3D Terrain Question

By CodyMac, in Star Wars: Legion

Hey there! Legion will be my first miniatures game. Most online competitive games go to great lengths to make sure asymmetrical maps are balanced. In a game like Legion, how would one go about setting up terrain? Will it be best to just make the map as symmetrical as possible? Or like in Armada, are the only obstacles you use ones that are placed as a function of game setup where players take turns, etc.

For reference, I just backed the TinkerTurf Kickstarter and see giant maps built in the examples, but I am wondering if just creating something cool willy-nilly will work in a game like Legion. I want to get this right as I've pre-ordered two cores, and one of every Imperial expansion... :)

Thanks!

As far as im aware, for tournaments in miniature games like this the TO usually sets up the tables in advance. From what ive seen, its usually rather simple terrain and relatively symmetrical to make sure it will offer an even game no matter how deployment are divided.

That said, depending on how an army is build it might benefit from a certain layout and manage to get an advantage due to this or that. But thats all fine, building an army is half the battle :)

Just make sure no side of the table is severely disadvantaged and it'll work fine! Symmetrical maps (imo) looks kind of bad and takes away some of the joy of playing a game like this. But its well worth to give some thought into the balance of the table.

Depends on you and your opponent and what, if any, input the rules have on it. Most games have some sort of rules regarding placing terrain, ranging from as sample as "you place one, then your opponent places one outside of x distance" and back and forth until there's enough terrain. Other games randomize it. Still others just say "set it up as you like." And some historical games go for recreations of certain areas.

Cool, thanks for your responses. I will mostly be playing at my house, so we can just use House Rules. Maybe give each side a set of identical terrain and take turns placing it. Woo, fun!

There is also always the option of setting up terrain before board edges are allocated, the lists are revealed and objectives are determined. With this method it is usually best if one player sets up the terrain and the other chooses his table edge. This way each advantage is based on a bad decision of the opposing player.

The amount of terrain should however be pre determined by both players or some ruleset to not give an advantage to any special type of list.

Edited by LennoxPoodle