Combine Hoth with Bespin

By Gallanteer, in Imperial Assault Campaign

As an Imp player I'm preparing to start the Hoth campaign and also have the Bespin expansion mixed in. I know you can play Bespin missions as side missions in a campaign but to preserve the story of Bespin, has anyone inserted all the Bespin missions in the correct order as a sort of forced set of missions (elogating the Hoth campaign) and how balanced was it overall?

Also, at what point did you insert the missions (with Hoth finale being the ultimate end of the campaign)?

Elongating a campaign just doesn't work that well.

If you want to play The Bespin Gambit in its intended "story" form, I'd suggest just playing it as a mini campaign after Hoth.

You could also just ask your players if they'd be willing to play Bespin side missions in order instead of drawing randomly from the deck. That's actually kind of a cool idea, sort of like an actual sub-plot/side-plot instead of just random missions.

Unfortunately the Boon/Bane missions in Hoth kind of mess with that, so Hoth might not be the best campaign to implement this with.

Edited by Tvboy
2 hours ago, Tvboy said:

You could also just ask your players if they'd be willing to play Bespin side missions in order instead of drawing randomly from the deck. That's actually kind of a cool idea, sort of like an actual sub-plot/side-plot instead of just random missions.

Unfortunately the Boon/Bane missions in Hoth kind of mess with that, so Hoth might not be the best campaign to implement this with.

I also thought of this when I read the original question (like minds think alike :P ).

The other issue besides the boon/bane one is that you would need to bring Saska and/or Biv into Hoth because you will be playing one of their side missions (you could force one or another if you only had one of those heroes). But since those two are widely regarded as 2 of the weakest heroes, you might consider trying to integrate Bespin Gambit into Jabba's Realm instead.

Murne and Davith are the heroes from Bespin Gambit campaign, but I do consider them to be the 3rd and 4th weakest heroes in the game. But you could just forgo building the side mission deck entirely and just play each side mission as the corresponding mission from the mini campaign.

The only problem is the bane/boon system is baked into the Hoth story missions if I remember correctly.

6 hours ago, Tvboy said:

The only problem is the bane/boon system is baked into the Hoth story missions if I remember correctly.

I can confirm this is the truth ?

Yeah, it's ironic that by trying to freshen up the side mission stage with Threat missions, Return to Hoth actually hurt its replayability.

4 hours ago, subtrendy2 said:

Yeah, it's ironic that by trying to freshen up the side mission stage with Threat missions, Return to Hoth actually hurt its replayability.

Agreed. Although I do like the actual Threat missions themselves. They are all very different than each other and some of them have neat mechanics.

17 hours ago, subtrendy2 said:

Yeah, it's ironic that by trying to freshen up the side mission stage with Threat missions, Return to Hoth actually hurt its replayability.

Not really? You can choose to do them or not? In my game my gf is heading to the final mission with two threat missions still in play. Also they're a random draw... So you have different options... And there's so many class cards.. I don't think replayability is affected. What would have been nice though is more than just four with a mechanic to bring them into other campaigns. Like a class being dependent on them like bounty tokens.

1 hour ago, neosmagus said:

Not really? You can choose to do them or not? In my game my gf is heading to the final mission with two threat missions still in play. Also they're a random draw... So you have different options... And there's so many class cards.. I don't think replayability is affected. What would have been nice though is more than just four with a mechanic to bring them into other campaigns. Like a class being dependent on them like bounty tokens.

I mean, there's a random draw, but you'll still eventually see

Three out of the four cards come up in a campaign.

And sure, you can ignore them- but at a pretty big disadvantage to the Rebels. You pretty much have to do at least one to remain competitive, and it's generally in the Rebels' best interest to do more.