I have been out of the game for a couple months. But this wave is bringing me back in.
Anyways, I love the MC-75, and want to find a way to make it awesome, possibly in a similar way to the doom pickle. So here is my go at it.
MC75 Ackbar
Author: Tiberius the Killer
Faction: Rebel Alliance
Points: 390/400
Commander: Admiral Ackbar
Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Salvage Run
[ flagship ] MC75 Armored Cruiser (104 points)
- Admiral Ackbar ( 38 points)
-Aspiration (3 points)
-Strategic Advisor (4 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Hardened bulkheads (5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
- External Racks ( 3 points)
= 169 total ship cost
Assault Frigate Mark II B (72 points)
- Lando Calrissian ( 4 points)
- Caitken and Shollan ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 95 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 29 total ship cost
GR-75 Medium Transports (18 points)
- Repair Crews ( 4 points)
= 22 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 VCX-100 Freighters ( 30 points)
I'm still playing around with it. I like the idea of getting two shots very powerful shots pretty consistently with the MC-75. Not sure I should do with AFM or try for some Corvettes. Also not sure if Caitken and Shollan are better than Gunnery teams. I'm thinking one dependable is better than two undependable. And I'm wondering how tanky I can make the MC-75. Lando was just thrown in there, trying to decide how I want to spend those last points.
I may be trying to fit a square peg into a round hole, but I'd love to hear your thoughts.