I'm noticing that unless you have purpose built Stun items and someone pretty awesome using it, stun is really for pissing people off more than anything else. Each time the players get hit with stun weapons they imagine the enemy has really nefarious intentions for them and they become more aggressive lol. Different systems I have played have handled Stun differently, with some systems trying to make stunning happen like a quick knockout, but then risking stun attacks as superior in success than lethal attacks. Other systems portray stun/knockout weapons like this game and make it just a mirror of real damage more or less.
Furthermore, there are some things like Wookiees being vulnerable to Stun because of less Strain that are just sort of lame.
Weapons with a Stun setting, I believe, can only use it at Short Range, which I think is ok and a nice limiting factor. But if you are seriously trying to Stun someone with one hit, it's gonna have to be a pretty powerful weapon and you better roll good I'm thinking.
Any thoughts, clarifications, or house rules on how you handle Stun?
Edited by Archlyte