3 hours ago, The Jabbawookie said:I love the X-wing analogy. It’s gonna be hard to nerf flotillas. If literally the only thing a GR-75 did was activate ... for 18 points... people would absolutely still bring it, and many already do.
As for relay dominating competitive play... I’ve asked twice previously for evidence relay is competitively unbalanced, or even meaningfully involved in most competitive lists. Until someone can give even anecdotal evidence of relay warping even their casual meta, all this falls flat. Really anything more than “well, this one game...” or “look how scary it is on paper...” would at least be a great starting point.
@Baltanok Do you happen to have any regionals data on Relay use? If you do I’d much appreciate it (if not, that’s fine too.
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I haven't gotten around to fixing that formula, nor do I think I will to be honest. If you have access to the data (if you don't have the link, I can provide it), you can dig it out of the lists. I went and did so for... a different audience. I concluded that Relay is above all an Imperial thing. Every single Imperial squadron heavy list in the top 4 brought Relay. This was always Jendon at a minimum. A few brought another Lambda. Rebels were split roughly down the middle. About half of squad heavy lists in the top 4 brought Relay, the other half did not.
So what does that mean? I think it comes down to 2 being the magic number for Relay. I think it's no coincidence that 2 is the magic number given that's the squad value of flotillas. I imagine the reason Rebels are split is because that requires a 30 point investment out of 134 which doesn't bring all that much to the fight besides Strategic, Relay, and a crap ton of hull. If they brought Relay, though, it was always 2. Imps is just a no brainer. Relay 2 for 20 points and you are also effectively duplicating the attack of your best squadron. You also have less reason to keep your flotillas even moderately close to the fight. With most of the Imp squad heavy lists being Sloane, you don't tend to need a BCC.
I think a combined Relay and flotilla nerf is warranted at this point. Relay already has a solution that just about everyone seems to like: the Relay squadron has to be within command range (be that regular medium or Boosted Comms long) of the ship issuing the command. That's a solid improvement to the current game state. Flotillas themselves are harder. They're so valuable for every kind of build that it's harder to pin down what would do the trick. In the end, though I trust FFG will come up with a well taylored solution. They're not as fast with these things as many of us would like, but it is better to err on the side of caution in my mind. Best to choose the least invasive method first.
Edited by Truthiness