From Game Trade Magazine
From Game Trade Magazine
Well that could make for an interesting aid for the Phoenix. Give up a conflict for extra fate to fuel spells/events
Also, Hida Amoro. Yay! Another berserker for the Crab.
I wonder how Amoro will work. "Reaction: After an opponent plays a Spell event -- yank it from their hands and stuff it in their eye. Win the game."
5 minutes ago, Swordbreaker said:I wonder how Amoro will work. "Reaction: After an opponent plays a Spell event -- yank it from their hands and stuff it in their eye. Win the game."
Reaction: After a Shugenja controlled by your opponent enters play - Crush his head, kill his family, bathe in their blood.
Yes! Finally something new being shown! I have been waiting for ANYTHING to be shown or announced since the imperial cycle finished being released and Disciples of the Void being announced. It would have been nice to hear something from FFG themselves, but this works for a bit.
Edited by Chupacabra52Don't forget Amoro had a bad habit of killing EVERYTHING that got in his way, foe and friend alike.
I'm on the fence about this. It'll soak up 2-3 fate immediately, but get you 4 fate over 2 turns if you're playing a low-conflict deck. I don't feel like that's a good use of your 3 fate, and with such weak stats it's hard to get any combat value out of the ability, especially if you're disincentivized to poke an attack. Don't get me wrong, even one or two extra fate is great and is why I play Embrace the Void for extra fate over time. This, however, eats up your fate immediately, putting you behind a turn. I think it's a trap card.
Probably really annoying when paired with Meddling Mediator though ![]()
Hida Amoro seems great already, though. 3 fate for a 4/- is really solid, and it's a great bonus that multiples of him can be discarded to keep him around longer. We'll have to see what his ability is. Anti-shugenja presumably, since he's in the Phoenix deck.
10 minutes ago, AradonTemplar said:Hida Amoro seems great already, though. 3 fate for a 4/- is really solid, and it's a great bonus that multiples of him can be discarded to keep him around longer. We'll have to see what his ability is. Anti-shugenja presumably, since he's in the Phoenix deck.
You think so? Crab already have Intimidating Hida for 3 fate, with 4/2 stats and a solid ability. Amoro being unique is arguably better or worse, depending on flips (is there any consensus here? Unique being an asset or detriment?). I guess it all depends on the strength of his ability. Beserker trait would be cool with Crisis Breaker, but that dash is a humbug.
22 minutes ago, FunTimeTeddy said:.....but that dash is a humbug.
Not when your opponent wants to Policy Debate you and can't.
There’s a rumor going on with Amoro that says his ability is “Reaction: When a player pases an opportunity to declare a conflict, he must sacrifice a character he controls (unlimited)”. In fact, I read this rumor before Amoro was shown (I think it was before Christmas), and all the stats were right: a Crab character, cost 3, 4/-, with Bushi-Berseker traits... I just hope it’s a Forced Reaction. Also, it works as a perfect counter for Pacifist Philosopher
The dragon we know it has the Monk and Heretic traits, and his ability has something to do with “defending player” (from the spanish preview). I wonder if the Heretic trait has something to do with the Perfect Land Sect...
Edited by Tabris2k3 hours ago, Tabris2k said:There’s a rumor going on with Amoro that says his ability is “Reaction: When a player pases an opportunity to declare a conflict, he must sacrifice a character he controls (unlimited)”. In fact, I read this rumor before Amoro was shown (I think it was before Christmas), and all the stats were right: a Crab character, cost 3, 4/-, with Bushi-Berseker traits... I just hope it’s a Forced Reaction. Also, it works as a perfect counter for Pacifist Philosopher
I don't know, that sounds... insane.
9 hours ago, FunTimeTeddy said:You think so? Crab already have Intimidating Hida for 3 fate, with 4/2 stats and a solid ability. Amoro being unique is arguably better or worse, depending on flips (is there any consensus here? Unique being an asset or detriment?). I guess it all depends on the strength of his ability. Beserker trait would be cool with Crisis Breaker, but that dash is a humbug.
