New insights from the Las Vegas open demo

By Ralgon, in Star Wars: Legion

5 minutes ago, ShadowKite said:

Hmm you guys are probably right on measuring range just from the unit leader. Much faster that way. The Spanish rulebook in the unboxing video does mention tracing line-of-sight from each mini, but that is not the same as measuring range.

yeah range for each mini would fly in the face of all the streamlining they've done elsewhere. I'd assume range is leader to leader and los is how many fire.

It fits with spray and it's "add this weapon's dice to the attack pool 1 time for each mini in the defending unit to which los is not blocked".

On 30 January 2018 at 1:17 AM, Ralgon said:

yeah range for each mini would fly in the face of all the streamlining they've done elsewhere. I'd assume range is leader to leader and los is how many fire.

It fits with spray and it's "add this weapon's dice to the attack pool 1 time for each mini in the defending unit to which los is not blocked".

I assume its measured from leader to closest model in target unit, and los should be leader to all models.

27 minutes ago, Soulless said:

I assume its measured from leader to closest model in target unit, and los should be leader to all models.

If you check LOS/cover solely from the leader to non-leader minis, then you have situations of the entire squad sans leader behind a building, but the leader in the open.

2 hours ago, Caimheul1313 said:

If you check LOS/cover solely from the leader to non-leader minis, then you have situations of the entire squad sans leader behind a building, but the leader in the open.

From leader to ALL models, including target leader. And if at least 50% of the models is in cover, the entire unit is considered in cover.

Thats easy enough to check that it wont bog down the game and still give movement and positions a meaning and ive been pretty much assuming this is how it will work.

4 minutes ago, Soulless said:

From leader to ALL models, including target leader. And if at least 50% of the models is in cover, the entire unit is considered in cover.

Thats easy enough to check that it wont bog down the game and still give movement and positions a meaning and ive been pretty much assuming this is how it will work.

Yeah, so you have the ENTIRE rest of your squad out of sight except the leader is what I'm saying. No reason to worry about spreading them out, no reason to not just clump them up out of sight in range 1.

51 minutes ago, Caimheul1313 said:

Yeah, so you have the ENTIRE rest of your squad out of sight except the leader is what I'm saying. No reason to worry about spreading them out, no reason to not just clump them up out of sight in range 1.

Im not sure what your getting at. But if you mean that all models can shoot if the SL, and only the SL, has LOS/range I would think its safe to assume that any model who cant see the target unit wont contribute its dice to the roll. Anything else would completely destroy the game to me.

15 minutes ago, Soulless said:

Im not sure what your getting at. But if you mean that all models can shoot if the SL, and only the SL, has LOS/range I would think its safe to assume that any model who cant see the target unit wont contribute its dice to the roll. Anything else would completely destroy the game to me.

Then you are actually checking line of sight from the individual models, not just the SL. Either ALL LOS is going to be from the SL, or individual models, dividing it up is silly. We'll find out when official rules are released.

3 minutes ago, Caimheul1313 said:

Then you are actually checking line of sight from the individual models, not just the SL. Either ALL LOS is going to be from the SL, or individual models, dividing it up is silly. We'll find out when official rules are released.

No its a streamlining of how its usually done.

When I say "LOS" im actually meaning that you check to see if the target has cover or not. My fault, not wording it correctly, but what I mean is you check that the target is within range from the SL, then check if it has any cover also from SL.

THen all units that can actually see the target unit contributes its dice. Its an easy and quick compromise between only checking from SL, and checking range/los/cover from every model, requiring potentially each die to be rolled separately.

21 minutes ago, Soulless said:

No its a streamlining of how its usually done.

When I say "LOS" im actually meaning that you check to see if the target has cover or not. My fault, not wording it correctly, but what I mean is you check that the target is within range from the SL, then check if it has any cover also from SL.

THen all units that can actually see the target unit contributes its dice. Its an easy and quick compromise between only checking from SL, and checking range/los/cover from every model, requiring potentially each die to be rolled separately.

If you have to check LOS from individual models at all, then you might as well use that check for cover at the same time. I do this all the time for Bolt Action, and it is very quick, even more so if someone has a laser. So to change the initial setup, then you have the entire squad besides the SL behind some terrain feature that gives cover if fired through (wall w/e) but does not block LOS. But because the SL is sitting out in the open, shots from his squad are treated as unobstructed to other squads, but incoming fire gives cover. Typically situations like this are handled with "can half or more of my squad draw LOS to half or more of your squad outside of cover?" Edit: If yes, no cover modifier to any shots, if no, all shots have cover modifier.

Given that split fire is an option, there can arise a situation where a model cannot shoot anything because the SL can't draw LOS, but you opponent can shoot the squad because of that model.

Edited by Caimheul1313
1 hour ago, Caimheul1313 said:

If you have to check LOS from individual models at all, then you might as well use that check for cover at the same time. I do this all the time for Bolt Action, and it is very quick, even more so if someone has a laser. So to change the initial setup, then you have the entire squad besides the SL behind some terrain feature that gives cover if fired through (wall w/e) but does not block LOS. But because the SL is sitting out in the open, shots from his squad are treated as unobstructed to other squads, but incoming fire gives cover. Typically situations like this are handled with "can half or more of my squad draw LOS to half or more of your squad outside of cover?" Edit: If yes, no cover modifier to any shots, if no, all shots have cover modifier.

Given that split fire is an option, there can arise a situation where a model cannot shoot anything because the SL can't draw LOS, but you opponent can shoot the squad because of that model.

Its a big difference checking what models can see any models in the target unit, and drawing LOS from all models to all models to check which models can see 50% or less or the target models. Exactly the kind of stuff that bogs down a game amd from how it seems so far, the kind of stuff FFG want to get rid off.

Having utilized a ruleset with that form of cover checking, I assure you it is a significantly faster procedure than splitting fire will be. You only have to check the corner cases, usually it is "My whole squad can see the 5 guys out of cover, so no cover save" or "5 of your troops in that squad are in cover, so the shot has a cover penalty."

On 1/29/2018 at 12:47 AM, elbmc1969 said:

That is deeply, deeply silly.

Why is that silly? Think of it this way - my rocket punches a hole in your armor, so some of the blaster shots get through as well.

On 29/01/2018 at 3:00 PM, Dash Two said:

I wonder if there are rules within Legion that allow total flexibility with how you spend your points or if you are forced to bring a heavy each time?

1-2 commanders, 3-6 troops, 0-3 support, 0-3 Special Forces, and 0-2 Heavy. Force Organisation Chart. You are never force to take anything beyond 1 commander and 3 corps.

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Half the reason I put this here I cos I never find it myself.

Edited by Sk3tch