The Good, the Bad, and the Ugly: Scum Aces

By Norphinkr21, in X-Wing Squad Lists

Hey there people. Trying to put together a scum list that utilizes two of my favorite ships, the Starviper and Fenn Rau, with a third optino. Caveat being I'd like them all to be PS9. The pilot skill wars isn't a huge concern in my meta, but three 9s still gives me a decent edge and a lot of flexibility (I like having my ships all at the same skill). I put together this cause I also wanted to make the Gila work, and I think one of its best features is Reload.

Fenn Rau — Protectorate Starfighter 28
Push the Limit 3
Autothrusters 2
Concord Dawn Protector 1
Ship Total: 34
Prince Xizor — StarViper 31
Veteran Instincts 1
Fire-Control System 2
Autothrusters 2
StarViper Mk. II -3
Virago 1
Ship Total: 34
Dalan Oberos (Kimogila) — M12-L Kimogila Fighter 25
Veteran Instincts 1
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 30

Thoughts? Concerns? Comments? Criticisms? I'd love to hear back. Right now I have a two point bid but there's a lot of room to alter, especially on the Gila.

Flew a slim thweek, fen as described above, and a bumpmaster recently. Was good fun. Idk what to think about zixor.

Check this threat for inspiration

Edited by flooze

That's actually pretty fair. Switching Xizor to Thweek with the same build except for VI saves me four points. I lose Xizor's ability and I'll usually have to activate Thweek before my other two, but neither of those are necessarily a huge problem, and Thweek's ability mean's he'll always move after my opponent as long as I keep a bid. That gives me enough to make Dalan a little better too. Maybe a Glitterstim and/or astromech.

I'm still flying my Dalenn List from way back in the forum, and it's still great fun.

My Dalen is different (Expertise and title) and I have concussions instead of harpoons. It really comes down to a personal choice, but I love the concussions. You don't have to rely on getting crits to activate anything, it costs the same amount of points, and with chips you get to flip a crit, and concussions means you get to flip a blank, hopefully you have a focus, and with the bullseye arc, they can't do a thing about it except roll well.

I also just haven't really gotten onto the harpoon bandwagon, but I am set with concussions. Again, personal choice though.
Best,

Cow

EDIT: I just realized that if you swap in Thweek, I literally just gave you the suggestion to switch to the blueprints of my list. Sorry about that.

Edited by Cow-of-Doom

Haha no need to sorry, that's what I'm looking for. How easy have you found it to line up the bullseye arc?

I've been beating this drum, but Push the Limit on a Starviper has been doing pretty well for me lately. You could switch to a PTL Guri with FCS at 1 point more than current. It's a different kind of trip, flying a PTL Ace at lower PS, but you'll absolutely wreck lower PS ships, like most Gunboats. I guessed the wrong direction with my green 1-bank, but was still able to PTL into Range 1 of where one went attempting to circle around with double 3-speeds. It's not going to be as easy against higher PS ships, but it's a lot of fun.

My current list that I'm working on variation of is Guri (PTL/SvMk.II/Autothrusters) and Thweek (SvMk.II/AT/Virago/FCS/Glitter). Both are 32 points, and I don't know exactly what I want to put in as my 3rd ship. A Skinny Dalan like that one might be a good idea. I could probably add Enforcer and either Unhinged or Overclocked R4, and still have a reasonable bid.

I actually ran a PTL Guri and PTL Assassin with Fenn last night. It worked great, and you're right PTL is amazing on Starvipers. Still, I wanted to try utilizing that bendy barrel roll to always get out of arc, if possible.

EDIT: I'm not convinced that a lower PS Guri with PTL isn't the right option, but I do want to try the other version at least once.

Edited by Norphinkr21

I keep getting my *** handed to me by Fenn/thweek/Dalan. It’s a legit concept.

8 minutes ago, Estarriol said:

I keep getting my *** handed to me by Fenn/thweek/Dalan. It’s a legit concept.

Awesome! For me, I mean. Not so much you. Haha

Do you remember how they're built?

I haven't found it that hard to line the arc up.

My build is Dalen, with Expertise, Enforcer, Chips, Unhinged, and Concussion.

Not being PS9, I don't really worry about initiative, and I also don't play him necessarily seeking hardcore bullseye shots. Because I can rely on the barrel rolls (with TL + focus anyways), I generally use those.

