Dam said:
Avi_dreader said:
Just because I don't do gear-up, doesn't mean I don't know the cards well enough to figure out how one would go about it
. Little "fun" exercises, like how to remove 18 doomers from a GOO when he wakes up, that sorta thing.
You're like one of those people who checks rooms for exits every time they enter a new room, just in case of invasion, or zombies.
? Dam(n), that pretty darn effective. A few Elder Signs mean no need to collect Clues, so you can seal earlier, but still, takes 3 turns normally just to go through an OW. Hmmm, enter on turn 1, exit on 3 (seal #1), enter turn 2, exit turn 4 (#2), 3 and 5 (#3), 4 and 6 (#4), finally 5 and 7 (#5). Doable I suppose, though need a lot of breaks to go your way. Guess you're not playing vs Hastur and his 8 Clues to seal
?