Dialing Back Relay

By DerFurst, in Star Wars: Armada

4 hours ago, Truthiness said:

Yes, they are. Because of the salt.

3 hours ago, Madaghmire said:

Yes, they are. Because of the salt.

Glad you're picking up what I'm putting down ;D

13 hours ago, slasher956 said:

said in another thread.... how about getting flotillas to activate as a group of 2 or 3s?

to prevent over kill, each activation can only carry out one of each command (ie 1 sqn, 1 navigate etc)

Well, that would partially solve the activation order dilemmas I faced with my 2 Doom Pickle + 2 (CN) fleet.

What if I actually want to have both flotillas use a Nav dial to speed up and maneuver harder? Two damaged flotillas can't repair at the same time?

Rules to make this work sensibly would be very complicated.

just as emphasis to Truthiness' elegant post above, FFG, take action on relay, finally. Almost everyone in my community thinks its way too strong. Personally, I hates it, gollum, gollum ?

Do with flotillas as you please. I dont mind them so much, but surely the tabling variant should be considered seriously.

And for the players who seem to fear that relay bashers like me have a hidden agenda of making squads disappear entirely: Not true.

2 hours ago, elbmc1969 said:

Well, that would partially solve the activation order dilemmas I faced with my 2 Doom Pickle + 2 (CN) fleet.

What if I actually want to have both flotillas use a Nav dial to speed up and maneuver harder? Two damaged flotillas can't repair at the same time?

Rules to make this work sensibly would be very complicated.

Or limit just the Sqn command to 1 per activation....

So the Rule would be:

Joint Activation: When a flotilla is activated the player must activate the highest possible number in their fleet to a max of 3 flotillas before play alternates back to the opponent. Each flotilla carries out its activation completely before moving on to the next one. During this joint activation no more than one Squadron Command may be carried out, any additional squadron dials are automatically discarded and a token is granted.

10 hours ago, slasher956 said:

Or limit just the Sqn command to 1 per activation....

So the Rule would be:

Joint Activation: When a flotilla is activated the player must activate the highest possible number in their fleet to a max of 3 flotillas before play alternates back to the opponent. Each flotilla carries out its activation completely before moving on to the next one. During this joint activation no more than one Squadron Command may be carried out, any additional squadron dials are automatically discarded and a token is granted.

I don't really have a problem with flotillas as escort carriers. Certainly, that's exactly what the does auntie is are shown as in the rebels TV show. You could argue that if there are only two Grisanti's in the flotilla, they should only be able to activate one Squadron, but that's quibbling since we aren't sure exactly how many design to use the abstract flotilla is supposed to represent, or exactly how many fighters are supposed to be in each Squadron. Certainly, if the single model squadrons are supposed to be single ships, then a 4 Fighter Squadron makes some sense.

But, back to the topic at hand. Well, more or less. I could almost go for something like this, but simplify the provision that only one flotilla's Squadron command can be passed through relay. That lets other flotillas command squadrons as long as they are willing to stay closer to the action, makes boosted comms have real value, but does not completely eliminate the point of relay.

My problem with the idea of requiring the Relay Squadron to be within the regular activation range of the ship or flotilla is that the Relay bubble is so small that it hardly increases the range. If you increase the size of the bubble, say to distance 3 or even 5, then you can activate Squadron that are spread very widely apart. The current relay forces you to keep the squadrons fairly close to each other.

I use Relay and I love it.

I also initially thought that the Relay squadron needed to be within range of the activating ship when I first read the ability. I think this would be a perfect change to the rules. I'm in favor of Boosted Comms stacking with Relay, but I guess I would be fine if they didn't stack.

The only change to flotillas that I have seen that I favor is to have them not count towards tabling.