The big Clone Wars thread.

By Kyle Ren, in X-Wing

4 hours ago, mazz0 said:

I think I'd like to see the Swarm Programming be a little more powerful. I'd maybe get rid of the 2 token max, and make it "when a friendly ship at range 0-1 acquires a calculate token" so that it chains. Or, I'd make it "you may spend calculate tokens belonging to friendly ships at range 0-1 as though they were your own".

18 minutes ago, Rakaydos said:

Is the Vulture supposed to be Tie Fighter/Z95 equivilant, or Awing/Scyk equivilant?

2 hull seems a bit fragile for something that has a TL to fire missiles with- spending points or ordinance seems a bt of a trap given the fragility.

A 10-12 point vulture might have 2 hull, 2 attack/3 agility, Calculate, evade and Barrel roll, and nothing else (besides swarm programming- I favor the "may spend tokens as if they were your own" version) with a better dial than the Tie Fighter.

So the idea here is that you could take both named pilots and fly in a tight swarm with some missile-packing generics. Both swarm leaders calculate, and trigger the Swarm Programming on all droids range 1 of them which means you have a sea of droids with two calculate tokens. And the generic droids target lock. When attacking, they'll have an extra dice, reroll, and calculate, and up to two of them can get prevented from being PS-killed.

I'd be worried that if I made the swarm programming more powerful, they wouldn't still be cheap enough to be useful with so few hitpoints (probably 18-20 points for them as is). Also, the "may spend calculate as if it were your own" thing is definitely less powerful. It would still have cool effects on the swarm, but it is less powerful.

18 minutes ago, Marinealver said:

Make the Calculate a blue action.

Blue actions can be taken when stressed and removed a stress icon.

Blue actions cannot be performed if there are any ion tokens.

I think I read your thread on blue actions a while back. I think the idea's definitely interesting, but I'm not really sure how to balance it. It seems like it might be really really overpowered. Also a little hesitant to add any new rules of my own because I never know when FFG is going to add something similar but different and wreck all my plans! :)

3 minutes ago, Kieransi said:

I'd be worried that if I made the swarm programming more powerful, they wouldn't still be cheap enough to be useful with so few hitpoints (probably 18-20 points for them as is). Also, the "may spend calculate as if it were your own" thing is definitely less powerful. It would still have cool effects on the swarm, but it is less powerful.

Only if the "swarm" is 3 or less calculating ships. Focus fire means that the 2 calculate cap of your version can be penetrated more easilly than 3-4 calculates shared by a tight formation.

Vultures dont really need Boost or Lock, IMO. Save them for the TriFighter.

3 hours ago, Rakaydos said:

Only if the "swarm" is 3 or less calculating ships. Focus fire means that the 2 calculate cap of your version can be penetrated more easilly than 3-4 calculates shared by a tight formation.

Vultures dont really need Boost or Lock, IMO. Save them for the TriFighter.

Yeah, I’m not sure it’s less powerful either. If you have a swarm you could have effectively ten (or however many droids you can have in a swarm) calculate tokens available for defence on a single ship if the enemy tries to focus fire it down, and in the highly likely event that you have considerably more ships than they do then you’ve got a few for attacks as well.

Edited by mazz0
On 6/22/2018 at 10:59 AM, Marinealver said:

Make the Calculate a blue action.

Blue actions can be taken when stressed and removed a stress icon.

Blue actions cannot be performed if there are any ion tokens.

I thought 2.0 ion already restricted all actions except focus? And droids don't have focus, so...

I think blue calculate is going to go in the same bin as yellow maneuvers . Great idea that FFG should have thought of :(

Edited by nitrobenz
Added link for "yellow maneuver"
13 hours ago, nitrobenz said:

I thought 2.0 ion already restricted all actions except focus? And droids don't have focus, so...

I think blue calculate is going to go in the same bin as yellow maneuvers . Great idea that FFG should have thought of :(

I can see Yellow maneuvers being added to Republic ships (and some CIS as well) to simulate them being a little more sluggish. Of course the trick is how do you keep them from getting confused with White maneuvers (the whole blue is the new green thing). You might have to make them orange instead. It is not a bad thing to fill in the spectrum of movements. After all that is what the S-loop was and it opened up dial space considerable.

On 6/22/2018 at 6:59 PM, Marinealver said:

Make the Calculate a blue action.

Blue actions can be taken when stressed and removed a stress icon.

Blue actions cannot be performed if there are any ion tokens.

