10 minutes ago, MalusCalibur said:Harpoons cost the same points as Concussion and Cluster missiles, yet do not spend the target lock to fire and have a very powerful condition that almost guarantees a 5th point of damage (and potentially more). Even without the condition they are immediately better than the other 4pt missiles, and they gain that condition essentially for free. They are the most blatant and egregious example of power creep in quite a while and it was obvious from the second the card text was revealed. They render all other missiles redundant for the cost (1pt fewer for the much harder to set up Cruise Missiles is hardly a worthwhile saving) and can make alpha strikes demoralisingly effective. The fact that they 'keep arcs relevant' is a poor argument for not doing something about them and more of an indicator of overall problems with the game. The fact that 'cancelled dice' weapons have now been ruled to trigger the condition makes them even worse.
There are other major problems with the game (Sabine crew, for one), but the solution is not to allow one of the worst designed upgrade cards in years to keep its unbalanced status.
30 minutes ago, Boba Rick said:I think the biggest reason people want Harpoons nerfed is because they are power creep over the other missiles.
If you were to change Harpoons it wouldn't be right to remove the condition from them, because that is thematically what makes them Harpoons. Just have them burn the TL. Right now they are Homing Harpoons not Harpoons.
Copy/paste from my earlier post. Yes, they are strictly better than Concussion Missiles, Homing Missiles and Assault Missiles. So what? Those cards have been bad since they came out in Wave 2. They were never a part of high level play because you were always spending points to trade your action for an extra die, which is basically the same as using Expose. FFG clearly wanted to make arcs matter in high level play again, and if they just made another missile at the same power level as those garbage cards, then nobody would use them and we'd see turrets and 4-ship Rebel fortresses and wookiees continue to dominate the game.
Again, knowing that all of the Wave 2 missiles are and always have been garbage upgrade cards that good players wouldn't touch, why do we feel that new cards must be held to that same level? Nobody complained Tactician was too good because it was so much better than Saboteur...