I’m going to play my first 400 point game at my local game store tomorrow. I just bought a Home One and thought I’d try it as a carrier. I’m a noob so any advice is appreciated.
The gist is to use the Indepence title to speed up the slow squadrons and the VCX-100 as a relay to put some distance between the flotilla and Yavaris for as long as possible.
Home One Carrier (400/400)
Rebels - Author: Chris Boerger
Commander: Commander Sato
Objectives: Most Wanted, Fire Lanes, Minefields
[flagship] MC80 Command Cruiser (106)
- Commander Sato (32)
- Independence (8)
- Reinforced Blast Doors (5)
- Boosted Comms (4)
- Toryn Farr (7)
- Fighter Coordination Team (3)
- XI7 Turbolasers (6)
= 171 total points
GR-75 Medium Transports (18)
- Bright Hope (2)
- Bomber Command Center (8)
- Expanded Hangar Bay (5)
= 33 total points
Nebulon-B Escort Frigate (57)
- Yavaris (5)
- Spinal Armament (9)
= 71 total points
Squadrons (125/134):
1x VCX-100 Freighter (15)
1x Tycho Celchu A-Wing Squadron (16)
1x Luke Skywalker X-Wing Squadron (20)
1x Keyan Farlander B-Wing Squadron (20)
1x B-Wing Squadron (14)
1x Scurgg H-6 Bomber (16)
2x Z-95 Headhunter Squadron (14)
1x Y-Wing Squadron (10)