Played my first proxy game last night with Raddus and wanted to get a conceptual discussion going on how Raddus can affect the meta.
One of the most critical things about Armada is the deployment phase. Games can truly be won and lost at deployment based on the restriction of movement imposed on capital ships. This is one of the major things I like about Armada when compared to X-Wing. Movement is very important and relatively restricted.
After a while, most players develop a pretty good feel for where the enemy ships will end up in the next turn or 2, and the ability to accurately predict where the enemy will be has a massive benefit.
Concentration of fire wins Armada games by overheating tokens and removing the enemies guns and activation from the board. Concentration of fire often requires some sort of formation in order to achieve optimally.
What you end up with is a tenancy for fleets to stick together in a loose group so they can face the enemy at the same time without being picked apart one by one.
I am thinking that Raddus is directly counter to this. He likes having ships spread out across the map so he has options with regard to where he brings his hammer ship in.
Because of the decentralized nature of a Raddus fleet, I think as Raddus increases in play, things that need a big target to go bit (BTVenger) will have a hard time making themselves relevant.
I had good success last night with an MC80 Battle Cruiser coming in off the flank and pouncing on an Arquiten and Flotilla, then mauling another that got away, while completely denying the enemy "Cymoon," any meaningful front arc shots all game. I am intrigued by the prospect of surgically nipping off the weak edges of a fleet and avoiding the rest as a means to counter both BTA style fleets and swarms, which a large Gunnery Team laden ship can really tear into if it can avoid getting peppered from all angles for a few turns by hiding in hyperspace. I kept my Battle Cruiser out till turn 4 and them pounced once I had all the angels I wanted.
I think Raddus will affect much of the standard deployment and formation concepts we see in Wave 6. Fast Imp Bomber wings can track down the small ships :-( and may be an issue but you don't have to keep him out all the time...
I have always said that the best place to attack 2-3 Rebels is from directly behind it, Raddus can actually make that happen too.
Edited by Space_Cowboy17