My campaign which is set during the Old Republic Era has been running smoothly with players expressing their enjoyment of the game -- or at least it was up until the last session. Monday night, something I hadn't expected occurred. The Sith Lord nemesis they were fighting won.
Blame the dice. Blame my still limited experience with this system, or my lack of imagination; a fight that was meant to be a challenge and push them to the edge went totally wrong at the end.
Alright, so sometimes the bad guys get the upper hand. Ask Han Solo about Bespin.
I had the players roll their Resilience and improvised a scene where they awakened as prisoners aboard a starship. Now, I need help and suggestions. Should my players escape their bounds and take over the vessel? Find themselves dumped on Kessel or someplace similar? Or be taken to Korriban for questioning? What other possibilities arise?
The campaign has been mostly home-brew with scenes and encounters adapted from several modules and source books. The players are now knight level + with four successful adventures under their belts. I would welcome any ideas and suggestions on how to proceed.