Has anyone started using the Narrative Dice for random encounter tables? I was thinking about how this might work. We've all seen straight d20/d100 tables of random encounters -- basically long lists of creatures, traps, what have you. Generally boring, unless you create the table with story in mind, and limited in how the creator of the table weights each result (ie: 1, 2, 3 versus 1-5, 6-15, etc). However, with the Narrative Dice you have a built-in prompt while you're creating the tables for interesting encounters; Advantage, Threat, Despair, Triumph, etc.
So, I (think I have) figured out what all the possible results would be if you rolled 1 Proficiency Die and 1 Challenge Die together (note: I separated the Failures from the Despairs and the Successes from the Triumphs here to help with prompting). There are 32 results in the table.
| --blank-- |
| a |
| ad |
| aa |
| aaf |
| aafd |
| aaff |
| af |
| afd |
| aff |
| d |
| f |
| fd |
| ft |
| ff |
| fh |
| s |
| sd |
| st |
| sa |
| ss |
| ssh |
| sshh |
| sh |
| sht |
| shh |
| shht |
| h |
| ht |
| t |
| td |
| hh |
Once you have the table filled out you could use any combination of "1 good + 1 bad" dice to make the roll. Depending on the combination (the threat level of the region the table applies to), you'll change the range of results, but you wouldn't need to roll on a new table.
Comments? Opinions? Am I on to something here? Would it be even better with more dice? Fewer dice?