So Skids is one of the more controversial investigators. Some people say he is useless, some people say he is great. I like the guy, but keep feeling I could build a better deck once I have done so. I get into a situation where there are to many competing interests in his deck. Can we talk about Skids a bit?
Here are my thoughts on his strengths and weaknesses:
His main theme seems to be Resource management.
He is able to avoid/evade at will, needing very little help in this area.
He is able to do lots of stuff, but not very well. I will note, I don't see him trigger his ability as often as anyone else and i don't think it should be.
Even though he has access to good/many weapons, his fight is a little low and he needs a boost outside of the weapons themselves to be a great fighter. Maybe he needs to be the B enemy slayer in the group?
Without cards that grant resources, he doesn't have enough resources to handle playing cards, addressing his weakness and taking extra actions. He needs cash flow.
His will of a 2 and sanity of 6 means he needs some help in the Will/Sanity department. He may want to look into neutral for this, but guardian has some options as well.
His intellect of a 3 means he needs some boost to reliably get clues.
Talents. So talents are a quick, expensive way to boost skills, but I need those resources for other things including extra actions. Skills are good and can help compensate for his weird stat line, but they only go so far and eats up a lot of deck space (they do reduce the need for resources). Streetwise seems pretty great for him as for 2 resources (the cost of an extra action) he can get his Evade to a 7 and his Investigate, to a 6 but that is a lot of resources.
So I think the issue I am having is that in order to make an effective Skids deck, you need to mitigate his many weaknesses while increasing his skills to a point where taking extra actions are worthwhile. He is like a complicated puzzle. Adding in a Beat Cop helps him get his fight to where it needs to be, but then I am missing out on other items. There is also the issue that I know when I build a Rex deck, I know it needs to primarily be about getting clues with some cards to help his ability to deal with enemies. With Skids, I am left with: needs resources, needs 3 (or 4) stat lines boosted, needs weapons, needs horror mitigation and needs help investigating.
What are your folks take on what makes a good Skids deck? Is it going heavy skills? Is it just ignoring some of his gaps and making him less versatile? Am I overstating some of his gaps? Do I really need to put in as many resource generators as possible?