So this is really just me thinking out loud. With the choices of Primed Thrusters, Pattern Analyzer, Advanced Optics, and Comm Relay, I'm often trying to figure out which one I should use for Poe (and also for other ships with the Tech slot). Each upgrade has it's Pros and Cons, so I'm writing down how each one behaves in 4 scenarios; executing a green maneuver, a red maneuver, a green while stressed, and a white while stressed. For this I'm using:
Poe with Intensity, BB-8, and Black One (not bothering with Mods since they really don't impact the results).
If you feel you're in a similar position then I hope this will help you out. If not and you don't even use Poe or already know which is the best tech for your build, then this might be a waste of your time.
Anyway, let's get started.
Primed Thrusters:
1) Green Maneuver:
BB-8: Still activates
Intensity: Activates from BB-8 and grants you a Focus or Evade
Black One: Still activates if you have a red target lock
Main Action: Most likely a focus if you chose an evade via Intensity for extra defense, a TL for extra offense, or a boost for better arc dodge or firing position
Total Actions/Mods: 3. Barrel roll BB-8, focus/evade Intensity, and your main action
End results: No stress, shred off enemy TL, spend a token so Intensity is ready for next round, and you have a TL or evade for extra mods during Combat
2) Red Maneuver:
BB-8: Does NOT activate
Main Action: Only option is Boost
Intensity: Activates only if you choose a boost as your action after red maneuver
Black One: Only from your boost
Total Actions: 2. Boost & focus/evade (most likely focus)
End results: You're stressed, but shred off enemy TL if boosted, need to sacrifice focus/evade from Intensity to re-use it for next turn
3) Green Maneuver while stressed:
BB-8: Still activates
Intensity: Activates from BB-8 and grants you a Focus or Evade
Black One: Still activates if you have a red target lock
Main: Most likely a focus if you chose an evade via Intensity for extra defense, a TL for extra offense, or a boost for better arc dodge or firing position
Total Actions: 3, barrel roll, focus/evade, and your main action
End results: No stress, shred off enemy TL, spend a token so Intensity is ready for next round, and you have a TL or evade for extra mods during Combat
4) White Maneuver while stressed:
BB-8: Does NOT activate
Main Action: Only Boost
Intensity: Activates only if you choose a boost as your action after red maneuver
Black One: Only from your boost
Total Actions: 2: boost & focus/evade (most likely focus)
End results: You're stressed, but shred off enemy TL if boosted, need to sacrifice focus from Intensity to re-use it for next turn
Pattern Analyzer:
1) Green Maneuver:
BB-8: Still activates
Intensity: Activates from BB-8 and grants you a Focus or Evade
Black One: Still activates if you have a red target lock
Main Action: Most likely a focus if you chose an evade via Intensity for extra defense, a TL for extra offense, or a boost for better arc dodge or firing position
Total Actions: 3, barrel roll, focus/evade, and your main action
End results: No stress, shred off enemy TL, spend a token so Intensity is ready for next round, and you have a TL or evade for extra mods during Combat
2) Red Maneuver:
BB-8: Does NOT activate
Main Action: Any action is available
Intensity: Activates only if you choose a boost as your action after red maneuver
Black One: Only from your boost
Total Actions: 1 or 2 max possible: boost & focus/evade (most likely focus), or any single standard action (TL or Focus)
End results: You're stressed, shred off enemy TL if boosted, need to sacrifice focus from Intensity to re-use it for next turn
3) Green Maneuver while stressed:
BB-8: Does NOT activate
Main: Any action is available
Intensity: Activates only if you choose a boost as your action
Black One: Activates only if you choose a boost as your action
Total Actions: 1 or 2 max possible: boost & focus/evade (most likely focus), or any single standard action (TL or Focus)
End results: No stress, shred off enemy TL if boosted, Intensity is ready for next round, and you have a TL or evade for extra mods during Combat
4) White Maneuver while stressed:
BB-8: Does NOT activate due to previous stress
Main Action: No action
Intensity: Does NOT activate due to no action due to previous stress
Black One: Does NOT activate due to no action due to previous stress
Total Actions: None
End results: You're still stressed, still target locked, and left with no actions/mods for this round
Advanced Optics:
1) Green Maneuver:
BB-8: Still activates
Intensity: Activates from BB-8 and grants you a Focus or Evade (best to choose Evade for this so you can gain Focus later and have something to sacrifice to flip up Intensity)
Black One: Still activates if you have a red target lock
Main Action: Most likely a focus if you chose an evade via Intensity for extra defense and to flip over Intensity, a TL for extra offense, or a boost for better arc dodge or firing position
Total Actions/Mods: 3 (or 4 max if you already have a Focus stored from a previous round), barrel roll from BB-8, Evade from Intensity, (Focus from previous round) and your main action (being Boost or TL)
End results: No stress, shred off enemy TL, best to spend an Evade so Intensity is ready and flipped up, and you now have a Focus Token to carry into the next round
2) Red Maneuver:
BB-8: Does NOT activate
Main Action: No action
Intensity: Does NOT activate due to no action due to previous stress
Black One: Does NOT activate due to no action due to previous stress
Total Actions/Mods: None, UNLESS you already have a Focus token stored from a previous round
End results: You're stressed, still target locked, and either have one Focus token or nothing
3) Green Maneuver while stressed:
BB-8: Does NOT activate
Main: Any action is available (Focus best option, or TL since it can also carry over to next round. If you already have a Focus from previous round then you can boost and evade, then spend evade to reuse Intensity later)
Intensity: Activates only if you choose a boost as your action (However you will have to spend a token in the end phase if you want to use Intensity next round)
Black One: Activates only if you choose a boost as your action
Total Actions/Mods: 1 up to 3 max possible depending on if you already have a Focus from a previous round
End results: No stress but if you chose to boost you'll shred off enemy TL, and gain a focus/evade HOWEVER you'll have to give it up to keep using Intensity, so you're left with nothing UNLESS you chose to Focus as your main action and now you have something to carry on to the next round.
