Defender Love

By RedSkull, in X-Wing Squad Lists

Alright everyone lets share some of our favorite defender lists or some new ideas you want to try that involve Defenders.

Thinking about this one.....

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Linked Battery (2)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Linked Battery (2)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Colonel Vessery (35)
A Score to Settle (0)
Ion Cannon (3)
Cruise Missiles (3)
Guidance Chips (0)
TIE/D (0)

Total: 97

View in Yet Another Squad Builder

Well, I have enjoyed flying this. It packs some punch and manuverability. Ryad is also fun end game ace.

Countess Starwing (100)

•Countess Ryad (36) - TIE Defender
Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Rho Squadron Veteran (32) - Alpha-class Star Wing
Lightning Reflexes (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Heavy Laser Cannon (7), Linked Battery (2)

Rho Squadron Veteran (32) - Alpha-class Star Wing
Lightning Reflexes (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Heavy Laser Cannon (7), Linked Battery (2)

Defender with Expertise, Engine, and Autoblaster.

And semi illegal title.

Best,

Cow

1 hour ago, RedSkull said:

Alright everyone lets share some of our favorite defender lists or some new ideas you want to try that involve Defenders.

Thinking about this one.....

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Linked Battery (2)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Linked Battery (2)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Colonel Vessery (35)
A Score to Settle (0)
Ion Cannon (3)
Cruise Missiles (3)
Guidance Chips (0)
TIE/D (0)

Total: 97

View in Yet Another Squad Builder

Drop the Cruise Missile and chips and put Expertise on Vessery. Also consider changing the Linked Battery for Flechette Cannons. That gives you the ability to shoot with a weapons disabled token.

Especially if you swap LRS for ASLAM. I’d stick TIE Mk.2 on the Colonal too.

Or we could go for an older list

Glaive Squadron Pilot (34)
Juke (2)
TIE/x7 (-2)

Glaive Squadron Pilot (34)
Juke (2)
TIE/x7 (-2)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Total: 99

View in Yet Another Squad Builder

Delta, TIE/D, Ion Cannon, TIE Mk. II (34)

Delta, TIE/D, Flechette Cannon, TIE Mk. II (33)

Delta, TIE/D, Tractor Beam, TIE Mk. II (32)

So much control and firepower. I've only flown it twice so far, but it feels good to me. It also plays into one of my strengths: having ridiculous dice luck.

Ryad

X7

PTL

TIE Mk. II

Vessery

TIE/D

Expertise

Tractor Beam

TIE Mk. II

Nu

XG-1

Flechette Cannon

Linked Battery

LRS

Ryad and Vessery are both absurdly strong. Ryad is adaptable, independent, hard to hit. Vessery weaken a target for everyone, and hits like a truck himself. Nu provides some control, also feeds Vessery's TL.