The big Clone Wars thread.

By Kyle Ren, in X-Wing

10 minutes ago, Kieransi said:

So, the V-19 Torrent. Ideas?

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I was thinking maybe an attack of 3 and agility of 1, like other "heavy fighters". It has two concussion missile launchers, each holding six missiles, so it could be justified as having as many as two missile slots and/or having the reload action.

The true forte of the V-19 however was its speed and maneuverability. I think it would be perfectly reasonable to give this ship every single "normal" move on a dial as well as the boost action. It would probably be difficult and/or impossible to do a K-Turn or S-Loop in this ship. I think if I were to design it I'd do something like this for the dial (pardon my back-of-the-napkin style of design here):

Hard Turn Bank Straight T-Roll

5 Green

4 Green

3 Green Green Green Red

2 White Green White Red

1 White White Red

How about the first ship that the only greens are turns?

Hard Bank Straight T-Roll S-Loop K-Turn

5 Red
4 Red
3 White White White Red
2 Green White White White
1 Green Green White Red

32 minutes ago, Yakostovian said:

How about the first ship that the only greens are turns?

Hard Bank Straight T-Roll S-Loop K-Turn

5 Red
4 Red
3 White White White Red
2 Green White White White
1 Green Green White Red

I'm going to amend my Dial proposal to this (changes in bold)

Hard Bank Straight T-Roll S-Loop K-Turn

5 Red Red
4 White
3 White White White Red
2 Green White White White
1 Green Green Red Red

It still fits the idea of a fast interceptor with lots of speed and maneuverability. But the V-19 was also prone to overturning, and hard for pilots to learn because of this feature.

On 29 januari 2018 at 11:22 PM, eMeM said:

WH40K has more than a dozen armies, I don't know why we are limited to 3.

Because this game is bound to the movies, lore/EU/Legends and Licences...

WH40k is only bound by the creativity of the devs and designers... Not even size matters (titans and such). I mean their are "minifigures" that come to your knee and cost $1400. See what I mean?

1 minute ago, Wookiee_Slayer said:

Because this game is bound to the movies, lore/EU/Legends and Licences...

WH40k is only bound by the creativity of the devs and designers... Not even size matters (titans and such). I mean their are "minifigures" that come to your knee and cost $1400. See what I mean?

But, in just the movies, there's at least 8 factions: Rebel, Empire, Resistance, First Order, Republic, Seperatist, Bounty Hunter, Jabba. And that's not counting Gungan, Naboo, Ewok, and generic "catch-alls" like Scum.

And then you add lore/EU/Legends, we get Vong, Fel's Empire, Crimson Empire, New Repubic, Sith Empire, Viraxo, Hutt Cartel, Corsec, Mining Guild...

And it's all Star Wars. Why wouldn't FFG have licenses to all that stuff?

Sorry. The only reason this game doesn't have more factions is that FFG doesn't know how many factions you're supposed to have in a miniatures game (*cough cough Legion cough cough*)

2 hours ago, Yakostovian said:

I'm going to amend my Dial proposal to this (changes in bold)

Hard Bank Straight T-Roll S-Loop K-Turn

5 Red Red
4 White
3 White White White Red
2 Green White White White
1 Green Green Red Red

It still fits the idea of a fast interceptor with lots of speed and maneuverability. But the V-19 was also prone to overturning, and hard for pilots to learn because of this feature.

I like it. I still might consider taking away the K-turn and S-loop and making the 5-straight white. What if the S-loops are white? That's kind of the definition of overturning!

After going over it some more, and playing around in MSPaint, I have come up with what I think would be the perfect V-19 Dial:

V-19 dial

It doesn't like going slow, and it has plenty of options to turn around, and it moves different from any other ship we have seen so far. Although, I think I may have overdone it by giving it 2 Kiogran-turns, and both a Tallon roll and a Segnor's Loop. Thoughts?

32 minutes ago, Yakostovian said:

After going over it some more, and playing around in MSPaint, I have come up with what I think would be the perfect V-19 Dial:

V-19 dial

It doesn't like going slow, and it has plenty of options to turn around, and it moves different from any other ship we have seen so far. Although, I think I may have overdone it by giving it 2 Kiogran-turns, and both a Tallon roll and a Segnor's Loop. Thoughts?

That dial is really exotic, it's the first ship that doesn't have a green 2-straight. The 1-hards being red also really hurts the ship. Not sure I'd give it all those options for turning around, I'd actually get rid of the S-loops and K-turns and then give it some white 2-tallon-rolls.

I'm skipping to the end of this thread to point out that a self-contained and closed-end Clone Wars era game could be an X-wing 2.0. Between Episodes I-III and Clone Wars animated there are a known contingent of starfighters. The whole thing could be designed and released as a self-contained game not meant to be played with X-wing.

49 minutes ago, Kieransi said:

That dial is really exotic, it's the first ship that doesn't have a green 2-straight. The 1-hards being red also really hurts the ship. Not sure I'd give it all those options for turning around, I'd actually get rid of the S-loops and K-turns and then give it some white 2-tallon-rolls.

