List for a Rebel beginner needed

By Stefan, in X-Wing Squad Lists

Hi guys,

we have a tournament coming in March, and I have a new player who wants to go. He wants to play Rebels. When I gave some basic categories of ships, he opted for mobile ships in favor of slow HP monsters. Other than that, there are no preferences. I have one list with Ghost/TLT/Phantom/FCS/Rey/Recon and Biggs/R-P9/IA for ready consumption because it's relatively easy to play, but it doesn't fit his parameters, really. I assume I can borrow around for any ships that I don't possess to lend him, so what would you guys recommend?

T-70 x-wings are probably the easiest and most fun way to go. Snap Wexley comes to mind, poe of course. punchy, reliable, relatively straight forward.

Edit: Dash/poe is also supposed to be pretty good. Definitely mobile

Edited by Awing Test Pilot

Rey/Poe is fast, manuverable and a solid list for beginners. And there's a lot of ways to set them up to customize to his style. You could throw R2-D2 for regen, BB-8 for janky barrel rolls, or Flight Assist if he just wants to get in there, punch them in the face, and turn aound fast.

Edited by Dr Moneypants
minor error

I’m a Rebel Ace-Winger. Mobility and action economy are my core values. I would introduce these ships and have him pick the ones he likes.

•Poe Dameron (41) - T-70 X-Wing
Intensity (2), •BB-8 (2), Primed Thrusters (1), •Black One (1), Autothrusters (2)

There are many good Poe variants. This one is the most focused on mobility.

•Jake Farrell (32) - A-Wing
Intensity (2), Proton Rockets (3), A-Wing Test Pilot (0), Autothrusters (2), Veteran Instincts (1)

•Jake Farrell (33) - A-Wing
Push The Limit (3), Proton Rockets (3), A-Wing Test Pilot (0), Autothrusters (2), Veteran Instincts (1)

PtL is probably better than Intensity for Jake, but I like having the 1-turns available with Intensity. A friend of mine makes great use of Jake with PtL and Intensity (34points.) Don’t forget you can save 5 points if you have to by switching the missile to Chardaan Refit.

•Dash Rendar (58) - YT-2400
Push The Limit (3), Heavy Laser Cannon (7), •Kanan Jarrus (3), •Outrider (5), Engine Upgrade (4)

Super Dash + Ace is a Rebel staple. It’s never not good.

•Norra Wexley (41) - ARC-170
Push The Limit (3), •Kyle Katarn (3), •BB-8 (2), Alliance Overhaul (0), Engine Upgrade (4)

Butterfly Norra. Effectively 4 actions per round. Mobile and deadly. Vulnerable to TLT.

•Sabine Wren (31) - Attack Shuttle
Push The Limit (3), Autoblaster Turret (2), •Kanan Jarrus (3), Targeting Computer (2)

Block against higher PS, dodge lower PS. Drop the Targeting Computer to save points. Fits nicely in 3-ship lists.

•Corran Horn (48) - E-Wing
Push The Limit (3), •R2-D2 (4), Fire Control System (2), Engine Upgrade (4)

I’m not a fan, but I put Corran here in the name of objectivity.

Edited by jmswood

If you want mobility galore, I would suggest this:

Poe (PS 9)

VI

Adv. Optics

AT

BB-8

Black One

AT

Norra

PTL

BB-8

Kyle Katarn

Title

Sabine (TIE)

PTL

Title

Kanan

Norra and Sabine can both roll (or boost, for Sabine), pre move, PTL into another action, then move (Norra gets a free Focus from Kyle for clearing her stress, Sabine can clear stress on a white), and then perform their normal action. Poe is just really reliable, fun, and powerful.

Give them a small number of ships with fun, but limited options ... no complex or out of sequence triggers.

I massively recommend Dash/Poe as a great starter list. It's quite forgiving due to regen and Dash ability, it's also huge fun to fly.