4) White Maneuver while stressed:
BB-8: Does NOT activate due to previous stress
Main Action: No action
Intensity: Does NOT activate due to no action due to previous stress
Black One: Does NOT activate due to no action due to previous stress
Total Actions/Mods: None,UNLESS you already have a Focus token stored from a previous round
End results: You're stressed, still target locked, and either have one Focus token or nothing
Comm Relay: (pretty much the exact same as Advanced Optics)
1) Green Maneuver:
BB-8: Still activates
Intensity: Activates from BB-8 and grants you a Focus or Evade (best to choose Evade for this so you can keep it for future defense, or if you already have an Evade then choose Focus)
Black One: Still activates if you have a red target lock
Main Action: Most likely a focus if you chose an evade via Intensity, or a TL if you already have an Evade from Comm and Focus from Intensity, or a boost for better arc dodge or firing position
Total Actions/Mods: 3 (or 4 max if you already have an Evade stored from a previous round), barrel roll from BB-8, Focus from Intensity, (Evade from previous round) and your main action (being Boost, TL, or a second Focus)
End results: No stress, shred enemy TL, best to spend your Focus so Intensity is ready and flipped up, and you now have an Evade Token to carry into the next round
2) Red Maneuver:
BB-8: Does NOT activate
Main Action: No action
Intensity: Does NOT activate due to no action due to previous stress
Black One: Does NOT activate due to no action due to previous stress
Total Actions/Mods: None, UNLESS you already have an Evade token stored from a previous round
End results: You're stressed, still target locked, possibly still locked, and either have one Evade token or nothing
3) Green Maneuver while stressed:
BB-8: Does NOT activate
Main: Any action is available (Boost best option for action economy, especially if you already have an Evade from previous round then you can boost and Focus, then spend Focus to reuse Intensity later)
Intensity: Activates only if you choose a boost as your action (However you will have to spend a token in the end phase if you want to use Intensity next round)
Black One: Activates only if you choose a boost as your action
Total Actions/Mods: 1 up to 3 max possible depending on if you already have an Evade from a previous round
End results: No stress but if you chose to boost you'll shred enemy TL and gain a focus/evade, HOWEVER you'll have to give it up to keep using Intensity, so you're left with nothing UNLESS you already have an Evade from previous round
4) White Maneuver while stressed:
BB-8: Does NOT activate due to previous stress
Main Action: No action
Intensity: Does NOT activate due to no action due to previous stress
Black One: Does NOT activate due to no action due to previous stress
Total Actions/Mods: None, UNLESS you already have an Evade token stored from a previous round
End results: You're stressed, still target locked, and either have one Evade token or nothing
Well congrats, you've read through all of it and I hope it's been helpful to you. In reviewing what I've concluded, in my own opinion I'd rank the 4 by the following (#3 and #2 are closely tied, and once again this is for this Poe loadout. Other ships that behave differently will have different results):
#4) Pattern Analyzer. It doesn't add any advantage to a green maneuver with/without stress and doesn't help a white maneuver with stress. It only shines if you're doing to be doing a lot of red moves.
#3) Advanced Optics. I'd only choose this one if I don't have 3 pts for Comm Relay. While it is very useful for Poe since he relies on Focus tokens, if you gain a Focus from Intensity then you immediately have to use it up in the End Phase since you can't get another Focus token from you're main action and Evade isn't an option (not without outside help anyway). Also sometimes I think it is good for Poe to have two Focus tokens in case he rolls 2+ focus dice results for offense or defense.
#2) Comm Relay. I like this one since it allows you to potentially have up to 2 Focus tokens and 1 Evade. I think it's main drawback is the extra point over Advanced Optics. However, both Comm Relay and Advanced Optics can leave you wide open with no actions/mods if you do a red maneuver or still stressed while doing a white maneuver, so unless you already have one stored token, you're wide open for an easy attack.
#1) Primed Thrusters. From all 4 basic scenarios this card can still grant you access to the boost action which will activate Intensity for an additional token and shred any Target Locks off of you or nearby opponent. You can still use BB-8 even while you have a stress and plus it is the cheapest of these four.
Thanks again for reading. I hope this has been helpful to you.