I think the options you describe would best come with a title, or more likely a Unique pilot ability, due to the nature of the ship. Heck, even the S-loops and t-rolls might be better to come with a title. Perhaps two separate titles that give one or the other.

When designing this dial, I was going for exotic, thinking "Slow is bad, fast is good, and turns are green."
First draft was nearly the same, but the 1-turn was white and the 2 turn was green, but then I thought the V-19 would need some kind of red on the dial besides the various turn around maneuvers.

On ‎2‎/‎23‎/‎2018 at 1:34 PM, Frimmel said:

I'm skipping to the end of this thread to point out that a self-contained and closed-end Clone Wars era game could be an X-wing 2.0. Between Episodes I-III and Clone Wars animated there are a known contingent of starfighters. The whole thing could be designed and released as a self-contained game not meant to be played with X-wing.

I like that idea too! Also, I don't think you missed much of the thread, but you might want to at least read the previous page or two, because that's where we got into the custom cards. :)

On ‎2‎/‎23‎/‎2018 at 1:35 PM, Yakostovian said:

I think the options you describe would best come with a title, or more likely a Unique pilot ability, due to the nature of the ship. Heck, even the S-loops and t-rolls might be better to come with a title. Perhaps two separate titles that give one or the other.

When designing this dial, I was going for exotic, thinking "Slow is bad, fast is good, and turns are green."
First draft was nearly the same, but the 1-turn was white and the 2 turn was green, but then I thought the V-19 would need some kind of red on the dial besides the various turn around maneuvers.

What if you give it a more normal dial and a title that's like Adaptive Ailerons and forces it to perform a 1-bank in either direction before moving?

21 hours ago, Kieransi said:

What if you give it a more normal dial and a title that's like Adaptive Ailerons and forces it to perform a 1-bank in either direction before moving?

I wouldn't want to steal too much thunder from the Striker.

But, after putting in some more thought, I know that one or both K-turns should be removed. If only 1 goes, it should be the 5-speed.

The T-Rolls or the S-loops need to go, but I think a title or pilot ability making S-loops behave more like T-rolls and/or T-rolls behave line S-loops could be a fun schtick for the V-19.

1 hour ago, Yakostovian said:

I wouldn't want to steal too much thunder from the Striker.

But, after putting in some more thought, I know that one or both K-turns should be removed. If only 1 goes, it should be the 5-speed.

The T-Rolls or the S-loops need to go, but I think a title or pilot ability making S-loops behave more like T-rolls and/or T-rolls behave line S-loops could be a fun schtick for the V-19.

I just think lore-wise, only having T-rolls and maybe having some of them be white really fits with the fact that the V-19 was really fast and turned really easily, but wasn't the most maneuverable or easy-to-fly ship and was prone to overturning, which I think is perfectly represented by a white T-roll. Maybe even a title that gives you a free focus action when you perform a T-roll?

On 2/16/2018 at 3:39 PM, Kieransi said:

But, in just the movies, there's at least 8 factions: Rebel, Empire, Resistance, First Order, Republic, Seperatist, Bounty Hunter, Jabba. And that's not counting Gungan, Naboo, Ewok, and generic "catch-alls" like Scum.

And then you add lore/EU/Legends, we get Vong, Fel's Empire, Crimson Empire, New Repubic, Sith Empire, Viraxo, Hutt Cartel, Corsec, Mining Guild...

And it's all Star Wars. Why wouldn't FFG have licenses to all that stuff?

Sorry. The only reason this game doesn't have more factions is that FFG doesn't know how many factions you're supposed to have in a miniatures game (*cough cough Legion cough cough*)

Could you imagine?

WAVE XXIII

Ewok Glider

"Smash" Condition...assign the Smash condition and place two stones next to opponent's ship. What it does...I have no idea. Discuss.

9 minutes ago, Scopes said:

Could you imagine?

WAVE XXIII

Ewok Glider

"Smash" Condition...assign the Smash condition and place two stones next to opponent's ship. What it does...I have no idea. Discuss.

Yeah, the stupidity that is Ewoks in space is the reason I didn't include them in the eight feasible movie-based factions for this kind of game.

Sorry/Not sorry for resurrecting this thread. Didn't feel like this was worth a new thread, and this fit the best.

I'm skipping through the Clone Wars show, watching some of my favorite episodes, and came across Season 2's "Brain Invaders." A silly concept, but one that reminded me of something. In the original Thrawn trilogy, the Katana fleet was lost when the crews of the fleet were infected by a hive virus, went made, and launched their ships into parts unknown. What if the hive virus was somehow connected to this incident? Either through a direct Geonosian influence, such as the Queen making her first attempt at breeding parasites capable of controlling humans and it failed, or as an offshoot.

What think you?

20 minutes ago, Alpha17 said:

Sorry/Not sorry for resurrecting this thread. Didn't feel like this was worth a new thread, and this fit the best.

