I've started running a small campaign for my family(Wife, and 2 teenagers), and after a couple of sessions, thanks to my daughter's trigger happy nature, have the gift of definite Nemesis for the group, but slightly on the fence as to how to play it.
Basically the group were hired to find and recover a stolen antique, and tracked down the theif to a clandestine hand off with a planetary governor.
They went in guns(and flame projector) blazing, robbed the artifact and payment, and left the governor scarred and bound.
Now, unknown to the group, it's an old Jedi artifact and this chap has a secret collection, that would clearly be highly frowned upon by the Empire.
So, the question is this: Does the governor pass this off as a robbery, keep his secrets, and turn the group into outlaws on the run? Or does the incident lead to the discovery of his collection, the stripping of his rank and wealth, and leave him on the run thirsting for vengeance?