I guess I fly it somewhere in-between just random target of opportunity, and flying hardcore everything is bullseye arc or I've wasted the ship. If I wanted to do that, I would swap the concussions for engine upgrade. That way with boost+barrel, you are almost sure to track your bullseye with TL+focus, every round.

I play it (I think) smart: planning for your opponent and trying to move your arc to the best place to get them in arc, but keeping the options open, and not like flying directly into range one and hoping that they move into the arc and you murder them, or they fly away and you get mowed down.

I've found that so long as you play smart and barrel roll where needed, and look overall at the table (even if the ship you are targeting gets out no matter whether you barrel roll, can you target somebody else, or move so they will move into your arc), more often than not you can catch somebody in arc. If anything, you take a focus, nobody moves into your arc, and you still get a 3 dice PW attack.

The other thing is that its not the end of the world if they don't move into your bullseye arc. If anything, of you coordinate your arcs right, you make them choose between eating the missile in the face from Dalen, or using an action to move away out of it, probably still taking a shot normally, and taking shots from other ships, and maybe getting out of position.

Its great fun!

Also, make sure to hang back with him somewhat. Beyond the fact that he will get eaten for breakfast at close range of multiple shots (not to say outmanuevered of normal arc and bullseye arc), you have a greater flexibility over manipulating your arc (moving at further range increases how much you move downrange).

But if you can get the missile off, oftentimes that in itself is worth it, even if you only ecscape on 2 health or something. If you manage to serverely damage/crit a critical ship, or destroy it, in one round, and fly away on low health, then you might even survive long enough to do some more damage (and you've traded your mostly damaged ship for either a destroyed or heavily damaged important enemy ship)

Apologies for the long post.

Best,

Cow

If you all are looking for a three ship, feel free to check out my Dalen Fenn Thweek build!

Fenn is still very strong.

I would support switching to Thweek, with both titles, FCS, and AT. More versatile than Xizor, and frankly, Xizor's ability doesn't want to be used with those kind of wingmates.

I adore Dalan, and Thweek leaves more room for a nicely kitted Oberos. VI, Harpoons, Enforcer, R4 Agromech, GC. You take a focus action, hopefully not needing to Barrel Roll. If you get the TL from Dalan, you spend the TL to reroll, spend the focus, then acquire a TL for next round. GC still applies, of course, and Enforcer is just a nice little accessory.

On 1/28/2018 at 1:13 PM, Greebwahn said:

Fenn is still very strong.

I would support switching to Thweek, with both titles, FCS, and AT. More versatile than Xizor, and frankly, Xizor's ability doesn't want to be used with those kind of wingmates.

I adore Dalan, and Thweek leaves more room for a nicely kitted Oberos. VI, Harpoons, Enforcer, R4 Agromech, GC. You take a focus action, hopefully not needing to Barrel Roll. If you get the TL from Dalan, you spend the TL to reroll, spend the focus, then acquire a TL for next round. GC still applies, of course, and Enforcer is just a nice little accessory.

The Agromech I actually love, and I don't know how i never noticed it before. I've played mostly imperials before now am trying to dive headfirst into Scum. Agromech is, in most regards, going to be the same as a FCS. That makes a lot of sense to me.

On 1/27/2018 at 10:05 AM, Norphinkr21 said:

That's actually pretty fair. Switching Xizor to Thweek with the same build except for VI saves me four points. I lose Xizor's ability and I'll usually have to activate Thweek before my other two, but neither of those are necessarily a huge problem, and Thweek's ability mean's he'll always move after my opponent as long as I keep a bid. That gives me enough to make Dalan a little better too. Maybe a Glitterstim and/or astromech.

Problem with Xizor in your list, is he is not the most dangerous ship, so opponent has no problem leaving him on the table while they deal with Fenn or Harpoon reloader Dalan. Thweek is an easy replacement for Xizor just to guarantee you always have high PS and should fill the same role as Xizor with "He isnt the most dangerous, just highest PS".

I flew thweek/Dalen/fenn and it was pretty good. Beat PS11 Poe/Han. With good flying the list can be brutal.

Fenn Rau (28) w/ Push the Limit (3), Autothrusters (2), Concord Dawn Protector (1)

Dalan Oberos (Kimogila) (25), Deadeye (1), Concussion Missiles (4), Overclocked R4 (1), Guidance Chips (0), Enforcer (1)

Thweek (28) w/ Fire-Control System (2), Glitterstim (2), Autothrusters (2), StarViper Mk. II (-3), Virago (1)