I'm trying a new fleet to play with mechanics I haven't explored much. My last four fleets were: Dual VSD/Dual GSD; Interdictor/Quasar + Bombers; and two different Dual ISD builds. Additionally, I haven't flown my Arquitens Cruiser. I haven't flown dual Raiders. And I've never flown a fleet of solely small ships. I'm still not thinking deeply about upgrade interactions, so especially if there are better upgrade combos I should consider for these ships I always enjoy that advice. Those tips have gotten me to fly and learn new-to-me mechanics in the aforementioned fleets. But I don't want to swap out ships. For good or bad, I don't want to, say bring in a Quasar and Bombers to support the small ships. That's for the next game after I learn some lessons from this fleet.
20180128 - Small Ships with Critical Black Dice
Author: ShoutingMan
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Screed
Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory
[ flagship ] Arquitens-class Command Cruiser (59 points)
- Admiral Screed ( 26 points)
- Hand of Justice ( 4 points)
- Enhanced Armament ( 10 points)
= 99 total ship cost
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Quad Laser Turrets ( 5 points)
- Assault Concussion Missiles ( 7 points)
= 60 total ship cost
Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Quad Laser Turrets ( 5 points)
- Assault Concussion Missiles ( 7 points)
= 60 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 79 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 69 total ship cost
4 TIE Fighter Squadrons ( 32 points)
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