SCUM HARPOONS?

By SkyCooper, in X-Wing Squad Lists

So I've thought about trying this out, does anyone have any ideas? I threw the defensive plating in there for those pesky bombers. I think for a 4 ship fully modded harpoon missile strike, with a fairly respectable follow up squad, while low PS, I'm thinking there is quite a bit of potential here. Anyone tried this before? TL then pop the glitterstems the turn you use it.
Cartel Marauder x4 PS2
Kihraxz Fighter
Vaksai (0)
Harpoon Missiles (3)
Glitterstim (1)
Guidance Chips (0)
Deflective Plating (0)
Vectored Thrusters (1)

Deflective Plating won't work... it's Rebel B/SF-17 Bomber only

30 minutes ago, MUrunner20 said:

Deflective Plating won't work... it's Rebel B/SF-17 Bomber only

scratch that then. LOL, my builder was showing it as an option. HMMMM.

It might be hard to the the range right for target locks, but if you pull it off, it'll hit fairly hard. Another thing is that a Kihraxz dies fairly quick. Only 5 HP, rather crit susceptible. It might be easier to take the new PS 3 Kimogilas. 22 points baseline, add Long Range Scanners and Harpoon for 26 points each. Two might be able to fit with a moderate-priced large base (Timewalk Assaj, an alpha-striking Bossk, etc), or perhaps 3 of these, and a filler ship of some kind.

Against a good player you are probably going to loose 2 ships before ever getting a missile off. 1 ship for sure. And getting those missiles of will be hard as the enemy can most likely close into range 1. I think you are probably better off with just 5x cartel mauraders with no ordanence. My guess is you will do alot more damage with the 5 naked ships then the 4 missile ships.