Planning a solo fight for my players, basically players vs a high level Nemesis Inquisitor , so I have been thinking a lot about the crit system and WT.
So here is the question, what can I give this Nemesis to allow them to fight to the death, basically I want them to keep going until the players hit that Crit+ threshold of 51-75 and nail the "Death" or "Dying" limit.
Is there anything in the game that can do this? Can an incapacitated character use stim packs?
I almost want to say a player can always 'get back up' during an encounter, making the wound threshold more of a 'normal damage till crit' counter that gets reset whenever it gets hit (although I know one of the solider signature abilities lets you do this).
So... help?
Edit: I think I found what I am looking for. "Against all odds"
Edit2: Once per session... maybe not.
Found the answer.