Do dice have Memory?

By Zaqir, in Star Wars: Destiny

Question about dice.

Certain cards like Force Lightning have specials that state "instead of removing, reroll dice into the pool" and as per rules if you roll a special again you cannot use that dice again over and over etc.

Now here is the thing. What about a dice that resolves a special let us say Baby Vader. (deal 3, take 1) It resolves, you also have Bib in play with his special. can he then reroll the character dice of baby vader into a special and use it?

Does the dice have memory once it resolves since it was removed from play and doesn't have the dice text that Force Lightning has.

Do you then have to remember what dice was resolved? IE if Baby Vader already had a resolved character dice then it would be certainly legal yet is that then a moot point?

Basically does the dice count as the same dice played in the action even after being removed?

The rule you refer to is " A special ability that rerolls its die cannot be resolved a second time during the same action. " It seems to me you have to wait for another action to resolve it, unless there is a clarification I missed. Regardless, since Bib is not re-rolling but rolling in I think it would work.

Ty that is my confusion. I don't know if the dice once resolved still counts as the same dice after Bib's power since as you said he is rolling that dice in.

Every other instance of this is clear in game. Kylo Saber, Grand Inquisitor Saber, Force Lightning....Even My ally is the force basically can only do it cause of the Ambush keyword. Bib just doesn't clarify it at all.

RRG p14: You cannot resolve the same dice more than once per action. This is as clear at it gets, the card doesn't need to clarify further. The dice have no memory: The players do. You can't resolve Vader's special, the resolve Bib's special to re-roll the Vader die, and if it gets a special, resolve it again, because you have already resolved that die as part of this action (which was Resolve dice: specials). You'll have to resolve the Vader dice on a subsequent action.

You could always roll his other die if it had already been resolved and have this work.

20 hours ago, kingbobb said:

RRG p14: You cannot resolve the same dice more than once per action. This is as clear at it gets, the card doesn't need to clarify further. The dice have no memory: The players do. You can't resolve Vader's special, the resolve Bib's special to re-roll the Vader die, and if it gets a special, resolve it again, because you have already resolved that die as part of this action (which was Resolve dice: specials). You'll have to resolve the Vader dice on a subsequent action.

I do not disagree with RRG p14 in the least but EVERY instance it refers to are cards that universally state "Do not remove but reroll dice into the pool" there is 0 instance anywhere else in the game that has this situation. There is no clarification in the rule book as to the state of the dice once removed..ie is it "refreshed"

14 minutes ago, Zaqir said:

I do not disagree with RRG p14 in the least but EVERY instance it refers to are cards that universally state "Do not remove but reroll dice into the pool" there is 0 instance anywhere else in the game that has this situation. There is no clarification in the rule book as to the state of the dice once removed..ie is it "refreshed"

We have a clear rule that says dice cannot be resolved more than once per action. You don't need a clarification. Before trying to resolve any given die, ask "has this dice been resolved already this action?" If the answer is yes, regardless of where the die is currently located, then you cannot resolve it again that action.

Dice refreshing is not a term found in Destiny. You have to inject that term into the game in order for your idea to work. Which would of course conflict with what is a very clear rule.

Endurance relies on knowing a specific die was removed in the previous action. I think it's pretty clear that the die is the same die, and falls under the "can't resolve more than once per action" rule.

18 hours ago, Buhallin said:

Endurance relies on knowing a specific die was removed in the previous action. I think it's pretty clear that the die is the same die, and falls under the "can't resolve more than once per action" rule.

There are other card effects that rely on knowledge of what happened in the past turn. Easier to think of these as delayed After effects I think. But phrasing it as whether the dice remembers or not is not helpful. It's inanimate, it remembers nothing. What I think is relevant is that certain card effects call upon the players to remember certain game states that are in the past, and this is something that has been in the game since inception.

19 hours ago, Buhallin said:

Endurance relies on knowing a specific die was removed in the previous action. I think it's pretty clear that the die is the same die, and falls under the "can't resolve more than once per action" rule.

This is false. Endurance Remembers a dice was removed which is FAR different from it remembering which value on a dice etc. It does nothing to indicate if the die removed was of any specific value or if the value remains. It just says "was there a dice? Was it removed."

So as far as that goes I am not arguing the point in the least. @ Kingbobb I don't disagree with your comment either EXCEPT again. I don't have to add anything to the rule. You are adding the fact that a REMOVED dice remembers the value/symbol. There is 0 precedent for this ANYWHERE in the game because up until BiB's card every single instance was covered by the "instead of Removing, resolve back into the pool rool" If this was an oversight/mistake from the devs that is perfectly understandable but it seems...different and I question only because..again this is the ONLY instance of a dice being Removed and then a card bringing a dice back in.

I want to know the state of a dice once removed. if it retains value then I agree with EVERYONE above. However because of the wording I want to know for certain..Please understand I don't want to be a **** about it. I am simply pointing out the unique situation this brings up.

4 hours ago, kingbobb said:

But phrasing it as whether the dice remembers or not is not helpful.

I don't believe I did so?

4 hours ago, Zaqir said:

This is false. Endurance Remembers a dice was removed which is FAR different from it remembering which value on a dice etc. It does nothing to indicate if the die removed was of any specific value or if the value remains. It just says "was there a dice? Was it removed."

Why does this matter? Bib doesn't care about the value. The rule doesn't care about the value. It just says:

A player cannot resolve the same die more than once per action.

4 hours ago, Zaqir said:

There is 0 precedent for this ANYWHERE in the game because up until BiB's card every single instance was covered by the "instead of Removing, resolve back into the pool rool" If this was an oversight/mistake from the devs that is perfectly understandable but it seems...different and I question only because..again this is the ONLY instance of a dice being Removed and then a card bringing a dice back in.

Again, why does this matter? Just because there's only been a specific example where this could happen doesn't mean that the rule is any less clear. The rule doesn't say anything about how the dice gets back in the pool, or what the values are. It just says cannot resolve the same die more than once per action . Is it the same die? A die remains the game object whether it's in the pool or not, whatever transitions it goes through. Endurance shows us that. Is it the same action? Yep. Can you resolve it again? No.

If you want to argue that the developers didn't mean to do this, and they should fix it, you're talking to the wrong people. If you want to know what the rules say about this, there's really no fuzziness here.

7 hours ago, Zaqir said:

Please understand I don't want to be a **** about it.

Then stop being a four asterisks about it and accept the rules as they have been explained to you.

"A player may not resolve the same die more than once in the same action." - rrg, version 1.6, page 14.

This is as clear as day. People who insist otherwise are being deliberately obstinate.

@Buhallin, I didn't mean to imply you made that statement. That's something the OP (Zaqir) is suggesting. My apologies for the confusion.

@Zaqir: I am? Where do I suggest that dice remember their value? I've said specifically that dice have no memory. What I have said is that there are a few effects in the game that call upon the players to remember something that happened in the past. I don't think there's an effect currently that would call for the players to remember if a specific symbol was removed, but we have "play only" effects like this for dice removal and character activation. Running Interference calls upon the players to remember which action choice is prohibited. Players now need to remember whether they've used the replacement cost discount this round, and whether a Power Action has been used. There are a growing number of game states that players are being called upon to remember, not by the rules/RRG, but by specific card effects. It doesn't take much of a stretch to imagine that a future set will have a card that states "Play only if your opponent resolved/removed a dice showing Ranged last turn." In which case players will need to remember that.

Aside from that, the answer to your original question remains the same. The rule that prohibits a die from being resolved twice in the same action refers to the actual, physical die. The game location of that die does not change this.