Harpoons have shown that ordinance can be great again, but as its too many things rolled into one (no spend TL, splash damage, condition card, AND 4 points) I think that it will be nerfed at some point. That being said, I think there are plenty of ways to bring new ordnance into the game that can revitalize ships without becoming too massively OP.
"Advanced Cluster Missile:" cost 5 SPT, 3 die attack range 1-2
ATTACK (TARGET LOCK): Discard this card to perform this attack twice
Once per attack, you may change one of your blank results to a "hit" result.
"Seeker Proton Torpedoes:" cost: 5 SPT, 4 die attack, range 2-3
ATTACK (TARGET LOCK): Discard this card to perform this attack.
The defender cannot spend evade tokens during this attack.
You may change 1 of your focus OR blank results to a hit result.
"Nano missiles (unique):" cost: 3 SPT, 3 die attack, range 1-3
ATTACK (TARGET LOCK): Attack 1 ship.
If this attack hits, the defender suffers 1 damage. Then cancel all dice results.
My though process is that advanced clusters and seeker torps allow you to unleash a devastating one-time salvo, while Nano missiles give you a cheap way to equip a 3 attack missile that never goes away, balanced with only dealing one damage and being unique.
Thoughts?
Edited by impspyUpped Advanced Clusters