-resistant metal), as well as gave them a jetpack.

Edit: I removed the Cortosis quality from the armor and upped the damage of the ARC Caster, after replaying Battlefront II and playtesting this build against my party. Damage 10, Blast 10, Crit 2, and Vicious 3 felt pretty powerful, and actually posed a threat. But since it's limited by Slow-Firing 1, it didn't feel overpowered, and the playtest version of the party I ran had no trouble surviving long enough to take down two Phase Zero Dark Troopers carrying these weapons.

The Phase I Dark Troopers were pretty easy to stat out. It's a combat droid built around close quarters, and made from Phrik. Decent Brawn, a Phrik vibrosword and shield, and enough health and soak to survive a couple hits from a standard weapon. There's really not much special about them other than their resistance to the Pierce and Breach qualities.

Edit: I removed the Phrik details, per GhostofMan's suggestion. However, I feel I'll likely be adding it back in to the Dark Troopers, and granting it to future appearances of the Phase II as well (since Phrik was such an important plot point about the Dark Trooper program in Dark Forces). I also removed their armor plating, since GhostofMan raised an excellent point about them basically being test-beds that weren't built with combat in mind, necessarily. However, I kept the Brawn 4, and raised the Melee up to 3, for the purposes of making sure they at least challenge my party some.

Phase II Dark Troopers already appear in Age of Rebellion, and they're perfectly suitable adversaries. The missile tube alone is enough to take out most PCs with a single shot, which is why the Dark Troopers my party encountered a few sessions ago had already expended all their missiles before the encounter. The plasma shell assault cannons are also frighteningly powerful, with each shot being nearly as powerful as a fully upgraded Ilum crystal lightsaber, but less accurate.

Edit: I'm considering adding the Cortosis quality to their armor. They were a fun and powerful challenge to the party the first time the party ran into them, until the two lightsaber-wielding party members closed in and diced them to pieces with their lightsabers with no problem. If I do add in the Cortosis quality, I'll likely throw in some extra story fluff during my campaign about the Empire beginning to experiment with using Phrik in some secret project.

The Phase III Dark Trooper uses the same equipment as the Phase II, but with the Cortosis quality to his armor now. For stats, I built him like I'd build an Inquisitor. One 5, one 4, three 3's, and a two. I gave him a bit less wound and strain than I'd give an Inquisitor, but that's because of the Cortosis quality and Imperial Valor talent. These should help keep him alive and pounding the party with his plasma shell assault cannon long enough to put them in some serious trouble.

Edit: I built an alternate version of Rom Mohc in his Phase III armor. My initial thought was to have the party face Rom Mohc as they currently are. However, the thought occurred to me that it might be more fun to have him be too powerful for them to defeat without getting some serious heavy weaponry to use against him. Perhaps breaking into an Imperial Armory and stealing a couple Heavy Repeating Blasters or a Missile Tube to try and bring him down. This isn't set in stone, and I'll probably decide which version of Rom Mohc I want to use against the party at the time they finally confront him.

So, what do you think? Are these good enough stats for the Dark Troopers? Should I adjust them some? Would you stat out the ARC Caster in a different way? I'm really curious on what, if anything, I should do differently with these stats. Thanks for your help in advance!

Edited by Underachiever599

to the Phase 1: I think it looks nice. Probably I would increase his melee skill by 1.

Defense is ranged 1 / melee 2, but as you statted his equipment I would have expected it to be the other way around.

to the Phase 3: I would increase soak to 9 or even 10 so it is noticeably sturdier than the phase 2.

Are the attributes a mixture of Mohc and the trooper? I think Int, Cun etc. are too high for the droid, but agility and brawn too high for the old general. Similarly, the skills look like a mix of both to me.

My first draft would be 5 4 2 2 2 2 for the phase 3 and 2 2 4 3 3 3 for the general. And then allow the "driver" of the phase 3 to use the droids brawn & agility. When I think about it, this might be too strong. Probably just a +1 to brawn and agility like "temporary bionics". And it is likely that the high tech battle droid is a better shooter alone than with an old man at the controls. I mean, he does not look like he has seen any field action in the last decades and was busy with engineering stuff.

2 hours ago, Rogues Rule said:

to the Phase 1: I think it looks nice. Probably I would increase his melee skill by 1.