Well, Intimidating Hida's already one of the best cards in Crab (in my opinion- I am not that great at this game), and at this point the dash for political is as much a strength as a weakness. His military was so good that I never really committed him to political conflicts. Being unique is a plus on a character, in my opinion. Yeah, sometimes you'd want a second copy of him out just for more great stat efficiency, but I think the economic strength of being able to essentially get 3 more fate for free by buying him another turn is much better and more than makes up for essentially a dead card in your provinces. This is probably a lot worse in Crab than other clans, since Crab can hang on to their best guys a lot longer than most people, but I think it's still more powerful than the option to buy a second copy.
But you're right, this isn't the first time Crab's gotten 4 power for 3 fate on a body, so hopefully his ability is something sweet. Maybe he readies if your opponent plays a spell (and moves to the conflict, ala Crisis Breaker?).
"Did someone say CORRUPTION??"
10 hours ago, Ishi Tonu said:Not when your opponent wants to Policy Debate you and can't.
If you are going to such great lengths to avoid a Policy Debate, by only engaging with dash political dudes, then you've got much bigger problems. Presumably, you have other characters in play, and are committing to some political conflicts (attack or defense), and it's gonna get played against you anyway. Especially with crab, you've just got to suck up those PDs.
7 hours ago, Swordbreaker said:I don't know, that sounds... insane.
I know, but as I said, that rumor was around December 20th, and all the stats were the same. I mean, all we can see in the card already came the same as the rumor. Why not the ability?
Oh, and speaking of insane, that same rumor talked about this:
Crane Character, 3 Fate.
-/3 Courtier.
When your opponent plays an event while this character is participating in a conflict - the opponent chooses and discard a card (unlimited)
3 hours ago, AradonTemplar said:But you're right, this isn't the first time Crab's gotten 4 power for 3 fate on a body, so hopefully his ability is something sweet. Maybe he readies if your opponent plays a spell (and moves to the conflict, ala Crisis Breaker?).
"Did someone say CORRUPTION??"
Read my post two posts up from yours. That’s supposed to be his ability.
On 1/27/2018 at 12:02 PM, Tabris2k said:Also, Hida Amoro. Yay! Another berserker for the Crab.
On 1/27/2018 at 12:05 PM, Swordbreaker said:I wonder how Amoro will work. "Reaction: After an opponent plays a Spell event -- yank it from their hands and stuff it in their eye. Win the game."
Reaction: After Amoro enters play he Dies Badly. ![]()
20 hours ago, FunTimeTeddy said:If you are going to such great lengths to avoid a Policy Debate, by only engaging with dash political dudes, then you've got much bigger problems. Presumably, you have other characters in play, and are committing to some political conflicts (attack or defense), and it's gonna get played against you anyway. Especially with crab, you've just got to suck up those PDs.
Assigning attackers/defenders properly isn't "going to such great lengths"
Why would I overcommit characters with low political skill to a military conflict if I didn't have to?
There is such a thing as out playing yourself, like, "just sucking up PD" when you don't have to.
Edited by Ishi TonuOn 1/28/2018 at 9:21 PM, Ishi Tonu said:Assigning attackers/defenders properly isn't "going to such great lengths"
Why would I overcommit characters with low political skill to a military conflict if I didn't have to?
There is such a thing as out playing yourself, like, "just sucking up PD" when you don't have to.
We’ll just have to agree to disagree here. I think you’re oversimplifying the situation, but that’s my humble opinion. My point was that you may be able to avoid a PD in a single conflict, by assigning a dash political dude, but that it’s probably going to be played against you anyway, over the course of the game. True, if you’re very clever, you might leverage this PD denial to your advantage, but by and large, the versatility of being able to assign to military or political conflicts (with a 0+ political stat) will far outweigh the downside of maybe being hit with a PD. That’s where I was coming from.