It would be cool if ions had some additional affect on droids. Since it’s too late to upgrade all the current 2.0 droid’s cards with new rules, something could go in the errata. It could be almost what you said, except instead of just blue actions, “Calculate cannot be performed whilst ioned”.

1 hour ago, mazz0 said:

It would be cool if ions had some additional affect on droids. Since it’s too late to upgrade all the current 2.0 droid’s cards with new rules, something could go in the errata. It could be almost what you said, except instead of just blue actions, “Calculate cannot be performed whilst ioned”.

That is why I am saying blue actions should be a C.I.S. trait since they are all droids. We can add mechanics in with new waves and new factions. Also with the flexible point app such new features can be balanced in the meta. Like Republic ships with yellow/orange maneuvers. I can see a N1 having hard 1 and 3 as orange maneuvers. It can do them and not get any stress but if it has stress it cannot perform any orange or red maneuvers.

1 hour ago, Marinealver said:

That is why I am saying blue actions should be a C.I.S. trait since they are all droids. We can add mechanics in with new waves and new factions. Also with the flexible point app such new features can be balanced in the meta. Like Republic ships with yellow/orange maneuvers. I can see a N1 having hard 1 and 3 as orange maneuvers. It can do them and not get any stress but if it has stress it cannot perform any orange or red maneuvers.

Yep, I like all that, I’d just like to retrofit the ion effect to all droids :)

3 hours ago, mazz0 said:

It would be cool if ions had some additional affect on droids. Since it’s too late to upgrade all the current 2.0 droid’s cards with new rules, something could go in the errata. It could be almost what you said, except instead of just blue actions, “Calculate cannot be performed whilst ioned”.

That is the case though AFAIK. The devs said only Focus while ironed, and Calculate is not Focus.

19 minutes ago, LordBlades said:

That is the case though AFAIK. The devs said only Focus while ironed, and Calculate is not Focus.

Oh, I forgot about that! Perfect! :D

Calculate and the Force are the prophecies for the greatness of the Clone Wars that awaits us!

1 minute ago, GILLIES291 said:

Calculate and the Force are the prophecies for the greatness of the Clone Wars that awaits us!

I agree

I'm really not a fan of blue actions. Red actions provide you extra benefit at a cost, but blue actions provide you an extra benefit (stress removal) for free. Stress is the primary mitigation for action economy, but blue actions negate this, posing a massive risk for disgusting combos.

Even a blue action which does nothing but remove stress would be enormously powerful, but adding a calculate token on top (especially with Swarm Programming) would be ridiculous. It sounds worse than mindlink by a long stretch.

Most importantly, ignoring red moves altogether (as blue actions would do) makes the game a lot less interesting for both players.

8 hours ago, gadwag said:

I'm really not a fan of blue actions. Red actions provide you extra benefit at a cost, but blue actions provide you an extra benefit (stress removal) for free. Stress is the primary mitigation for action economy, but blue actions negate this, posing a massive risk for disgusting combos.

Even a blue action which does nothing but remove stress would be enormously powerful, but adding a calculate token on top (especially with Swarm Programming) would be ridiculous. It sounds worse than mindlink by a long stretch.

Most importantly, ignoring red moves altogether (as blue actions would do) makes the game a lot less interesting for both players.

Blue actions are at a cost of doing something else you probably want to do instead. Calculate as the only blue action on a rather flimsy frame might would be worth playtesting.

On 6/22/2018 at 2:23 AM, Kieransi said:

And then the other two pilots for that ship:

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I love these two uniques, but I think the ships affected by the latter's ability MUST have a calculate token to work. Otherwise it's going to be kinda silly to see Assaj in a Genivex get a powerful shot because she is next to her droid wingman that improves droids.

12 minutes ago, Yakostovian said:

Blue actions are at a cost of doing something else you probably want to do instead. Calculate as the only blue action on a rather flimsy frame might would be worth playtesting.

I love these two uniques, but I think the ships affected by the latter's ability MUST have a calculate token to work. Otherwise it's going to be kinda silly to see Assaj in a Genivex get a powerful shot because she is next to her droid wingman that improves droids.

Agreed it should only work for other ships with calculate. But those unique vulture are super cool! Very Scar-like from Battlestar Galactica. Robots can become veterans too haha

11 hours ago, gadwag said:

I'm really not a fan of blue actions. Red actions provide you extra benefit at a cost, but blue actions provide you an extra benefit (stress removal) for free. Stress is the primary mitigation for action economy, but blue actions negate this, posing a massive risk for disgusting combos.