Defense is ranged 1 / melee 2, but as you statted his equipment I would have expected it to be the other way around.

to the Phase 3: I would increase soak to 9 or even 10 so it is noticeably sturdier than the phase 2.

Are the attributes a mixture of Mohc and the trooper? I think Int, Cun etc. are too high for the droid, but agility and brawn too high for the old general. Similarly, the skills look like a mix of both to me.

My first draft would be 5 4 2 2 2 2 for the phase 3 and 2 2 4 3 3 3 for the general. And then allow the "driver" of the phase 3 to use the droids brawn & agility. When I think about it, this might be too strong. Probably just a +1 to brawn and agility like "temporary bionics". And it is likely that the high tech battle droid is a better shooter alone than with an old man at the controls. I mean, he does not look like he has seen any field action in the last decades and was busy with engineering stuff.

For the Phase 1, you're totally right that the Melee should be bumped up by 1. I have it written in my notebook as 3, must have just typed it wrong. Defense, I will definitely flip-flop, as you are right, the shield should give ranged 2, the vibrosword gives melee 1.

For the Phase III, Rom Mohc, I did stat him out as Rom Mohc while inside the Phase III exoskeleton, as I do not plan on having the party encounter him while not wearing it. For his defense, I didn't feel the need to increase his soak, as simply giving his Soak 8 armor the Cortosis quality makes him noticeably more difficult for my party to face (two of them use lightsabers, one uses a sniper rifle with pierce 2, one uses vibroblades modified to have pierce 2). I'm worried if I make the soak any higher, the party will be literally unable to injure him without bringing a more substantial weapon such as a missile tube to the encounter. Considering he is a general, it makes sense for him to have a high-ish Intellect, Cunning, and Willpower, and since he was a Clone Wars vet put inside of a powered supersoldier exoskeleton, I gave him a pretty high Brawn and Agility as well. I chose not to give stats to the Phase III armor and the General separately, as there will only ever be one Phase III in my game, and it will either be destroyed, or will wipe out my party. Either way, no reason to stat out the armor itself.

Well, I'm not really good at making stats for NPCs, but I think that since this is based of Dark Forces, maybe you could name it Project Dark Force?

On 1/30/2018 at 8:10 PM, Underachiever599 said:

First... I suck at code names. There were some really cool code names for different projects in Rogue One. Project Pax Aurora, Black Saber, Stardust, ect. Can someone help me come up with a cool, snappy code name for the Dark Trooper Project? It never had one in Legends, and just calling it the Dark Trooper Project sounds kinda lame, to be honest.

Project Utelek

Project Ripper

Project Czerka

Project Mechanized Darkness

Project Dark

Project Grievous

Edited by Dayham

It's been a long time since I last played Dark Forces but...

My opinions and observations:

On 1/30/2018 at 7:10 PM, Underachiever599 said:

Equipment: Phrik Vibrosword (Melee, Damage 6, Crit 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1, Cortosis), Phrik Personal Shield (Defensive 2, Cortosis), Phrik Armor Plating (+2 Soak, Cortosis)!

Add Deflection to the shield, and ditch the Phrik armor and natural defenses. Also consider dropping brawn to 3 (reasons in a sec).

Phase Is weren't really depected as intended for actual combat, they were more just test-bed underchassis that happened to come in handy as last-ditch effort to defend locations they were already at. Think really angry versions of 3PO in TPM. So the plating isn't a thing. With a Soak of Brawn+1 (Droid, so totally ok to have 1 unlisted rank of enduring) and a shield he'll be ample tough.

Shield needs deflecting both for survivability and to match the source material.

With all that defeses will be kinda redundant and/or over the top. Remember, you want something that will challange the players, but ultimately let them be victorious.

