70s Rockin' Rau

By FrozenPhyro, in X-Wing Squad Lists

I got regionals coming up in about a month from now, and would like some help with a list. I figured out the 3 ships that I would like to fly if possible. The current iteration is below.

Norra Wexley (29)
Push the Limit (3)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Integrated Astromech (0)
Black One (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Flight-Assist Astromech (1)

Total: 99

View in Yet Another Squad Builder

So the ideal is to use Fenn to reposition Norra at PS 11 via coordinate. Using push the limit also allows a target lock to be taken at PS 11 as well, possibly going over top of an oposing Poe. The things that I am struggling with is which ship R2-D2 should be on. If I remove R2-D2 from Norra, which astro should go there instead?

Honestly? Considering you are really tight for points, I like what you've done. I support all your choices. That being said, may as well throw Chopper crew on Norra.

This is just my personal preference, but without C3P0 for Norra I'd much rather have R2-D2 on Poe. I'd put another Flight-Assist Astromech on Norra so you can potentially boost and then coordinate a PS11 barrel roll with Fenn. With the freed up point I'd go with Autothrusters on Poe and no bid.

37 minutes ago, Greebwahn said:

Honestly? Considering you are really tight for points, I like what you've done. I support all your choices. That being said, may as well throw Chopper crew on Norra.

I do have a Chopper, so I think I'll add him on.

6 minutes ago, Archidroid said:

This is just my personal preference, but without C3P0 for Norra I'd much rather have R2-D2 on Poe. I'd put another Flight-Assist Astromech on Norra so you can potentially boost and then coordinate a PS11 barrel roll with Fenn. With the freed up point I'd go with Autothrusters on Poe and no bid.

I currently don't have another FFA, so I can't do that yet. I had thought about putting R2-D2 onto Poe for the late game, still not sure if Autothrusters is what I want there or not yet or if I want the bid.

I’d drop vectored thrusters on Norra in favor of auto thrusters on Poe

Edited by BlodVargarna

I tried the above configuration at game night yesterday, and it performed well. Even took down 3 out 4 gunboats, but did get Poe out of position to remove the target locks from Norra though in the game. Also, have the ability to perform actions even when a ship gets blocked is awesome. One of the situations was Norra got blocked by an Academy Pilot, and was able to get both focus and target lock (ptl) on the attended target.

I still want to try R2-D2 on Poe as well and see what happens there.

Well, I came up with another strange build after listening to a podcast. Fenn is based on the "Mauldy Crow", and then Ezra is on Norra with R3-A4 for a bit of stress control. Not good enough to win, but interesting enough to share.

Norra Wexley (29)
Ezra Bridger (3)
R3-A2 (2)
Vectored Thrusters (2)
Alliance Overhaul (0)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Maul (3)
Flight-Assist Astromech (1)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Integrated Astromech (0)
Black One (1)

Total: 100

View in Yet Another Squad Builder

So flew the initial list, and the PS 11 barrel roll / ptl helps a bunch with Norra. There have been some situtations where Norra gets blocked, and can still get off an impressive attack. Lost once so far since the change, and that was to Harpoon Boats. That loss was close and with better flying on my part it becomes a win.

I have also figured out a variation that should work well in theory. Since Fenn is providing support via coordinate, this frees up Norra to take a target lock, and then Rage from the coordinate. Inspiring recruit removes the double stress on Norra, and Kanan Jarrus opens up the dials of all the ships. Coordinate requires range 1-2, so does Inspiring Recruit and Kanan Jarrus.

Norra Wexley (29)
Rage (1)
Inspiring Recruit (1)
R2-D2 (4)
Alliance Overhaul (0)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Kanan Jarrus (3)
Flight-Assist Astromech (1)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Integrated Astromech (0)
Black One (1)

Total: 99

View in Yet Another Squad Builder

Let me know what you all think.

I tried Rage Norra once - it's not that great - too dependent on someone else

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Tactician (2)
Flight-Assist Astromech (1)

Total: 100

View in Yet Another Squad Builder

This is my latest version of this build. I'm not a great Poe flyer, but I'm getting better. I still love this Norra, and I for sure prefer the build. Fenn I may swap to R2 Astromech to help him keep up... but Poe and Norra FFA actually move stupidly fast...

I like the lighter weight Norra, but personally can't stand to run regen Poe. I do like the preposition at PS11 option on Norra, so maybe something like this for my personal tastes:

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Vectored Thrusters (2)
Alliance Overhaul (0)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Tactician (2)
Flight-Assist Astromech (1)

Total: 100

View in Yet Another Squad Builder

Or something like this instead to limit both Dead Eye and Target Lock missiles:

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Hotshot Co-pilot (4)
Flight-Assist Astromech (1)

Total: 100

View in Yet Another Squad Builder