Does "in arc" also require Range?

By emeraldbeacon, in X-Wing Rules Questions

First off, let me say that this is a devil's advocate question. I'm just trying to pre-emptively rules lawyer the question so I'm prepared in case it ever comes up.

QUESTION: How far does a firing arc extend?

Can I have a ship outside of Range 3 still be "within my firing arc?" For non-epic purposes, is a ship at "Range 4" that is in my firing arc still considered "in arc" for any game purposes that don't explicitly call for range, or does it need to be within my Range 3 "threatened" area as well?

Obviously, almost every card that calls for arc/no arc also specifies a range (see Flight Assist Astromech, First Order Vanguard), unless the effect is the same regardless of distance (see the rules for Reinforce). But I'm interested to see how people interpret this question...

1 minute ago, emeraldbeacon said:

First off, let me say that this is a devil's advocate question. I'm just trying to pre-emptively rules lawyer the question so I'm prepared in case it ever comes up.

QUESTION: How far does a firing arc extend?

Can I have a ship outside of Range 3 still be "within my firing arc?" For non-epic purposes, is a ship at "Range 4" that is in my firing arc still considered "in arc" for any game purposes that don't explicitly call for range, or does it need to be within my Range 3 "threatened" area as well?

Obviously, almost every card that calls for arc/no arc also specifies a range (see Flight Assist Astromech, First Order Vanguard), unless the effect is the same regardless of distance (see the rules for Reinforce). But I'm interested to see how people interpret this question...

Well... technically forever IMO. However, as you said, I can't think of anything that triggers off of having arc but not specifying a range. If you can find an example of why this would be important, maybe this could be better determined.

I think the only case that calls out arc but not range is Dengar - which very very rarely makes any difference (because he can only normally be triggered by something in range anyway, Epic excepted), but technically, a ship attacking him from a position where a corner of its base was in arc but out of range, with the rest of its base out of arc but in range, would be subject to his return fire.

I don't believe there are as yet any cases (outside Epic anyway) where it matters - nor indeed, where it occurs, except the above and possibly QD as well. Who in the same situation wouldn't be able to use it because he can't fire out of range 3 or out of his arc.

2 minutes ago, Npmartian said:

Well... technically forever IMO. However, as you said, I can't think of anything that triggers off of having arc but not specifying a range. If you can find an example of why this would be important, maybe this could be better determined.

Here's a hypothetical situation.

Say that for Flight Assist Astromech, instead of it calling for no enemy ships in your arc at range 1-3 (both conditions simultaneously), it called for no enemy ships in your arc and at range 1-3 (both conditions separately). It would mean that, if any enemy ship was in that awkward corner of your outermost firing arc, they could conceivably be both at Range 3 of you, and technically in your arc (at Range 4). That would shut down your droid. It's a fringe case, but things like that have popped up in the game before (see the wording and clarification for Tactician).

2 minutes ago, thespaceinvader said:

I think the only case that calls out arc but not range is Dengar - which very very rarely makes any difference (because he can only normally be triggered by something in range anyway, Epic excepted), but technically, a ship attacking him from a position where a corner of its base was in arc but out of range, with the rest of its base out of arc but in range, would be subject to his return fire.

I don't believe there are as yet any cases (outside Epic anyway) where it matters - nor indeed, where it occurs, except the above and possibly QD as well. Who in the same situation wouldn't be able to use it because he can't fire out of range 3 or out of his arc.

Of course, Quickdraw only cares if he has viable targets when he loses his shield. ;)

13 minutes ago, emeraldbeacon said:

Here's a hypothetical situation.

Say that for Flight Assist Astromech, instead of it calling for no enemy ships in your arc at range 1-3 (both conditions simultaneously), it called for no enemy ships in your arc and at range 1-3 (both conditions separately). It would mean that, if any enemy ship was in that awkward corner of your outermost firing arc, they could conceivably be both at Range 3 of you, and technically in your arc (at Range 4). That would shut down your droid. It's a fringe case, but things like that have popped up in the game before (see the wording and clarification for Tactician).

In this particular case, "in arc at Range 1-3" only counts the range which is in-arc, so you'd be able to use FAA. If something specifies both arc and range, you'll want to treat them together.

Some things only specify range, like Fenn Rau attacking: his in-arc shot might be range 2, but his ship might still be at range 1, and thus he'd get the bonus.

Some things only specify arc. I actually had this come up the other day. While my opponent couldn't get a TL on me with Dalan Oberos' pilot ability (I wasn't in range 3 of his bullseye arc), I still took a stress from his Enforcer title when I fired at him with Han Solo, since that doesn't specify a range restriction. Another example is Reinforce on an Auzituck. If the back corner of an opponent's ship is in your arc outside range 3, but the front corner is out of arc at range 3, they still count as in arc for the purposes of Reinforce. This is because Reinforce doesn't specify a range.

“A firing arc extends across the play area.“ - Rules Reference, page 11

1 minute ago, jmswood said:

“A firing arc extends across the play area.“ - Rules Reference, page 11

FINE, IF YOU WANT TO GET ALL TECHNICAL ABOUT IT... ;)

Thanks, @jmswood :D

1 hour ago, jmswood said:

“A firing arc extends across the play area.“ - Rules Reference, page 11

I'm surprised no one quoted this earlier.

46 minutes ago, Parravon said:

I'm surprised no one quoted this earlier.

It's amazing what you can learn when you spend your time reading the actual rules of the game instead of thinking up ridiculous questions.

I was judging at the system open in Glendale this weekend and ran into three different cases where I had to measure an arc out to range 4:

- A ship was attacking a Reinforced Wookiee. The part of the ship within range 3 was out of the front arc, but we had to see if the part farther away was in arc.

- A Rey with Finn was being attacked by a Dash whose near corner was out of Rey's arc at range 3, but we had to see if the back of Dash was in arc for both abilities.

- A ship was being attacked by a Kimogila at range 3 and we had to see if the part outside of range 3 was inside the bullseye arc.

In every one of these cases, the abilities triggered because there was a part of the ship that was in arc beyond range 3.

Editing to add that this was during the days of X-Wing 1.0

In 2.0, the RRG clearly states "An arc is an area formed between the lines created by extending hash marks or arc lines printed on a ship token to range 3" so all arcs end at range 3.

Edited by skotothalamos
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