Quote

Phase 0:

Brawn 3, Agility 4, Intellect 2, Cunning 2, Willpower 2, Presence 1

Soak 5, Wound 15

Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged Heavy 3, Ranged Light 2, Resilience 2, Vigilance 2

Adversary 1, Tactical Direction

Equipment: ARC Caster (Ranged [Heavy], Damage 8, Crit 2, Range [Medium], Blast 6, Vicious 3, Slow-Firing 1), Jetpack, Phrik Body Armor (+2 Soak, Cortosis), Utility belt, Extra reloads

Phase 3, General Rom Mohc:

Brawn 4, Agility 5, Intellect 3, Cunning 3, Willpower 3, Presence 2

Soak 8, Wound 18, Strain 15, Defense 1

Brawl 3, Discipline 3, Gunnery 4, Knowledge (Core Worlds) 3, Knowledge (Outer Rim 2), Knowledge (Warfare) 4, Leadership 4, Perception 3, Ranged (Heavy) 3, Ranged (Light) 3, Vigilance 3

Adversary 3, Tactical Direction, Imperial Valor

Equipment: Missile Tube (Gunnery, Damage 20, Critical 2, Range [Extreme], Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6), Plasma shell assault cannon (Gunnery, Damage 10, Critical 2, Range [Long], Auto-fire, Breach 1, Concussive, Cumbersome 4, Inaccurate 1), Phrik Power Armor (+2 Soak, +1 Defense, Cortosis), Jetpack, internal comlink

Ok a few things to consider:

1) The standard phase 2 doesn't have Cortosis armor... So there's an inconsistency there. Why do the Phase 0s and Phase 3s have something the "production model" phase 2 doesn't. That said if the only phase 3 you plan on using is Mohcs personal prototype, solos don't stand a chance against parties, so he'll need every advantage he can get.

2) Mohcs missiles in the original was different than the standard phase 2. It's a different game, so how true you want to be to the source mechanics is totally up to you. If you do want to try something different and closer to the original, take frag grenades, give them range, guided 3ish, and 2boost when fired and each success does +2 damage instead of +1, like the multi rocket pods in DC.

Quote

Phase 2:

Page 421 of Age of Rebellion, unchanged.

The missile tube alone is enough to take out most PCs with a single shot, which is why the Dark Troopers my party encountered a few sessions ago had already expended all their missiles before the encounter.

You may be past this point, but an appropriate alternative weapon for the Phase 2 is the Imperial Repeater found in Forged in Battle. In the original Dark Forces the first Dark Troopers deployed on Talay used them (well prototypes of what would become the repeater) instead of the assault cannon with rocket launcher. This was actually a key plot point as a recovered damaged repeater is what lead the player to the next (smelly) mission.

Alternatively you could replace the arc caster with it.

Quote

First... I suck at code names. There were some really cool code names for different projects in Rogue One. Project Pax Aurora, Black Saber, Stardust, ect. Can someone help me come up with a cool, snappy code name for the Dark Trooper Project? It never had one in Legends, and just calling it the Dark Trooper Project sounds kinda lame, to be honest.

Ok, so an interesting thing I learned recently, secret programs will sometimes have a classified name and an unclassified name to allow minor details to be discussed without needing to reveal secret information.

So make "Dark Trooper" the classified name that no one is supposed to say in public, and make the unclassified name something else.

The factory ship they are built on is the Arc Hammer, so why not play off that?

Lightning Anvil

Storm Forge

Electric Foundry

Also they sometimes apply a series of names to a specific organization.

So like Navy progams would be Resolute X, Army would be Vigilant X, COMPNOR would be Loyalty X... So on.

So something like project Vigilant Forge would indicate an army project....but what?

9 hours ago, Ghostofman said:

It's been a long time since I last played Dark Forces but...

My opinions and observations:

Add Deflection to the shield, and ditch the Phrik armor and natural defenses. Also consider dropping brawn to 3 (reasons in a sec).

Phase Is weren't really depected as intended for actual combat, they were more just test-bed underchassis that happened to come in handy as last-ditch effort to defend locations they were already at. Think really angry versions of 3PO in TPM. So the plating isn't a thing. With a Soak of Brawn+1 (Droid, so totally ok to have 1 unlisted rank of enduring) and a shield he'll be ample tough.

Shield needs deflecting both for survivability and to match the source material.

With all that defeses will be kinda redundant and/or over the top. Remember, you want something that will challange the players, but ultimately let them be victorious.

Ok a few things to consider:

1) The standard phase 2 doesn't have Cortosis armor... So there's an inconsistency there. Why do the Phase 0s and Phase 3s have something the "production model" phase 2 doesn't. That said if the only phase 3 you plan on using is Mohcs personal prototype, solos don't stand a chance against parties, so he'll need every advantage he can get.

2) Mohcs missiles in the original was different than the standard phase 2. It's a different game, so how true you want to be to the source mechanics is totally up to you. If you do want to try something different and closer to the original, take frag grenades, give them range, guided 3ish, and 2boost when fired and each success does +2 damage instead of +1, like the multi rocket pods in DC.