I'm skipping through the Clone Wars show, watching some of my favorite episodes, and came across Season 2's "Brain Invaders." A silly concept, but one that reminded me of something. In the original Thrawn trilogy, the Katana fleet was lost when the crews of the fleet were infected by a hive virus, went made, and launched their ships into parts unknown. What if the hive virus was somehow connected to this incident? Either through a direct Geonosian influence, such as the Queen making her first attempt at breeding parasites capable of controlling humans and it failed, or as an offshoot.

What think you?

At minimum the producers/writers lifted the idea from EU stuff. They are reputed to be large fans of all that stuff. That's why we got Thrawn in Rebels. I just went through the Thrawn trilogy again trying to rinse TLJ bile from my mouth and thought the ships got lost as a problem with the slave circuits on the ships. I thought the madness came after they got lost.

I'd also point out that various versions of getting taken over by aliens in some way is quite old sci-fi story material.

Edited by Frimmel
1 minute ago, Frimmel said:

At minimum the producers/writers lifted the idea from EU stuff. They are reputed to be large fans of all that stuff. That's why we got Thrawn in Rebels. I just went through the Thrawn trilogy again trying to rinse TLJ bile from my mouth and thought the ships got lost as a problem with the slave circuits on the ships. I thought the madness came after they got lost.

I was thinking it was the other way around. They went mad, slaved their ships together, and then jumped to Nowheresville.
http://starwars.wikia.com/wiki/Katana_fleet

2 minutes ago, Alpha17 said:

I was thinking it was the other way around. They went mad, slaved their ships together, and then jumped to Nowheresville.
http://starwars.wikia.com/wiki/Katana_fleet

Fair enough. Why the ships got lost was neither here nor there for me. I cared that the good guys got the ships before the bad guys. But the thought that mad crew members might still be lurking did provide suspense.

2 hours ago, Alpha17 said:

Sorry/Not sorry for resurrecting this thread. Didn't feel like this was worth a new thread, and this fit the best.

I'm skipping through the Clone Wars show, watching some of my favorite episodes, and came across Season 2's "Brain Invaders." A silly concept, but one that reminded me of something. In the original Thrawn trilogy, the Katana fleet was lost when the crews of the fleet were infected by a hive virus, went made, and launched their ships into parts unknown. What if the hive virus was somehow connected to this incident? Either through a direct Geonosian influence, such as the Queen making her first attempt at breeding parasites capable of controlling humans and it failed, or as an offshoot.

What think you?

That certainly makes sense with the modern canon, too. Dave Filoni especially seems to want to add more consistency to the Star Wars universe. The Clone Wars and Rebels shows have both tried hard to explain the gaps in the movies, and a lot of that includes explaining where various species come from and stuff. For example, explaining where the Talz who's sitting at the bar in Episode IV comes from and stuff like that. Adding lore and backstory to the various species that show up. So it totally makes sense that in the new-ish Clone Wars canon, the Geonosians would be responsible. Since both Clone Wars and Rebels have revisited the Geonosians to explain what they were, and what happened to them.

Also, fun trivia since you're watching the Second Battle of Geonosis series, the "bring in the flamethrowers" scene in Landing at Point Rain single-handedly got the show's rating upped to a TV-14! :D

Edit: and thanks for popping this thread back to page 1! I assume that with the lack of official news and "game is dead" conspiracy theories lately, people will be looking for something else fun to discuss! :)

Edited by Kieransi
Just now, Kieransi said:

latest?cb=20150722030412

I'm thinking like an A-Wing with a droid. Maybe

Attack 2

Defense 3

Hull 3

Shield 1

Focus, Lock, Boost, Evade

Droid, System

Good dial (like a YT-2400 maybe)

3 minutes ago, Kieransi said:

I'm thinking like an A-Wing with a droid. Maybe

Attack 2

Defense 3

Hull 3

Shield 1

Focus, Lock, Boost, Evade

Droid, System

Good dial (like a YT-2400 maybe)

I'd have to say Barrel Roll instead of Evade; the Delta-7 feels less like an E-Wing and more like a TIE Silencer-ish interceptor to me. Also, did they carry torpedoes? The Lego sets had them but I doubt those are canon.

7 minutes ago, Npmartian said:

I'd have to say Barrel Roll instead of Evade; the Delta-7 feels less like an E-Wing and more like a TIE Silencer-ish interceptor to me. Also, did they carry torpedoes? The Lego sets had them but I doubt those are canon.

It was a highly advanced and expensive starfighter, so I think I have to agree with you that it should be more of an "ace" ship without the need for Vectored Thrusters. So remove the Evade I guess? Also, I think I might increase the primary weapon to 3. Just because otherwise nobody's going to invest the points in something like this.

Also, to answer your question, I don't think I've ever seen them with torpedoes in the lore. I think LEGO just loves sticking flick-fire missiles on everything! :)

Edited by Kieransi

Ok, what do you think?

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