So I was thinking of ways to play with 2 SF tie, but ultimately decided on the Inq. bomber feeds the Inq TL they both play defensively and distantly. I'm not sold on PTL for the bomber though (even though his dial becomes mostly green) Thoughts and blaring weaknesses on this list are welcome!
|
"Quickdraw" — TIE/sf Fighter |
29 |
| Veteran Instincts | 1 |
| Fire-Control System | 2 |
| Harpoon Missiles | 4 |
| Advanced Optics | 2 |
| Lightweight Frame | 2 |
| Special Ops Training | 0 |
| Ship Total: 40 | |
| The Inquisitor — TIE Advanced Prototype | 25 |
| Deadeye | 1 |
| Harpoon Missiles | 4 |
| Guidance Chips | 0 |
| TIE/v1 | 1 |
| Ship Total: 31 | |
| Gamma Squadron Veteran — TIE Bomber | 19 |
| Push the Limit | 3 |
| Systems Officer | 2 |
| Kylo Ren | 3 |
| Twin Ion Engine Mk. II | 1 |
| TIE Shuttle | 0 |
| Ship Total: 28 | |