General Draven almost awesome

By X Wing Nut, in Star Wars: Armada

bee thinking about him a lot today 3 point crew, add any die while attacking Squadron with Counter or Intel. I just wish he also worked against Really as well. put him on a ship with 2 blue AA and he could really destroy Shuttles and VCX with the right strategy reducing the effects of those pesky little ships that fly away and do nothing but Squadron commands. Right now tho he seams to be a very good Dangar Counter and a problem for players of A Wing Swams. I don't see a lot of Interceptor Swams, Aggressors, sometimes jumpmasters. Jan and her Fellow HWK pilots suffer hard against him and I cant help but feel there is a inside joke about him being strong against a ship that Jyn Erso is flying. Opps I mean Jan Ors ;) . Never the less I think he will work well on Yavaris, the Assault Frigate II Mark A 2 blue 1 Black at medium range sounds like a lot of fun. the more A Wings or interceptors your opponent has the more he becomes the best 3 points you have spent. Now if everyone could fly interceptors for me that would be great.

Another fun thing I'm wanting to try is

GR-75 Combat Retrofits (24)
• General Draven (3)
• Jamming Field (2)
• Quad Laser Turrets (5)
• Bright Hope (2)

36 points of medium range Anti-Squadron fun :D

has anyone got a success story they can share? If he worked against Really would he be to strong? or dam you FFG why doesn't it say Really :angry:

Edited by X Wing Nut

Add counter 1 upgrade to that transport already!

*w/o title ofc.

Edited by Coldhands
1 minute ago, Coldhands said:

Add counter 1 upgrade to that transport already!

*w/o title ofc.

HAHA I missed that :P

Works against Relay as long as Dengar is around...

I think he complements anything with one blue die and a free officer slot into a multi-role ship. So CR90's, MC30's (the one that isn't carrying Lando or SFO, that is), and Peltas like him, too.

Doubling down on anti-squadron upgrades for a single ship too hard will feel useless when someone shows up squadronless, or Dengarless.

Throw a coms net on there and it still remains useful if your next opponent is squadron less.

Draven on an MC75 with Ordnance Porgs. Spray a whole lot of dengar squads twice, 3 dice each. Or External Rekts and nuke an Intel with alot of dice

(Notice how the keywords he affects are counter and Intel? Coz he is counter-intelligence? Geddit? :) (ic wad u did there ffg))

Edited by Muelmuel