Even a blue action which does nothing but remove stress would be enormously powerful, but adding a calculate token on top (especially with Swarm Programming) would be ridiculous. It sounds worse than mindlink by a long stretch.

Most importantly, ignoring red moves altogether (as blue actions would do) makes the game a lot less interesting for both players.

I disagree. What it does is *almost* remove reds from the dial (almost because it does stop you doing a different action). I'd have no problem with a ship having no reds, if it was appropriately costed, and it was that ship (or faction)'s USP. I don't see why this couldn't be appropriately costed and be fun to play, both with and against.

3 hours ago, mazz0 said:

I disagree. What it does is *almost* remove reds from the dial (almost because it does stop you doing a different action). I'd have no problem with a ship having no reds, if it was appropriately costed, and it was that ship (or faction)'s USP. I don't see why this couldn't be appropriately costed and be fun to play, both with and against.

I think that would be a good way to give the CIS a faction identity: ships that practically are immune to stress would be a nice edge to have.

1 hour ago, Yakostovian said:

I think that would be a good way to give the CIS a faction identity: ships that practically are immune to stress would be a nice edge to have.

Immune to stress as long as you want to use calculate as your only action.

Perhaps the offset to blue calculate could be more red actions (start with boost and barrel roll, maybe go all non-calculate) and more than the expected red maneuvers for a "nimble" ship. It would be cool if there was a suite of low speed maneuvers, but all red so the only available action for slow rolling was calculate. Or all the hard turns and high speeds be red

2 hours ago, nitrobenz said:

Immune to stress as long as you want to use calculate as your only action.

Perhaps the offset to blue calculate could be more red actions (start with boost and barrel roll, maybe go all non-calculate) and more than the expected red maneuvers for a "nimble" ship. It would be cool if there was a suite of low speed maneuvers, but all red so the only available action for slow rolling was calculate. Or all the hard turns and high speeds be red

I kinda like that, but then I think maybe that’s offset it too much. Doesn’t leave you a great deal of choice really, which would make it less fun to fly.

It’ss only to a single stress, by the way. What if your version got double stressed, or blocked? He’d be stuck with almost all of his manoeuvres off limits.

I'm not a fan of blue actions being a thing, even if it's just calculate for 1 faction.

Droid Trifighter: (Cannon, gunner, torpedo slots)

Small base 3/3/2/2 Calculate/boost/roll/Lock

When you spend a Calculate token, you may modify 2 (eye) results

When we get a tri fighter I'm hoping it comes with a double-sided Buzz Droids condition that does something like the following:

You cannot recover shields and reduce your agility value by 1 to a minimum of 1.

Action: flip this card

(and on the other side of the card the same thing except the action discards this card)

OR

At the start each engagement phase suffer 1 damage.

Action: flip this card

(and on the other side of the card the same thing except the action discards this card)

OR

Increase the difficulty of all of your bank turn maneuvers.

Action: flip this card

(and on the other side of the card the same thing except the action discards this card)

12 hours ago, GILLIES291 said:

When we get a tri fighter I'm hoping it comes with a double-sided Buzz Droids condition that does something like the following:

You cannot recover shields and reduce your agility value by 1 to a minimum of 1.

Action: flip this card

(and on the other side of the card the same thing except the action discards this card)

OR

At the start each engagement phase suffer 1 damage.

Action: flip this card

(and on the other side of the card the same thing except the action discards this card)

OR

Increase the difficulty of all of your bank turn maneuvers.

Action: flip this card

(and on the other side of the card the same thing except the action discards this card)

I think I like the first option the most. If the second one, I think it should have a roll or some other way for it not necessarily happen each turn.

That's fair and a die roll would work too, just something that is persistently affecting your ship and takes two turns or actions to get rid of.

Lets do it 1 better.

"Any ship at range 0 may spend 2 force or recieve a stress to [flip/discard] this card."

For buzz droids I like the idea of having the condition card roll dice and do different stuff, maybe like this:

"Discord Missiles

(Attack value 4, 1 charge)

Attack (lock): spend 1 (charge). If this attack hits, assign the "Buzz Droids!" condition to the defender."

"Buzz Droids! (2 charges)

When you activate, roll an attack die for each (charge) on this card.

On a (focus) result, receive one stress token.

On a (hit) result, suffer one (hit) damage.

On a (critical hit) result, choose and discard one equipped upgrade card.

Action: spend one charge from this card. You may perform this action while stressed"