You may be past this point, but an appropriate alternative weapon for the Phase 2 is the Imperial Repeater found in Forged in Battle. In the original Dark Forces the first Dark Troopers deployed on Talay used them (well prototypes of what would become the repeater) instead of the assault cannon with rocket launcher. This was actually a key plot point as a recovered damaged repeater is what lead the player to the next (smelly) mission.

Alternatively you could replace the arc caster with it.

Ok, so an interesting thing I learned recently, secret programs will sometimes have a classified name and an unclassified name to allow minor details to be discussed without needing to reveal secret information.

So make "Dark Trooper" the classified name that no one is supposed to say in public, and make the unclassified name something else.

The factory ship they are built on is the Arc Hammer, so why not play off that?

Lightning Anvil

Storm Forge

Electric Foundry

Also they sometimes apply a series of names to a specific organization.

So like Navy progams would be Resolute X, Army would be Vigilant X, COMPNOR would be Loyalty X... So on.

So something like project Vigilant Forge would indicate an army project....but what?

Thanks! You gave me some great feedback here! Let's address it in order.

First, regarding the Phase I Dark Trooper and it's defenses, I totally agree that it needed Deflection 2 from the shield, not Defensive 2. That was a mistake on my part, and I have now fixed it. However, I think you might have been mistaking the listed defenses on the Dark Trooper's profile for "natural" defenses, when that is not what I intended them to be. The defenses listed are the defensive bonuses from the equipment the Dark Trooper has (Melee defense 1 as a result of the Vibrosword's Defensive 1, ranged defense 2 as a result of the shield's Deflection 2). I kept the Brawn at a 4, as I need this thing to at least still be able to pose a threat to my party if they come across it. Right now, anything with a Brawn or Agility 3 trying to attack my party tends to struggle landing a hit. Just too many defensive talents and pieces of equipment to make a three dice offense reliable enough to threaten them. Also, thematically, it makes sense for a Phase I Dark Trooper to be tougher than a standard Stormtrooper in the Brawn department, in my opinion.

As for why the Phase Zero, Phase I, and Phase III all had the Cortosis quality on their armor, while the out-of-the-book version of the Dark Trooper doesn't, this was because of just how important the Phrik used in the Dark Trooper armor was to the story of Dark Forces. It's what made the Dark Troopers so durable, and such a big threat to the Rebellion. Phrik is nearly indestructible in Star Wars, and is the same material that Electrostaves are made of, something we know is lightsaber resistant. Honestly, I'm thinking of just adding the Cortosis quality to out-of-the-book Dark Troopers, instead of removing it from all of my Dark Trooper line. This would help the Dark Troopers feel like more of a serious threat to my lightsaber-heavy party, especially considering how the last encounter my party had with Dark Troopers went. (The Dark Troopers posed a major threat from a distance, and nearly took out one of my players in the first round of combat. But as soon as my lightsaber-wielding players closed the distance, it ended in a flash. One player had a double-bladed lightsaber, and managed to trigger Linked, while also having a pretty high number of successes on the roll. One-shotted a Dark Trooper. The other player used Hawkbat Swoop and Saber Swarm to make mincemeat of another Dark Trooper, managing to get three hits with Saber Swarm. The last remaining Dark Trooper didn't stand a chance on its own.)

Regarding Rom Mohc facing the party, I don't intend for him to do it solo. Hence why I gave him the Imperial Valor talent. However, I am considering upping his Soak considerably and putting the players in a situation where they'll need to get some much heavier firepower to actually bring down the Phase III, rather than just going in armed as-is. But that's all something to consider way down the line. It'll probably be a few months before the players end up facing Mohc.

In regards to Mohc's missiles being different from the Phase II Dark Troopers, I'm thinking of maybe using the Anti-Armor micro-rockets from No Disintegrations, along with an almost fully upgraded Rocket Guidance System (Guided 3, Accurate 2). It still has breach, so it'll still be doing a considerable amount of damage to the players, but not necessarily one-shotting them like the Missile Tubes would (Seriously, 20 damage and breach?! Man, those things are lethal!). I'll probably give it Limited Ammo 6, instead of the maximum of 3 that the normal Micro-Rocket Launcher Pistol has.

