hey all!
As the title says, I'm very curious as to how you guys conceive, structure and then 'produce' content for your players?
- Do you write a vague outline for an adventure and wing it?
- do you plan meticulous outlines and maps and props and dialog?
- How much of the structure or plot of your adventures directly comes from the PC's backstories or prior events?
- Where do you get your inspiration?
- Do you write stand-alone/modular adventures that could apply to any group or is everything bespoke to yours?
- Do you ever co-opts adventures from other systems and convert them to Star Wars?
- Do you ever discuss specific storylines with players prior to running them?
- Are your campaigns episodic or do they have more of a 'grand backdrop'?
If there are details you have or questions I should have asked, please chime in
Thanks in advance!