11 minutes ago, geek19 said:MC75, Salv, Yav, Flot
I question how much room that ^ leaves for this
QuoteSquads
Edited by GiledPallaeon
11 minutes ago, geek19 said:MC75, Salv, Yav, Flot
I question how much room that ^ leaves for this
QuoteSquads
Edited by GiledPallaeon
4 minutes ago, GiledPallaeon said:I question how much room that ^ leaves for this
Yeah. MC75, MC30, Flot Flot leaves a 70pt ish squad force...
Just now, Ginkapo said:Yeah. MC75, MC30, Flot Flot leaves a 70pt ish squad force...
So enough to use Sato well, but not so many you can actually fight the fighter war against Sloane and win without other tricks.
5 minutes ago, GiledPallaeon said:So enough to use Sato well, but not so many you can actually fight the fighter war against Sloane and win without other tricks.
MC75, 4 flotillas, 134 points of squads, annnnd I hate myself.
7 minutes ago, Ginkapo said:Yeah. MC75, MC30, Flot Flot leaves a 70pt ish squad force...
Yup, 70ish points, plus or minus your taste in upgrades
Name: Easier than Mathing
Faction: Rebel
Commander: Commander Sato
Assault:
Defense:
Navigation:
MC75 Ordnance Cruiser (100)
• Commander Sato (32)
• Bail Organa (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Wide-Area Barrage (2)
= 155 Points
Nebulon-B Support Refit (51)
• Intel Officer (7)
• Dual Turbolaser Turrets (5)
• Salvation (7)
= 70 Points
Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Yavaris (5)
= 68 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
= 33 Points
Squadrons:
= 0 Points
Total Points: 326
HOW HAS NOBODY LINKED THE SONG YET?
4 minutes ago, geek19 said:MC75, 4 flotillas, 134 points of squads, annnnd I hate myself.
At least you'll win every tournament with that list.
Just now, Snipafist said:HOW HAS NOBODY LINKED THE SONG YET?
Because when you lost a 17 year old contract at work which somehow keeps repeatedly returning, and the contract is called a MAC, you become desensitized to this....
1 minute ago, Snipafist said:HOW HAS NOBODY LINKED THE SONG YET?
I was too busy listening to Pony by Ginuwine instead.
RIP Lil Sebastian. RIP.
The problem with Nym has always been that once you've got all the support infrastructure you need in place to make his special reliable enough to count on--Toryn, BCC, Yav , Adar, Intel, Escorts--you're starting to eat pretty far into the points you need to follow up with a big and worthwhile shot. Burning a brace does you no good if you're flying AF2/Yav/3*75 with no dice mods.
The Zombie Lord's idea there could work because I think you're getting around that issue to a degree. Though I do think it wants Intel, which means it needs either Jan + X-wings or a couple of vanilla HWKs, which starts to eat into your points. You do have some left over, so you could probably still make it work. I might just replace the two vanilla A-wings with vanilla HWKs and add a third on top of that... not sure, I'd have to fiddle with it a little.
You're also down Adar, which isn't a huge deal--just the double tap gives a pretty good chance to proc it once, assuming you can get that shot. Somewhere in the 80ish% range, IIRC, to proc at least once on the TF/BCC Yavaris double tap. You're also down FC on Yavaris , which I think is a bigger deal because it limits Yav 's strike range significantly... but again, there's some wiggle room in here, so it could probably be worked around. Maybe APT -> WAB or something to shave off the points.
Here is more thought out version of that fleet. Now you can actually get some usage out of BCC with 4 bombers, and much stronger anti-fighter power with 3 X-Wings backed by Toryn double taps. Speed 3 squads enables them to keep up with the MC75, which can also go first thanks to Bail. Jan+Biggs is hard to crack, and Tycho is free to run around and back under protection. MC75 with WAB, 2 combat GR-75s, and Yavaris should make short work of any squads with all the flak, while the MC75 is capable of taking down an ISD in 2 rounds.
Weak against MSU since the MC75 is not built to withstand a bunch of attacks, and 3 of the 4 activations are high quality. Objectives are questionable. Still has 9 points that need to be used, no way I'd leave a 9 point bid.
Faction: Rebel
Commander: Commander Sato
Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Solar Corona
MC75 Ordnance Cruiser (100)
• Commander Sato (32)
• Bail Organa (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Wide-Area Barrage (2)
= 155 Points
Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Yavaris (5)
= 68 Points
GR-75 Combat Retrofits (24)
• Toryn Farr (7)
• Bomber Command Center (8)
• Bright Hope (2)
= 41 Points
GR-75 Combat Retrofits (24)
• Comms Net (2)
= 26 Points
Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• Nym (21)
• Tycho Celchu (16)
• 2 x X-wing Squadron (26)
= 101 Points
Total Points: 391
Why Sato though?
2 minutes ago, Ginkapo said:Why Sato though?
Because ordnance cruiser with all the black dice against a braceless ship.
In reality, it's more of a fleet for Corellian Conflict or MONSTER TRUCKS
35 minutes ago, Ginkapo said:Why Sato though?
Cuz I want to run Sato.
Why do you bother with Konstantine?
[Shower thought warning]
It occurs to me that Sato would be significantly helped by an upgrade effect identical to a CF dial:
Add one attack die to the attack pool. That die must be of a color that is already in the attack pool.
20 minutes ago, Ardaedhel said:[Shower thought warning]
It occurs to me that Sato would be significantly helped by an upgrade effect identical to a CF dial:
Add one attack die to the attack pool. That die must be of a color that is already in the attack pool.
So, most wanted?
45 minutes ago, geek19 said:So, most wanted?
Yes, if MW were an upgrade.
I was thinking of including vcx and making the fleet more along the lines of Ackbar strategic... Pushing your opponent into the direction of your advanced gunnery... Then hopefully using Bail to get that devastating first activation. Expanded launchers wide area barrage with advanced gunnery Sato... Save the rebellion, save the dream!!!
Also you don't need yvaris if you want to go jan,2 yt1300, 8 y wing... It's just that as soon as you start including too many aces, yvaris starts to look a lot more attractive.
As for nym, I'd much rather pair him with Jendon than yvaris or adar because you could activate both with the ordnance cruiser and swing. The rebel way, you have to combo activate adar or yvaris first, then give your opponent a chance to get out of the way of the mc75.