So with the traits of planets splitting them into three different groups that is likely going to have a mechanic similar to distant suns but in using the planet traits. The idea is to separate the distant suns tokens into three different groups, culture, industrial, and of course hazardous. This is more than just putting all the red tokens in hazardous (although most of the red tokens will go there) but also there could be some red tokens on a cultural planet as well. when you land on a planet that has yet to be explored draw a token from a bag of the respective planet trait. Follow the token from Distant Suns in 3rd Ed.
Cultural
- Peaceful Annexation
- Technological Society
- Discovery
- Native Intelligence
- Settlers
- Lazax Survivors
- Uncharted Habatats
Industrial
- Industrial Society
- Hostile Locals
- Hidden Factory
- Abandon Freighter
- Automated Defense
- Natural Wealth with Hostile Locals
Hostile
- Ship Graveyard
- Alien Technology
- Natural Wealth
- Bio-hazard
- Radiation
- Fighter Ambush
- Space Pirates
- Wormhole
- Gravity Rift
So that is my distant sun token to planet trait. Do you agree with this set up or do you think some tokens should go to the other set?