Unsure which way to go with new Nemesis

By Stethemessiah, in Game Masters

I've started running a small campaign for my family(Wife, and 2 teenagers), and after a couple of sessions, thanks to my daughter's trigger happy nature, have the gift of definite Nemesis for the group, but slightly on the fence as to how to play it.

Basically the group were hired to find and recover a stolen antique, and tracked down the theif to a clandestine hand off with a planetary governor.

They went in guns(and flame projector) blazing, robbed the artifact and payment, and left the governor scarred and bound.

Now, unknown to the group, it's an old Jedi artifact and this chap has a secret collection, that would clearly be highly frowned upon by the Empire.

So, the question is this: Does the governor pass this off as a robbery, keep his secrets, and turn the group into outlaws on the run? Or does the incident lead to the discovery of his collection, the stripping of his rank and wealth, and leave him on the run thirsting for vengeance?

As an alternative, I would have the governor keep the assault mostly secret. Imperial Governors are usually individuals of wealth and resources beyond just those granted from their position, and should allow the new nemesis to discreetly interfere with the PCs using contacts, private bounty hunters, tip-offs to local law enforcement, and the occasional discreet leak to other Imperial officials to make your PCs' lives very, very interesting.

This would also allow the PCs to gain a leg up once they discover the Jedi aspect, as they would now have blackmail. Or not, as the governor could inform the Inquisitorious that there are criminals on the loose claiming to have stolen Jedi artifacts.

This sounds like an awesome set up with tons of potential. Hope everyone has fun with it.

Keeps it secret, hires an assassin to hunt down the group.

1 hour ago, JRRP said:

As an alternative, I would have the governor keep the assault mostly secret. Imperial Governors are usually individuals of wealth and resources beyond just those granted from their position, and should allow the new nemesis to discreetly interfere with the PCs using contacts, private bounty hunters, tip-offs to local law enforcement, and the occasional discreet leak to other Imperial officials to make your PCs' lives very, very interesting.

This would also allow the PCs to gain a leg up once they discover the Jedi aspect, as they would now have blackmail. Or not, as the governor could inform the Inquisitorious that there are criminals on the loose claiming to have stolen Jedi artifacts.

This sounds like an awesome set up with tons of potential. Hope everyone has fun with it.

Cheers

I like the sound of this, suppose he could explain is burns away as part of an accident while out hunting or something, or stage a crash of his airspeeder, would deffo have the resources for a cover up.

Regardless, you have an antagonist who wants something VERY much and will exert tremendous effort to recover his stolen property, which is a good thing plot wise.

I think the first thing you need to ask yourself as a GM, is how you think the players will be able to respond or withstand this Governor's efforts at re-acquisition. If this is a relatively new campaign and the PC's are relatively inexperienced (500 Exp or less) you may want to have the Governor play a lighter hand. At first. ;)

Longer term;

I think part of the reaction may depend on how well connected and trusted the Governor is with parties in Coruscant.

I would expect that certain Governors will be trusted and expected to collect and safeguard certain artifacts and he may be one of these trusted parties.

Obviously, if the Governor ISN'T inside that particular circle, then he will keep his pursuit of the PC's lower key.

11 minutes ago, Mark Caliber said:

Regardless, you have an antagonist who wants something VERY much and will exert tremendous effort to recover his stolen property, which is a good thing plot wise.

I think the first thing you need to ask yourself as a GM, is how you think the players will be able to respond or withstand this Governor's efforts at re-acquisition. If this is a relatively new campaign and the PC's are relatively inexperienced (500 Exp or less) you may want to have the Governor play a lighter hand. At first. ;)

Longer term;

I think part of the reaction may depend on how well connected and trusted the Governor is with parties in Coruscant.

I would expect that certain Governors will be trusted and expected to collect and safeguard certain artifacts and he may be one of these trusted parties.

Obviously, if the Governor ISN'T inside that particular circle, then he will keep his pursuit of the PC's lower key.

Yeah, we're talking very early game here, and in the loose background I already had for him, his collection is definitely unsanctioned and off book. So will be trying to keep his retribution and attempt at reclaiming equally off book. For now at least. *maniacal laughing* lol.

Both.

I think for his secret to be exposed, the PCs should have to do the legwork. They need to realize that what they have is a Jedi artifact (probably not a lot of blackmail ammo against a governor), then that he has a whole collection of this stuff, and that he's been studying Jedi methods. Then maybe they can tip off the Inquisition, and turn him from Vengeful Rich Guy into Insanely Vengeful Guy With Nothing to Lose.

I would even suggest giving him a lightsaber and a bunch of talents from the Makashi Duelist tree. He doesn't need to be Force Sensitive, but that spec fits really well for an arrogant Noble swordsman.

Edited by The Grand Falloon
2 hours ago, The Grand Falloon said:

I think for his secret to be exposed, the PCs should have to do the legwork. They need to realize that what they have is a Jedi artifact (probably not a lot of blackmail ammo against a governor), then that he has a whole collection of this stuff, and that he's been studying Jedi methods. Then maybe they can tip off the Inquisition, and turn him from Vengeful Rich Guy into Insanely Vengeful Guy With Nothing to Lose.

I would even suggest giving him a lightsaber and a bunch of talents from the Makashi Duelist tree. He doesn't need to be Force Sensitive, but that spec fits really well for an arrogant Noble swordsman.

Now this I really like. Thanks dude! :D