Hey everyone, I’m looking to start a Sci-fi/Mecha campaign with my group soon using GM Huzz’s Sci-fi armory as a base for the weapons.
What I’m looking for help with is how to scale the Hull/Armor of ships (using the ones from the Star Wars books as a base). I want my party to be able to take on larger vessels on their own to really get that hero/Ace pilot feeling but with how tough larger ships are in the Star Wars game I don’t think it would work. Do any more experienced GMs/Homebrewers have any advice on how to stat/scale custom ships?