I was inspired by Hothie’s Farve-Wing (and wanted to fly something other than Palp/Kylo/Boats/RAC), and honestly missed rocketing around the map with Defenders.
I’ve been through a few iterations, trying out both Ion and Tractor versions, and have mostly settled on the Ion version. Tractor is great, but just about every other list I face is with a large base ship, and they’re not hurt much by the reduction in Agility. Also, being able to ion more than one ship has been pretty important.
I’m definitely still learning, my flying has been not been perfect by any means.
The list:
Rexler – Adaptability, TIE/D, Ion, TIE MK II
Maarek – VI, TIE/D, Ion, TIE MK II
Scimitar Squadron – TIE Shuttle, Fleet Officer
Game 1:
Zuckuss (Stealth Device)/Fenn Rau (standard AT Fenn)/N’dru (Harpoons)
I apologize, writing this in retrospect I don’t remember exactly what Zuckuss was running.
I started in the bottom right corner, my opponent started both Fenn and Zuckuss in the upper left, and N’dru on the upper right. I split my Defenders and turned out around the rock in the lower corner and then back in toward the center to overlap my arcs. My bomber crawled up the far right side to feed Focus to Rexler. My opponent brought Fenn in alongside Zuckuss, I think worried that if he tried to flank it would take Fenn too long to get into the fight while my Defenders beat on Zuckuss and N’dru.
I was able to put 2 damage onto N’Dru, Bomber took a Harpoon but lived with a couple hull, and Ion’d/Primary’d Zuckuss. The first Ion shot hit and stripped Stealth Device, and then primary attacks from both Rexler and Maarek crushed the Mist Hunter, leaving him with I think 2 health. Fenn stripped 2 shields, but I was planning on taking a hit anyway. From here my Defender on the right K-Turned behind N’Dru and Maarek got right up on Zuckuss with a hard 3. I don’t think my opponent expected me to move past his ships, and K-Turned with Fenn, expecting a R1 on a 2 bank into a juicy Mist Hunter.
N’dru unfortunately barely clipped the rock in the lower right as he turned in, ate a crit, and died, which freed up my firing for Fenn & Zuckuss. I had planned on only pushing a primary into Zuckuss, as he was at 2 hull, and saved my ions for Fenn. He was still stressed from the K-Turn and a white turn in, so no tokens. Fenn did pull off his 5-dice shenanigans into Maarek, but he survived with 2 hull. Zuckuss went down quickly, an ion into Fenn, and it was more or less over with a K-Turn behind a 3 health, stressed, ion’d Fenn and 2 Defenders with guns in arc.
Win: 100/0