And lastly, thank you SO much for helping me with the code name!! Your insight there was spectacular, and Project Storm Forge sounds like the perfect name for it's 'unclassified' name. I'm thinking of using War Mantle (from Rogue One) as the classified name instead of Dark Trooper, as I like to throw in little easter eggs like that for my players from time to time. It helps them feel more connected to the existing Star Wars universe when I drop little details like that throughout the game, and I think War Mantle is a pretty fitting name for the Dark Trooper Project, seeing as one definition of "mantle" is 'an important role that is passed from one person to another'. War Mantle could refer to Rom Mohc's attempt to pass on the role of standard soldiers from organic Stormtroopers to his new Dark Troopers.

7 hours ago, Underachiever599 said:

This would help the Dark Troopers feel like more of a serious threat to my lightsaber-heavy party, especially considering how the last encounter my party had with Dark Troopers went.

Ah. Yes lightsaber heavy parties would change the equation.

Quote

In regards to Mohc's missiles being different from the Phase II Dark Troopers, I'm thinking of maybe using the Anti-Armor micro-rockets from No Disintegrations, along with an almost fully upgraded Rocket Guidance System (Guided 3, Accurate 2).

Ah brilliant!

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Missile Tubes would (Seriously, 20 damage and breach?! Man, those things are lethal!).

They are antivehicle weapons. Breach 1, damage 20, and crit 2.

That allows you to shoot at a target with Armor 3 with a chance to inflict a Crit.

That's the trick to taking on vehicles with small arms. You will almost never be able to take it out with hull trauma, sometimes you won't even do hull trauma at all. But as long as you beat the armor you can still crit. On single minion piloted vehicles that's a kill, on others after a few crits there's a good chance it'll be immobilized, disarmed, or almost out of system Strain.

Perhaps Phase 3 might work better as a vehicle? Just a thought...

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I'm thinking of using War Mantle (from Rogue One) as the classified name instead of Dark Trooper

I love it!

For unique code names this is the website that I use:

http://creativityforyou.com/combomaker.html

What it does is give you a random Adjective with an random Noun.

Using that site right now it churned out the three code names:

Working Allocation.

Unpleasant Withdrawal.

Artistic Ego.

Unique but ambiguous enough that the opfor really wouldn't know the significance of the project . . . until its too late!

After the project is complete then let the PR people come up with a cool sounding name like "Dark Trooper Project."

On 31.1.2018 at 7:11 PM, Underachiever599 said:

For the Phase 1, you're totally right that the Melee should be bumped up by 1. I have it written in my notebook as 3, must have just typed it wrong. Defense, I will definitely flip-flop, as you are right, the shield should give ranged 2, the vibrosword gives melee 1.

For the Phase III, Rom Mohc, I did stat him out as Rom Mohc while inside the Phase III exoskeleton, as I do not plan on having the party encounter him while not wearing it. For his defense, I didn't feel the need to increase his soak, as simply giving his Soak 8 armor the Cortosis quality makes him noticeably more difficult for my party to face (two of them use lightsabers, one uses a sniper rifle with pierce 2, one uses vibroblades modified to have pierce 2). I'm worried if I make the soak any higher, the party will be literally unable to injure him without bringing a more substantial weapon such as a missile tube to the encounter. Considering he is a general, it makes sense for him to have a high-ish Intellect, Cunning, and Willpower, and since he was a Clone Wars vet put inside of a powered supersoldier exoskeleton, I gave him a pretty high Brawn and Agility as well. I chose not to give stats to the Phase III armor and the General separately, as there will only ever be one Phase III in my game, and it will either be destroyed, or will wipe out my party. Either way, no reason to stat out the armor itself.

I understand your Points.

Using the micro rocket launcher really is a fantastic idea.

How did it go? Are your PCs still alive?^^

1 hour ago, Rogues Rule said:

I understand your Points.

Using the micro rocket launcher really is a fantastic idea.

How did it go? Are your PCs still alive?^^

My players majorly subverted my expectations and actually joined up with the Empire instead of fighting them.

Instead of a code name, I folded Darktrooper into the Cylo Initiative. My group, several of whom played Dark Forces back in the day, were caught off guard when four DT phase 2 dropped into a firefight via drop pods. Now, something they know about and can find in the core feels mysterious and menacing.