Quickdraw and a bomber escorted Inq?

By Kretin, in X-Wing Squad Lists

So I was thinking of ways to play with 2 SF tie, but ultimately decided on the Inq. bomber feeds the Inq TL they both play defensively and distantly. I'm not sold on PTL for the bomber though (even though his dial becomes mostly green) Thoughts and blaring weaknesses on this list are welcome!

"Quickdraw" — TIE/sf Fighter

29
Veteran Instincts 1
Fire-Control System 2
Harpoon Missiles 4
Advanced Optics 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 40
The Inquisitor — TIE Advanced Prototype 25
Deadeye 1
Harpoon Missiles 4
Guidance Chips 0
TIE/v1 1
Ship Total: 31
Gamma Squadron Veteran — TIE Bomber 19
Push the Limit 3
Systems Officer 2
Kylo Ren 3
Twin Ion Engine Mk. II 1
TIE Shuttle 0
Ship Total: 28

My issue is this: the bomber seems to be used as a tool to let your Quickdraw and Iquisitor get Target Locks. However, both the Inquisitor and QD are pretty good at getting Target Locks on their own, and the shuttle only gets them TLs if they're in range when the Shuttle moves as PS 5, and only if they're at range 1 of the shuttle. That's pretty tight. Support bombers like this work best, in my mind, when the ships they're supporting are less able to support themselves.

It might work out better to have a Lambda Shuttle (likely Omicron Group Pilot) carry Kylo Ren, and then give the Inquisitor PTL and Autothrusters. The Shuttle can still hit pretty hard, maybe toss on Electronic Baffle to discard some stress and pull hard turns more freely.

“Quickdraw” (40), Veteran Instincts (1), Fire-Control System (2), Harpoon Missiles (4), Advanced Optics (2), SpecOps Training (0), Lightweight Frame (2)

The Inquisitor (35), Push the Limit (3), Harpoon Missiles (4), TIE/v1 (1), Autothrusters (2)

Omicron Group Pilot (25), Electronic Baffle (1), Kylo Ren (3)

//

I flew against an interesting support bomber list once. It went something like this, but possibly not exactly this. However, you can see what I mean when I say the bomber supports ships which can't really support themselves. Pure Sabacc can't normally get Target Locks for his 4/5 dice attacks. Rexler Brath doesn't have the built-in action economy to support his two attacks and pilot ability. However, Tomax supplies the TLs and extra focus and gives himself free Evade tokens to stay alive. When you can open up with Sabacc, clear off someone's shields, and then have Rexler light them up and spend a focus to turn 4 hits into crits? That's a brutal result.

“Pure Sabacc” (25) TIE Striker (22), Veteran Instincts (1), Adaptive Ailerons (0), Lightweight Frame (2)

Rexler Brath (42) TIE Defender (37), Tractor beam (1), Expertise (4), TIE/D (0)

Tomax Bren (31) TIE Bomber (24), TIE Shuttle (0), Cool Hand (1), Twin Ion Engine Mk. II (1), Systems Officer (2), Fleet Officer (3)

I wasn't thinking of flying the bomber with QD, more like the bomber supporting the Inq and playing them super wide. I'm not the biggest fan of big base ships, but I can see your point. Maybe putting PTL on the Inq, and bringing the bomber shuttle down a bit in points and pilot skill, the inq would effectively get 4 actions per turn. Flying the 2 in formation and having quickdraw doing quickdraw things. I really dig that second list you put up, I may play around with that too!

I'm gonna second @theBitterFig 's comment that Inky can support himself quite well - with PTL and AT. A supportive bomber could still be interesting, but perhaps like this?

Scimitar Squadron Pilot

LWF

Shuttle Title

Kylo

Inspiring Recruit (just in case INky has problems)

Deadeye + inquisitor is crazy anty synergistic. might work getting a missile off against higher ps threats but i would think 90% of the time you are going to grab that target lock to get the free evade. You are also trading out auto thrusters for guidance chips really hurting what the inquisitor does best.

The way you have the inquisitor built you might as well replace him with:
Rho Squadron Vet (alpha-class star wing)
-deadeye
-Harpoon Missile
-Guidance Chips
-Extra Munitions
(28 pts total)

Saves you 3 points gets you possible 2 missiles off + more if you manage to reload after 2 that's rare. (went 5-1 and knocked out at top 4 in a large regional and never lost him before shooting at least one missile)

The way you have the inquisitor built is just really suboptimal for what you are trying to accomplish with him. If your goal is to fire missiles at higher PS ships there are way better ways to do it. and that's how you have him built.

If you want the inquisitor, drop deadeye and find the points to get PTL and autothrusters on him.

I am all for support shuttles but your list really does not need the action / token help from either Fleet or Systems officer (**** your quickdraw 25% of the time won't even have actions to take in my experience) On top of that not having LWF on the shuttle is a real sin. I like @Greebwahn shuttle for your list, not sure if it frees up enough points to fix your inquisitor.

Taking your list and fiddling with it I come up with this:

100 points

43 points
“Quickdraw” Special Forces TIE , Unique
Expertise (4)
Fire-Control System (2)
Harpoon Missiles (4)
Advanced Optics (2)
Special Ops Training (0)
Lightweight Frame (2)

35 points
The Inquisitor TIE Advanced Prototype, Unique
Push the Limit (3)
Harpoon Missiles (4)
TIE/v1 (1)
Autothrusters (2)

22 points
Scimitar Squadron Pilot TIE Bomber
TIE Shuttle (0)
Lightweight Frame (2)
Kylo Ren (3)
Intelligence Agent (1)

I also think Quickdraw is way to strong with expertise. You load the focus with advanced options and sit on it as defense only (or after you do a red) most of your actions will be barrel rolls with the occasional target lock.

Edited by Icelom

but doesn't the title allow you to gain a free evade when you acquire a target lock?

1 hour ago, Kretin said:

but doesn't the title allow you to gain a free evade when you acquire a target lock?

That kind of works shity with deadeye.