both myself and the games master worked in tandem to make this as both of us fond conflict, and to an extent the force dice, underwhelming
D12 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
|
Force points |
●●● |
●● |
●● |
● |
● |
● |
● |
○ |
○ |
○ |
○○ |
○○ |
|
Dark side total: 11 |
Light side total: 7 |
Light Side Perks:
Above 90: add an additional ○ to all force checks, after destiny pool is generated add one light side token, lasts until below 80
Above 80: May re-roll X force dice once while making a force check, lasts until below 60
Above 70: Add ○ to all force checks. Take strain flip destiny for using dark side points, do not take conflict from using light side points
Neutral Perks:
Above 60: Roll light side conflict dice at the end of each session
70-30: Take no strain from using light or dark side points, Take conflict for using both light and dark side points, flip no destiny for using light or dark side points
Below 40: Roll dark side conflict dice at the end of each session.
Dark Side Perks:
Below 30: +2 strain, +2 wounds, add ● to each force check, after destiny pool is generated, but before paragons effect, flip one light side token to dark side. Take strain and flip destiny for using light side, do not take conflict from using dark side points
Below 20: Remove ● from each force check, lasts until above 40
Below 10: -1 strain, -1 wounds, lasts until above 40
clarification:
the way i have designed the dark side perks comes for a in-universe observation with many dark side apprentices rivaling their masters in terms of power, as such they gain all their perks immediately but lose them over time and cannot regain them
the conflict dice mentioned above are the same as the one used currently die but instead of only drawing you to the light they draw you to which ever end you happen to be closer to “Once you start down the dark path, forever will it dominate your destiny, consume you it will.” this makes the dark side's "place of power" unsustainable while allowing the light side paragons more wiggle room with theirs
instead of having a conflict dice to roll, a neutral force user will be drawn to light and dark depending on what they use, so light side points draw you to the light side while dark side pulls you from it. the other two perks are designed to make the difference between the force points minimal